Changes all teleport types to on_trigger.  May need more tweaking to be functional.
Closes #51
Should load animations correctly now.
Closes #50
In [dialog]s replaces requires_not with requires_not_status
Closes #49
Added two dummy images, for slot_checked and slot_selected
Closes #52
Changed damage_multiplier to modifier_damage=multiple, separated effects from powers
Replaced requires_not with requires_not_status in maps
Fix filepath names in map files
Updated Default mod
Fixed stats.txt file
Closes #48
Fixed animation naming
Fix enemy speeds
Fixed enemy animations
Fix chest triggers
Fix many threat and melee ranges
Fixed loot animations
Tried fixing currency
Fixes power radii and animations
Closes #55
Fixed effects file, as well as Carrots and Watermelons
Fixed some empty key/value pairs
Fixed remaining effects