Wait for all user input to be released before activating the core; this prevents undesired button releases (for A,B for example) being passed to the core.
(RMenu/RGUI) Drop MODE_MENU_INGAME
Revert "Wait for all user input to be released before activating the core; this prevents undesired button releases (for A,B for example) being passed to the core."

This reverts commit 004d45abca382bc2900bac34328b830843ed7178.
(RGUI/RMenu) Get rid of SRAM/Savestate dir enable - obsolete now
(PS3/RMenu) Move oskutil_handle to menu_common.h
(GX/RMenu) Have per-core configuration use g_extern.input_config_path - have
RMenu use it as well
(RMenu/RGUI) Take out unused defines
(RMenu) Use menu_ticker_line for RMenu as well
(RMenu) Adjust amount of characters to consider as 'max' for ticker
for Xbox 1
(XDK1) Shows rotation option again on Xbox 1
(RMenu) Update some labels
(iOS) Add untested iCade support
(iOS) Settings menu refactoring
(iOS) Remove useless key event code
(iOS) Refactor setting handling
(RMenu) Use more sane define names
(RMenu) Split up Shader Options into submenu - same as RGUI
(RMenu/XDK1) Build fixes
don't scroll tickers for entries not highlighted
(RGUI) Create Settings menu