Working on adding rocket racks.
Missile racks now work!  Link them to an ammobox to have them copy the ammo settings.
4x missile racks now have 4 shots (oops)
ACF E2 extension is now compatible with XCF.
Fixed the RetDist thing I broke in guns.
Removed the old rack entity.
Racks dupe with proper reload time now.
Racks now have correctly placed muzzle flash (TODO: backward-facing muzzle)
Racks now reload from reload crates at same speed as rack fire-rate.
Fixed filler-mass and ammo count not showing up on rack overlay.
Cutting down on prints and squashing rack bugs.
Converted XCFTool to the new feedback format.
Added single and dual racks.
Added visual indicator of munitions to racks.
Can't continuously fire racks when reloading them.
Racks get heavier when munitions are attached to them.
Fixed some cases where the Ready wire-output was not updated.
Fixed error when racked munitions don't have any filler.
Fixed duplication of empty racks.
Racks parent the detail props now - should stop them being left behind.
Merge branch 'master' into racks

Conflicts:
	lua.zip
Merge branch 'master' into racks
Added 40mm FFARs
Tidied up the rack definitions, should be easier to read now.
Added 40mm 7-shot FFAR pod.
Fixed exhaust attachments in 40mm FFAR models
Added racked-model support for ammo types.
Merge branch 'master' into racks
Merge branch 'racks' of https://github.com/Bubbus/XCF into racks

Conflicts:
	lua.zip
	lua/acf/shared/acfgunlist.lua
Added 70mm FFARs + 70mm 7-shot pods
Added alternative boring skins for FFAR pods so they blend in better.
Tweaked rack velocity for FFARs
Fixed bug allowing racks to be of refill type.
XCFTool supports refill crates now.
XCFTool supports longer menus now.
Fixed invalid-panel bugs in XCFTool ammo panel.
XCF Models now auto-download to clients.  Delete xcf_modelincludes.lua to disable.
Commit the ~rainbow~ (tracers fixed)
Rockets can't be AP anymore.
Rockets larger than 40mm FFAR can't be smoke anymore.
XCFTool recognizes per-weapon blacklists to enforce the above.
Ammo crates recognize per-weapon blacklists to enforce the above.
Racks now enforce per-weapon blacklists