Script Editor

Woohooo, again big update from me (Thomas). In this epic, mega, super
update I did some very interesting things, and one of biggest is Script
editor located in Editor Suite. You can even add description to parent
folders of your scripts in Scripts folder. Epic yea? My plan is to add
also Lua code highlighter later, but for now it is enought. Also did
some more important things:
- Generally improved entire player system, now I am using on most places
"for each" and totally removed PlayerCount variable
- Did almost same thing as above with map system
- Made small changes to Error Handler class, so now you can specify also
log file name, before it was static set to Errors.log
- Fixed Map NPC movement and finished rest of Map NPC system (but
movement is still... hmm.... jumpy)
- Did some changes to scripting engine (added new command "load(type as
object)" with what you can load/reload game data, such as NPCs, tilesets
and so)
- Along with adding above function, I added new autorun lua script
called loadContent, what will load all game data (before it was
hardcoded in source code, but I do not wanted to have scripts folder
empty :D)
- Removed most of debug lua scripts