sound samples
enemies now each have their own animations
3 maps done
more stability when a entity dies
fixed bug where dead entities could kill others
camera controller
camera shaking when kill and die
camera slightly shaking always on
better character collision fixture
entities turning upside down when die, awesome effect!
entities die when they reach the bottom
stability by allocating resources at scene start, not scene creation
restitution and friction now set on entities, not on scenary (so can turn it on/off for certain entities)
back color set to tile color
spawner now can activate mode where it spawn enemies just when character is close