Don't add the team to connection log

It will always say [Ready Room]...
Gag voice as well as text
Fix for an annoying UWE bug

I'm tired of seeing it being reported through my error report system.
Only add shared/server plugins to baseconfig

It was adding the chatbox plugin.
Fixed large space issue in the chatbox

As old messages were removed, if they were more than 1 line in height
they would leave that as a gap at the bottom as the panel would not
resize itself down.

Also fixed mouse wheel scrolling getting faster as the panel size grows.
Enable the chatbox by default

I think all the major bugs are gone now.
Startup messages can be used in Initialise

They're now displayed after the server sends us the list of shared
plugins to load.
A clearer and better time to string method

This one is readable...
Workaround UWE bug

Sometimes players are replaced and set up for a new team, but then not
added to the team list and thus the game just leaves them as their old
player as an assertion fails.
Merge pull request #254 from Person8880/develop

UWE bug workarounds, and chatbox fix
Small error

The last move time can be nil.
Don't use networked time...

I need to get out of the habit of using Shared.GetTime for everything.
Fixed using sh_help from the server console

No longer throws an error.
Merge pull request #255 from Person8880/develop

Minor bug fixes
Chatbox opacity setting and scaled down width for

lower resolutions than 1920x1080.

Also fixed sliders not scaling their handle when resized down/up from
the default.
Hybrid MotD mode

Shows text on connect, but opens the webpage when the player uses the
vote menu or the chat command to view the MotD.
Slightly better scaling at lower resolutions

Still needs more work, but it shouldn't take up the entire screen on low
resolutions now.
Fixes #258

The MotD window was not calling SGUI:EnableMouse( false ) when it was
told to open again while already open which caused the mouse window
count to increase each time.
The chatbox now acceptably scales down

At resolutions at or below 1280 width, the chatbox uses a smaller font.

Also fixed SGUI messing up after a resolution change, and fixed text
entries having their first character slightly cut off.
Merge pull request #259 from Person8880/develop

Chatbox fixes