Made Unity project directory structure more plugin compliant.
Added .sln for spine-csharp that compiles under MonoDevelop.  Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
"using UnityEditor" is not necessary.
Merge pull request #31 from darktable/master

Reorganized Unity project to be more "plugin" compliant.
spine-unity ignore.
License headers.
Ignore
Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
Fixed spine-xns solution for VS2010.
Fixed cocos2d bounding box crash.
Fixed issue #32, bounding box.
boundingBox takes into account scale and position. #32
Refactoring to make extension easier.

Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
Refactoring for multi page atlas support.
Support for disposing textures.
Fixed whitespace stripped atlases.
Fixed cocos2d texture atlas usage.

Super cool API you got going there, cocos2d... :|
Added AnimationState clear.

id return value for factory methods.
Merge branch 'master' of git://github.com/EsotericSoftware/spine-runtimes

Conflicts:
	spine-libgdx/test/com/esotericsoftware/spine/AnimationStateTest.java