Fix typo (thx to vlad852)
DB/Update: Chat flood

By @bele fixes #11025
Create 2013_10_11_00_world_sai.sql
Core/SAI: When the castflags are set to both SMARTCAST_AURA_NOT_PRESENT and SMARTCAST_INTERRUPT_PREVIOUS, we only interrupt the spell if there is actually a spell cast.
Make damage and healing references, so that damage can be altered by scripts!

Correct typo (thanks AwkwardDev)
Merge pull request #11028 from Lillecarl/blackbabies

Make damage and healing references, so that damage can be altered by scr...
DB/SAI: Updates for I've got a flying machine
Core/Misc: Fix build after 731b3670febaf72d89776a05164f7663f45821ee (again..)
Scripts/TheBlackMorass: Fix first 7 rifts spawn timings

Partially revert 7e76ab97f895da1320106fad28e31d6b34c15443 to properly spawn first 7 rifts. Also allow only 1 EVENT_NEXT_PORTAL event at time.
Db/Disable: Sibling Rivalry credit

By @untaught fixes #11020
Scripts/Ahnkahet: Prince Taldaram rewritten to BossAI

Closes #10993
Core/Misc: Ugh.. Fix recent commit that broke the OnHeal hook :disappointed_relieved:
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
Fix build.
Fix non-pch build.
Just, because this typo was annoying...
Merge pull request #11045 from Baeumchen/patch-1

Just, because this typo was annoying...
CMake: Fix typo

Running cmake threw a warning because of this.
Core/Transports

* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
Build fix