Completed Wire Rendering :)

Needs to be tweaked for complete integration into code.
Needs the bounding boxes changed.
Maybe change to a ISRBH?

The code is a TESR & a IITR so it does bypass alot of redundant render calls to make lag less if you integrate it into a ISRBH then all the lag is reduced drastically. Needs the wire logic I believe Cyanide knows what is needed, I might get to that right now I am going to relax and go to bed :3 been working on it for a while :p. All the render code though is fully working and will connect to all things implement Connection thus turning these into viable solutions for using energy nets (talk to me about it I might be able to set it up). These could also act as the RedPower wires and just transmit redstone signals but to be determined by CyanideX

Cheers
    - Ashleah :)