DebugMapPage created.
Got two maps randomly selected and randomly joined and showing on screen.
drawing dungeon to screen as proof of concept.
need to draw connections for final test.
redid map with walls in preparation for having player move between maps.
Adjusted how collision boxes were created for player to allow some room to squeeze between walls to next map.
added Passage object type for map and added 4 passages to cardinal directions of map1
Placed ObjectTypes Tiled export in wrong place.
Player transitions between rooms (but only if first room is map1)
smooth transitions between maps but only going east works 100% correctly.
transitions work on all cardinal directions but only for map1 still and only for rooms that dungeon understands to exist
added some more comments to aid documentation
Fixed map1 and map2 so that passages line up.
Fixed bug where y position didn't reorient after going north and south passages.
Updated map1 and map2 sprites to match object layer rework
added wall segment image
about to change Map to FContainer object which might screw up how the maps are drawn and transitioned.
Map now a FContainer.  Rest of code adjusted accordingly.  This should make it simple to do map specific items while not jacking with the transition animation.
Walls now block passages that lead to nowhere.  Dungeon generation considered 1.0.