Support for uncompressed ARGB DDS
Transform bones and animations by the armature world matrix

Mesh vertices are already transformed
Bugfix: Non-animated bones were using first available animation channel

Not every bone has an animation channel
Properly compute the armature rotation matrix
Merge branch 'ARB8-DDS' of https://github.com/benoitjacquier/three.js into dev
Merge branch 'blender-transform-armature' of https://github.com/rmx/three.js into dev
Updated builds.