1.implement blocking user when they start the course inside of the zone.
2. Fix resizable map
put triggerDistance into Obstacle
Code for triggering defences
Added to dog, added to attackactivity for obstacle detection
nothing....
Merge remote-tracking branch 'origin/master'
Edit a bit in AttackActivity
fix a bit code in Attack Activity

update the Wikitude API to 3.1
Fix AR view <-> Map view in AttackActivity
Current mission list removable in Dashbaord
adding code for triggering obstacles
Triggering Obstacles - energy reduction and alerts - push this info from
attackactivity to poisFromNative - changes to javascript, HTML and CSS
files
obstacle trigger - small changes
Implement Energy reduce when user trigger Obstacle
and Obstacle stole energy from user.
/*
						 * When obstacle be triggered, it will reduce energy of user who
trigger this obstacle.
						 * Also put half of stolen energy to player who create it.
						 */
added class for motion detector
changed css - made energy appear on screen when obstacle triggered
Added motion detector and changed dog so it bites you if you stay too
long
Implement remove mission functionality in Dashboard:
1. Remove mission 
2. Remove the obstacle create by user in that course
gray out the Set Guard funcation in DF Activne
and Mission Item when player is not in right distance.