Made it default for windows machines to use Direct3D java2d acceleration. All other machines should use openGL. Problem: not all windows machines are good with Direct3D and would work better under OpenGL. Need to find a way to test for this and compensate.
Individual projects will need to forceably dissable direct3d ussage if they want to use OpenGL. This is possible, and highly recomended to happen at the method: "Intilize and Load"