Basic randomization of map
Merge branch 'map' into player

Adds the map and player branches.
Start of the nest
Merge branch 'map' of https://github.com/rbatty/ArmyAnts into player
Adds constants for tile width and height
Map prototype done
resolve merge conflicts
Resolve merge conflicts
Uses tile constants in main for width and height.
Fog of War at start working
Gets coordinates when mouse is clicked on stage.
Expands the grid. Buggy.
Merging player branch in expanded grid branch.
Fixes width/height mixup
Makes resources around nest 0