Towers and money implications okay
Tower's evolution and money implications okay
Killing brings money (function of time) and selling brings money (function of time)
Take a base brings money
Suicide of agents now brings money
View - Displaying AreaMissile (timer)
Get ready to merge
Merge branch 'aurelie'
View - Bug fixed (Suppress tower that doesn't belong to you anymore)
Fixing evolved tower range (order to view)
View - Displaying the range of a tower to Add
View - small adding tower bug  fixed
Merge branch 'thomas'
AI now can see the opponents' towers
Also fix the misplacement of AI towers (again -_-)