Add voxelarea.lua helper to builtin
Make generated water a shade darker to match up with older versions
Add Lua VoxelArea methods: contains, containsp, containsi
Update documentation for get_mapgen_object
Optimize liquid queue on generate map for liquid_finite
LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates
Fix sand, gravel falling stuck
Disable collision fix, its broke unit tests
Decoration: Add schematic rotation support
Fix i18n of some strings.