Removed unit dependency from effect/behavior collections
Add the test project back (again?)
Stubbing camera and viewport classes
Added basic scripting system
Added basic camera implementation to support multiple viewports
Merge branch 'camera' of github.com:combitstudios/fwd
Integrated audio branch
Added animation support
Fixed a bug in object pool resizing
Added tweening subsystem (no easing functions)
Added fade and move tweening behaviors
Added a cleaner method for texture declares when making a sprite
Integrated inputphysics branch
Added basic camera zoom, rotation, and follow abilities
Added gamepad support (buttons only for now)
Small performance tweaks
Fixing the NuGet package issue on master
Changing .ignore to avoid skipping NuGet dlls in checkin
Merge branch 'master' into inputphysics

Conflicts:
	src/demos/SpriteWithInputAndPhysics/SpriteWithInputAndPhysics/Program.cs
	src/demos/SpriteWithInputAndPhysics/SpriteWithInputAndPhysics/SpriteWithInputAndPhysics.csproj
	src/fwd.Xna/XnaGame.cs
	src/fwd.sln