Remove dead persons from map.
Implements "No action".
Maximum Health and Special points defined by Job configuration.
Fixes job and person information boxes.
Implements action's health and special points cost.
Actions list sorted by configuration.
Allows ray's interval configuration.
Main menu's test entries shows only if debug mode is enabled.
No explicit health points cost in actions.
Zero special points at game's begin.
Show FPS only in debug mode.
Shows damage and hit probability from action's target.
Fixed Space between job and person box information properties.
Person receives one special point per damage point received.