Name: D. Scott Nettleton
Data: 02/22/2013
PURPOSE:  Consolidated asset files into a single folder. Also split the outline shader from the main post-processing shader. Added an anti-aliasing shader, which still needs some adjustment.
FILES:  florinMake
        main.cpp
        shaderFiles/wsCel.fsh (removed)
        shaderFiles/wsInitial.fsh
        ws.cpp
        wsAssets.h
        wsAssets/wsAnimation.cpp
        wsAssets/wsAsset.h
        wsAssets/wsMesh.cpp
        wsAssets/wsMesh.h
        wsAssets/wsModel.cpp
        wsAssets/wsModel.h
        wsAssets/wsPanel.h
        wsAssets/wsPanelElement.h
        wsAudio/wsMusic.cpp
        wsGameFlow/wsEventManager.h
        wsGameFlow/wsGameLoop.cpp
        wsGameFlow/wsInputManager.cpp
        wsGameFlow/wsKeyboardInput.h
        wsGraphics/wsCamera.cpp
        wsGraphics/wsCamera.h
        wsGraphics/wsRenderSystem.cpp
        wsGraphics/wsRenderSystem.h
        wsGraphics/wsScreen.cpp
        wsGraphics/wsShader.cpp
        wsUtils.h
        wsUtils/mat4.cpp
        wsUtils/wsHashMap.h
        wsUtils/wsOperations.cpp
        wsUtils/wsOperations.h
        wsUtils/wsTransform.h
        wsUtils/wsTypes.h