Add block break events based on @bloodmc's initial 1.5.2 Pull Request
Updated FML:
MinecraftForge/FML@63ba3aa0099f43183315fb4e16f9e8e8007362f8 Add in support for Optional interfaces and methods. Be gone coremods!
Added PlayerOpenContainerEvent and added ForgeHooks.canInteractWith

- Used to override the canInteractWith during player tick
- setResult to ALLOW/DENY as required
- Defaults to Vanilla behaviour in any other instance.

Required for LittleBlocks Mod and to Assist Gullivers Mod
Updated FML:
MinecraftForge/FML@bc64ceabef76b1f4667b22ca8241b72351b44338 Optional shouldn't be constructable itself. It's purely a wrapper thing.
MinecraftForge/FML@55525f6d2eb24f42c26a291b8ce98feb4d4498c9 ModLoader is officially deprecated. It will all cease to be with 1.7.
Merge pull request #792 from Eurymachus/opencontainer

Added PlayerOpenContainerEvent and added ForgeHooks.canInteractWith
MinecraftForge/FML@a381874bb9c3bdeeb508bb81719b4d210eb29696 Delay sound system backend initalization to speed up startup and prevent race condition on some computers.
Fix repeated argument in CleintCommands.
Add block break events based on @bloodmc's initial 1.5.2 Pull Request
Merge branch 'upstream/master'
Added some missing air checks to world gen features.
Updated FML:
MinecraftForge/FML@fc3e7647d2aff01146b1f5bd2ab6b57ef8e833e5 Support, and fix up, interface lists for Optional
Fixed formatting
Cleaned up patches to BlockOre and BlockRedstoneOre
Fixed trailing whitespace (it bugs me too)
Prevent session from being printed to the console, also make sure the username is not empty. Causes a lot of bugs further down the line.
Updated FML:
MinecraftForge/FML@58577775d277a4408bda510534eb36841b08ced4 Very minor style fixes
MinecraftForge/FML@96be82343c25b83dd842ada8d6e8b66eb4e4ee00 Merge pull request #280 from mc10/patch-1
MinecraftForge/FML@2714da10228020a6f2321f6c9a703f0d24fe1370 Primitive capability for tweakers to order. Add a "TweakOrder" integer property to your manifest, or accept the default of zero.
Allow configuration of the zombie additional summoning mechanic. The vanilla mechanic is a little borked at times.
And allow for tweaking baby chance as well.
And set the RIGHT variable *sigh*
Add in an event for zombie summoning. Allows for mods to control summoning behaviour, as well as custom summoned mob.
And remember to make the event class static *sigh*