>	PPSSPPWindows64.exe!GLES_GPU::FastRunLoop(DisplayList & list) Line 323	C++
 	PPSSPPWindows64.exe!GPUCommon::InterpretList(DisplayList & list) Line 413	C++
 	PPSSPPWindows64.exe!GPUCommon::ProcessDLQueue() Line 496	C++
 	PPSSPPWindows64.exe!GPUCommon::EnqueueList(unsigned int listpc, unsigned int stall, int subIntrBase, bool head) Line 215	C++
 	PPSSPPWindows64.exe!WrapU_UUIU<&sceGeListEnQueue>() Line 546	C++
 	PPSSPPWindows64.exe!CallSyscall(unsigned int op) Line 468	C++

So I guess we need better memory handling/removal of the hack in order for it to be able to do the fast run loop..