Now using doubles for delta, testing now runs a loop over the app
Added outline of positioning for base Entity class
Added update outline to MeshEntity
WIP of converting to vecmath library
Currently building with Vector3f (float) - need to see if double can be used but this builds. I now need to determine which other vecmath types work here; specifically TexCoord2f and Quat4f
Now using Quat4f and TexCoord2f in outlines, compiling, and testing - will now proceed with implementation
Added rotation to entities and removed some old references from the pom