Created generateLife function that will allow for embers to fly up from the flame.
thing
More particle updates.

Added range to attractor. Fixed constructors and fixed update functions.
Merge conflicts.
adding raytrace stuff to DIAF for mac users
Added hemispherical spawning to particle system
Fixed camera choppiness

if (dx == 0 || dy == 0) return;
That || is your problem. That is now &&

Also removed weird center moving thing.
Merge branch 'Particle-Effect-Development' of https://github.com/UMLComputerGraphics/GraphicsProject into Particle-Effect-Development
Added fMod installer script for linux, adjusted fMod related settings in Makefile, fixed compiler warnings for modelFunctions
Adding fMod to the QT makefile, too.
independent emitters, colored particles, good day sir
Merge branch 'master' of https://github.com/UMLComputerGraphics/GraphicsProject into Particle-Effect-Development
Adding the fMod libs for linux. Oops
Adding root perm check for libfmod installation script
Sprucing readme, adding exprtk symbolic math library for particle system
Automate fMod install w/ Makefile
Add test for already performed fMod installation
Automate root elevation
Fix 64bit installation
Mac fMod round 1
Fix compilation of MONOLITH.
hoxfixed the mac build, fixed relative includes in morphkeysound.cpp
Do all gl initialization on correct thread