Basic structure

Created basic structure
Made vertex shader that seems to work

Pixel shader not being activated after the vertex shader stops doing
stuffz.
Working server client connection and read write.
Working .dll AH-68
Added working geometry pass

Light shader does not compile.
Begun work on lightpass and debug tools

none of them works correctly
Add basic package structure. AH-68
Add functions to the network component to access received packages. AH-68
geometry and light pass works

done some cleaning and refactoring
Refactor out connection from NetworkHandler. AH-68
added multiple lights

need to accumulate the light color
Refactor connection logic in preparation of multiple clients. AH-68
fixed lightbugg

also in previous commit changed from LH to RH coordinate system
Finished refactoring of server/client connections. AH-68
Lighting changes

optimization and changes. Added spec, diff, normal maps.
Fix reconnecting client. AH-68
Normal mapping works

At long last normal mapping works. Suck it.
Added RAM usage info. AH-131
Add callback for clients disconnecting. AH-68
Added ninja kick alpha test

It is awesome. André doesn't understand why.