Made point lights bigger with more aggressive attenuation.
Rrraaaarrr! It's the tweak monster!
Started doing work on vegetation manager (grass quads, bush quads). Didn't get much done today, but it's a start.
Tweaked point lights a little bit, changed the way marching cubes renderer saves normals in an attempt to combat shadow artifacts.
Optimized depth-only shader slightly. Still getting terribly messy shadow artifacts.
Changed sampling method, which made the shadows behave better. A little.
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Tweaked point light generation and color randomization. Totally necessary and useful change.
bra terräng som funkar med senaste ljuset xD