Quick sample of scaling and issues for 100 triangles
Grid now handling collisions, sorts triangles
Using grid locality fully. Very jumpy due to collision handling (but gridding should be working)
added bounding box checking for triangles in own row, above and below
Stablilized collisions slightly, changed timestamping
Removing CRLF line endings
Merge branch 'scaling' into omp

Conflicts:
	final/source/classes/grid.cpp
Going to try new collision detection method
SAT collision works
Stabalized, tested up to 900 triangles. Physics glitch in handle that causes triangles to prefer staying on one side
Cleanup of unused collision functions
Minor changes