incorporate global string table code from t3d.
- there will always be a string table, no initialization required.
Add t3d vector functions.
Revise increment function to use copy constructor instead of blank constructor.
Add array constructor
Apply Xcode ARC and Modern Obj-C refactors to IOS project
Fixed logic in Deathball's updateRollAnimation.
- Updated file version to 2.0.0.0 or VS2010 & VS2012.
- Explicitly unload the Sandbox module rather than letting the module-manager just iterate all the modules during its shutdown which will work but cause warnings.
Merge remote-tracking branch 'refs/remotes/origin/development'
Merge pull request #15 from pchan126/feature/stringTable

incorporate global string table code from t3d.
Merge pull request #19 from eightyeight/deathball-update-roll-animation

Fixed logic in Deathball's updateRollAnimation
Merge pull request #14 from pchan126/feature/mp3Volume

Add mp3 volume function
Merge pull request #17 from pchan126/feature/iOS_ARC_refactor

Apply Xcode ARC and Modern Obj-C refactors to IOS project
- Added new ShapeVectorToy to showcase the basic ShapeVector object
- Fixed radius calculation when resizing circular ShapeVector objects
- Only call the "onExit" method if it exists.
- Added first pass of reference documentation generation.
- Relocated to the tools folder.
- Renamed the dOxygen configuration under Windows.
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject.  These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
- Modified all the toys to use "startTimer()" as it's far less verbose than the ".schedule()" equivalent in these cases.
- Updated Win32 (VS2010/VS2012), OSX & iOS builds.
- MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter.  This always caused people confusion and is used as speed by many.
- Modified the toys that use this including adding a "trackMouse" option to both "MoveTo" and "RotateTo" toys.
- The DeathBallToy needs looking at, it's not really optimized for T2D MIT yet.
- Corrected the VS2012 solution file (or should I say that VS2012 Express for Desktop corrected it) so that it opens correctly with the Visual Studio version selector.  If this causes problems with other versions of VS2012 then we'll need different variation folders but I hope not.
- Updated Doxygen to latest stock one for Win32.
- Tidy of script output.