Fixed crippling blow issues with berserker frenzy

Also added two rules to control when to enter/exit berserker frenzy
Merge branch 'master' of git://github.com/EQEmu/Server
Fix haste caps

Before these were mostly guess work, now based on what clients report
since they do their own calculations so are most likely correct.
Merge branch 'master' of git://github.com/EQEmu/Server
Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
Merge branch 'master' of github.com:KayenEQ/Server

Conflicts:
	changelog.txt
Merge pull request #95 from KayenEQ/master

Spell Effect fixes and additions
Changed enable/disable recipe to confirm change made.
Fix blocked buffs from failing

When a buff is blocked it should just fail to be applied
instead of interrupting. Mana should also be eaten.
Merge branch 'master' of github.com:EQEmu/Server

Conflicts:
	changelog.txt
Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
Fix some indentation
Moved BlockedBuffs check down for spell effects
Merge branch 'master' of git://github.com/EQEmu/Server
Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master

Conflicts:
	changelog.txt
Kayen: Fix to SE_BlockNextSpellFocus to make it functional again.
Merge pull request #97 from KayenEQ/fixes

Fix SE_BlockNextSpellFocus
Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped)
Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped)
Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
Merge pull request #98 from KayenEQ/fixes

Spell effect additions... (will update further per notes)
Update per discussion on bfb17a2fb53f3924cfaee2a271cb8be036cbae62