Imp sceKernelGetModuleIdList by CPkmn
Merge pull request #4717 from sum2012/patch-2

Impl sceKernelGetModuleIdList by CPkmn
Get rid of WipeFramebufferAlpha ini-only option.
Re-hide vtx decoder jit setting, no new bugs have been reported...

since the skinning one was fixed.
Add option to disable networking, tries to replicate the old error codes.

Please test if disabling this option "fixes" any games that broke with the adhoc merge.
Tiny optimization in block copies
Prevent post shaders from getting applied twice in some circumstances when playing video.
Fix translation key for "Networking"
Update native (android dpi adjustment).
Dest alpha mask: Try some rules that seem to make sense from what we know now.
Wait, we're not in clear mode there so no need to check.
Make sure that blending is disabled when doing DrawPixels.

Add a comment about a potential texture scaling problem with splines.
Fix bug where we scaled UV coordinates twice when a tex matrix was used.
Workaround for spline UV scale problem with texcoord speedhack
Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
Warning fix in Core/HLE/sceKernelModule.cpp resultBufferOffset type missmatch
Assorted log spam reductions.

Also let Java know of some important events. Not used for anything yet.
Update native with symbian buildfix
Merge pull request #4722 from pal1000/patch-1

Warning fix in Core/HLE/sceKernelModule.cpp resultBufferOffset type miss...
VS 2013 buildfix?