Removed some comments, they cluttered the file and methods are self explanatory.
Cleaned up some classes and fields after adding the SettingsListener and Settings classes.
The folder for the notes was changed to zeta-notes because it sounded cool and it puts it after the resources folder.
Some repercussions from naming the module handler to module.
Clean up from references being moved.
Removed unused fields in textures class.
Items' and blocks' names and ids are stored differently, more logically.
A new configuration style will be implemented with these changes.
New command for accessing website. This is a useless and change and totally wip. If I can't get it to be a hyperlink, I will remove it.
The items for cross mod handling has been renamed to Volatile not void. Void never made sense.
Also added the recipe handler check to make sure the recipes are initlialized for each mod.
When the volatile items and blocks are not loaded first, then they would break anything else. The log helper logs the loading of the volatile items as severe.
If the modules aren't loaded that use a specific volatile item or block, then the log helper logs info stating a false alarm.
The Bloc kof Silver wasn't being registered, woops.
There shouldn't be a beaker in Gravity Item because it's use was move to the volatile utilities.
The modules were changed to false to test the new configurations.
New kind of configuration where the items and blocks can be loaded seperately per module.
I'll probably change it so that the advanced configuration will only use one method to be called per item and add in the category.
Merge branch 'master' of https://github.com/BalthezarOi/Deepercraft