Moved from previous folder to GitHub folder
Added basic superquadric in shader

additive class introduced myexp variable, which is the exponent in
implicit equation of superquadric

interactor has 'z' and 'x' as key changes for changing myexp

shader changed to use myexp in calculation of superquadric

shaderpass sets the uniform variable myexp
Added Vectors.h, Superquadrics.h and StdDefines.h

Vectors.h generic class for vector math
Superquadrics.h contains class definition of a superquadric
StdDefines.h contains UINT32 and UINT64 declarations
Removed unused/temporary files
Removed unused/temporary files
Merge branch 'superquadrics' of https://github.com/eternallite/Slider into superquadrics
Create README.md
Added a title.
Cleaned up shaders, added MySuperquadric class

MySuperquadric class is modified from vtkSuperQuadric
Removed GLIntercept files, enabled textures (testing)
Modified gitignore to ignore OpenGL32.dll files from GLIntercept
Modified shaderpass and fragment shader
Update README.md
Update gitignore to not track documentation files for now (help)
Fixed typo in gitignore
Updated project to use custom objreader
Reverted .gitignore to original
Using lower res heart temporarily
Cleaned up code using CodeMaid
Added keys s to add a superquad, z,x,c,v to

control theta, phi roundness (xy and z)