Added InputHandler support for Mouse and GamePad.
Massive cleanup and removal of ContentButler, as it is no longer used.
Master will now hold the static Game reference.
Finished the initial implementation of the collision test/mock framework
to make the development process much easier. The movement functions still
need to be done and the collision test unit textures need actual
transparency still.
Removed unnecessary override from StraightLineAlien
Fixed transparent unitB image. Cleaned up the collision test framework and
added input hooks for movement.
Added basic support for line drawing without primitives in the HUDManager
for Collision testing. The lines will be used to create the collision
checking grid.
Added grid generation algorithm.
Menu Item Color implemented. Need to fix the multiple inheritance issues
and standardize the MenuItem type quite a bit.
Started BoundingBox calculation. This algorithm needs to be tested and
analyzed for performance.
Mods to Unit for extending transformedPoints into local unit var
Refactored drawing code.
Minor cleanup in DrawingHelper
Merge branch 'master' into menu-theming
Implemented test and element basis of the new gears menu system to come.
Touchups and enhancements to MenuElement.
Implemented theming without mouse support. Needs tests and examples next.
Staged first menu test with new menu, to show its customizability and
ability to seamlessly interface with the old menu system.
Removed some upgrade artifacts from GearsDebug.csproj
Removed some old upgrade artifacts from GearsVGE.csproj
Merge branch 'master' into menu-theming