small starport model and defs
Bring across the base SpeedLines files from SPP.
Update the Color.h/cpp files with GRAY used by SpeedLines.
Update visual studio projects with SpeedLines files.
Update the Linux makefile too... just because I can :P
Integrated the speedlines.
Added a translation, added a settings entry and added a new string.
auto-commit: translation updates
get rid of lang target

I don't want you playing with translations from the command line unless
you know what you're doing :)
make the spinner much nicer!

- start facing the front of the model
- don't spin vertically, instead start 15deg above
- place the light on the camera so that front-facing aren't shadowed
line-endings commit
Merge branch 'master' into universebox

Conflicts:
	src/SpaceStation.cpp
Setting depth testing and writing correctly.
auto-commit: translation updates
- Test skybox in intro

- Modified static mesh caching to support models with position/uv attributes and made it assert on unsupported mesh attributes instead of failing silently
Added assert to debug a random null pointer access that happens rarely in Body/Space
Using Spacescape generated cubemap in intro
Merge remote-tracking branch 'pioneermaster/master' into sync
Make the ship invulnerable by passing 1
import("Game").player:SetInvulnerable(0)
import("Game").player:SetInvulnerable(1)
fix CrewRoster translation keys
auto-commit: translation updates