First of many map updates

Applied Count's map then started updating it.  I cannot say that it will
even compile.
The second map update

Updated the map and fixed the admin shuttle not being able to go to
centcom
Third update.

This update is a big one.

-Updated AI Upload
-Moved some stuff to telecomss
-Added SMES to telecomms
-Rewired the whole station.  YES, THE WHOLE STATION
-The research shuttle knock you down if you don't buckle up
-Added a maint. tunnel to the research station
-Redid the xenobio
-Redid the research power and atmos
-Recolored many of the main halls
-Added the dreaded Monkey Cannon
-Redid the Vox station to allow for captures
-Added teleport effects around some z=2 level places
-Added a sec post to the mining station
-Added an airlock to the toxins airlock
-And many small changes.  I tried to go through all the doors and
cameras to make sure they work/named correctly but I'm sure I missed
some.
Name change
Clean up and map update

-Merged the research and mining dock into one
-Redid the some cargo areas around the new dock
-Started work on new ID computer
-Cleaned up a lot unused code and sounds.  They were WIP from other
baystation.
Clean Up Number 2

Deleted everything in the unused folder because the folder structure was
not kept intact.  I have no idea what goes where to restore it even if I
wanted to.  I also made sure that the icon assignments had the full path
instead of just the filename.  Hopefully, there should be better compile
times.
Clean Up 3
Cleaned Up Areas
Map Clean Up
Some experimental things and another map clean up
A settings change to ignore map backups
This will delete the map backups
Map Update to fix delivery and stuff
And the second update to fix delivery
ID computer update
version 500 update 1

I'll do a second pass to make sure I got everything.  I'm sure I missed
some.
Revert "version 500 update 1"

This reverts commit f6fd75ab8efa0b15d9dc1d19169299adeb46593c.
ID Computer Update
ID computer is hopefully finished.
Map and Access Update