- fixed an issue where the chatserver would start spamming the console after an hour or so
- added a heartbeat to the connectionserver so the db wont go away
- got rid of some includes in player.h - readded those includes to depending (*.cpp) as necessary - this should reduce compile times remarkably
- upgraded a few references to use item Ids instead of pointers to reduce crashes due to invalid (stale) pointers (mostly in the equipmanager and the entertainers audience)
- fixed an iterator issue in cellobject.cpp where the list the iterator was referencing was modified (element removed) by the worldmanager thus invalidating the iterator
- got rid of some more BString
- the equipmanager now keeps better track of player hair and the default weapon. Both are now added to the main Object Map
- moved some timer removals to the appropriate destructors (of ham and the stomach)
- finalized the integration of the new cores datastore and service code into this code
- work to get the terrain service working
- the stomach will now be checked every second instead of every milisecond
- added some more documentation
- moved and upgraded the entire configuration option code to the swganh::app()




Signed-off-by: schmunzel <schmunzel@swganh.org>