start to extract android dependency
remove android dependencies from lib
project settings
remove unused class
split up
++ignore
fixing lwjgl stuff
update libgdx
add theme toggle keys
comment out 'precision' for desktop shaders
use symbolic link for assets - might not work on windows though
remove log file
fix classpath
fix AwtBitmap
- set dimension for bitmaps read from InputStream
- convert to premultiplied alpha
use a DirectByteBuffer pool in GLRenderer
check size > 0 before deleting texture IDs
- formatting...
use oscimap4 tilesource
remove old assets
cleanup, stuff shouldnt have been here..
move all xml theme parsing into RenderThemeHandler