Huzzah! It's alive!

Damage is working as its own separate system. Now I need to incorporate
it into the full combat system. It'll be interesting to see how i'll
need to modify it for dramatic attacks.
Forgot A Couple Things

Namely armor degredation when the total damage is over 150. And
jettisoning the FAST Pack when it's destroyed.
Cleaning

Just cleaned up the ammo code a little
Darn :|

Discovered a noticeable flaw in the ammo system. If someone jettisons a
hardpoint weapon they've used to attack, and then the defender clears
the attack, the ammo is returned to the next weapon in the list. So,
Xeero decided to just not let hardpoint ammo be returned.
Ammo Autojettison

Ammo usage now autojettisons hardpoint weapons if they reach 0 ammo.
Removed Ammo Return

The issues of automatically returning ammo when a +attack is cleared by
the defender are a little more troublesome than I realised. So we're
removing the auto return in favour of a player command to add or remove
ammo to a weapon.
+ammo

The +ammo command is now ready to let players add or subtract ammo to a
specific weapon.