Solution created.
Initial checkin.
Setup basic rendering for text and polygons.
Added lighting.
We have a cube!
Added lighting parameters to the DefaultEffect effect for more control.
Added ambient lighting to the DefaultEffect effect.
Moved solution file into the main folder.
Removed color element from CubeVertex class.
Added CubeColor parameter to CubeEffect.
Added Cube class.
Added CestLaVieObject class.
Added Camera class.
Fix problem with lighting normal transformation in CubeEffect.
Added mouse and game pad controls.
Refactored input features.
Added light class.
Added Color, an instance property, to the Cube class.
Implemented Phong shading.
Fixed issue where camera would always move at the same speed.
Merge branch 'master' into Lighting
Added artistic shading.
Added antialiasing.
Corrected issue where face position was being calculated incorrectly during cube edge drawing.
Encapsulated the cube effect into its own class.
Added FPS counter.
Added world matrix to the cube class.
Added fog effect.