Shuttle call in red alert will only take six minutes instead of ten

If the shuttle is called in a red alert the time will only be six minutes.
This is separated into three minutes of recall time and three minutes of
centcom preparing the shuttle and sending it.
Merge commit 'fetch_head' into red-alert-shuttle-call
Juggernaut Adjustments

After finally seeing Juggernauts in action (seeing two of them rape a full escape shuttle) I've realised their laser reflection is a bit much.

-Raised the reflection chance to 80% from 65% -BUT-
-Instead of the reflection nullifying the damage entirely the juggernaut takes half the projectile damage
-Adjusted the weighting on the reflection trajectory, the intention was meant to be more "ooo sparkley light show, oops sorry dude over there" than "I shoot you, I die"
Fixed emagged borg modules not recharging
Merge pull request #1311 from JJRcop/red-alert-shuttle-call

Shuttle call in red alert will only take six minutes instead of ten
Merge pull request #1338 from Malkevin/reflectivejugs

Juggernaut Adjustments
Changelog addition for "red-alert-shuttle-call"

I saved this for another pull to avoid conflicts as other things got
merged.
Merge pull request #1366 from JJRcop/rasc-changelog

Changelog addition for "red-alert-shuttle-call"
Merge pull request #1355 from fleure/borglube

Fixed emagged borg modules not recharging
changelog update

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
added cargo mixup random event

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>