Minor typo.
Add graph to see if any config values have been changed from the default, or if a server is 100% vanilla configs
Fixes wolves gaining combat bonuses based on their owner's held item.
Closes #713
Weekly beta release.
Back to active development.
Change from using Block to BlockState in many locations

Convert Herbalism ability to use BlockState instead of Block.
Move all block checks back to BlockChecks.
Don't need this if we're using BlockState
Convert Excavation to BlockState. We don't need to return booleans here
because we never edit the block state.Switch ModCheck.getCustomBlock to use BlockState
More work on the conversion to BlockState
More conversion to BlockState
Better way to handle mining drops, I believe.
Remove useless imports.
A test of making the diff look nicer
BlockChecks diff cleanup
Herbalism diff cleanup
Gotta update the block states here.
Moar blockstate.
Little more blockState stuff.
Even more blockstate.
Added config option to make .new config files instead over writing over old ones when updating
Passing the event is bad - pass just event.getDamage() instead.
Change Acrobatics roll handling to take event.getDamage() instead of the
event. Also adds a few new config options in advanced.yml for further
customizing roll behavior.
This check was unneeded, we already verify that the player is, in fact,
a player before this check is ever called.
Remove config caching from CombatTools.java
Remove config caching from SkillTools.java
Fix for NPE when right/left clicking air.
Unregistering events on disable. Should deal with edge cases regarding forced reloads.
Fixing an NPE related to the skillreset command.
Setting mcMMO to disable itself if it errors on load. Fixes most reloading errors.
Making the error reporting for enabling mcMMO more informative.
We only need the block in here.
Move more event handling back into the main listener to avoid passing
the event itself.
Added "Holy Hound" ability to Taming