added reverse rotation of projection matrix in GLToClipTransform(). Cleaned up code to get the rotation matrix from the CCEGLView
added fucntions to calculation the orientation matrices
override setViewPortInPoints and setScissorsInPoints in CCEGLView
Merge branch 'winrt' of https://github.com/lihex/cocos2d-x into winrt
support for changing orientation
fix x and y coordinates for WP8 based on device orientation
added other device orientations
removed hasCompiler = false
added winrt and wp8
added proj.winrt
added proj.wp8
added quit warning for winrt and wp8
updated close message for winrt and wp8
Updated angle
Merge branch 'winrt' of https://github.com/MSOpenTech/cocos2d-x into winrt
Fixed RenterTexture test rotated image and oval instead of circle