-The main event polling loop in I_GetEvent should ask SDL to filter out mouse events since it does not process them.

git-svn-id: http://odamex.net/svn/root/trunk@4005 b0bcef46-2027-0410-bd56-ab726e9a1d04
-DirectX & GDI need to use a 32bpp video mode to prevent palette problems (see bug 624).

git-svn-id: http://odamex.net/svn/root/trunk@4006 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Turn off interpolation for an actor that just moved 128 units or more in one tic as the actor likely just teleported.

git-svn-id: http://odamex.net/svn/root/trunk@4009 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Have SDL ignore mouse events if SDLMouse driver is not initialized. This prevents unused mouse events from filling SDL's event queue when using raw mouse input.

git-svn-id: http://odamex.net/svn/root/trunk@4011 b0bcef46-2027-0410-bd56-ab726e9a1d04
-r4011 did not properly handle a user changing from raw mouse to SDL mouse. Fixed.

git-svn-id: http://odamex.net/svn/root/trunk@4012 b0bcef46-2027-0410-bd56-ab726e9a1d04
Use clock_get_time() on OSX, since it doesn't have librt.

git-svn-id: http://odamex.net/svn/root/trunk@4015 b0bcef46-2027-0410-bd56-ab726e9a1d04
Merge remote-tracking branch 'trunk' into angelscript
Add a few FIXME's to error messages.