[CONSRV]:
Fix console palette setting. For that, we create a console framebuffer on which we draw the different active screen buffers (be they text or graphics), we can change the palette associated to this framebuffer and then we draw the framebuffer on screen.
Console palettes now work !!!!!! @ [TheFlash]

Part 2/2


git-svn-id: svn://svn.reactos.org/reactos/trunk@60734 97493ccd-5924-5043-b1f5-66cb403b36ce
[MSPAINT][REGEDIT][WINLOGON]
- Fix some potential buffer overruns

git-svn-id: svn://svn.reactos.org/reactos/trunk@60736 97493ccd-5924-5043-b1f5-66cb403b36ce
[NTDLL] Use LDR_LOCK_LOADER_LOCK_FLAG_RAISE_ON_ERRORS flag instead of TRUE
[RTL] Fix RtlAddAce (the version checks were inverted.)
[NTOSKRNL] Make SystemExtendServiceTableInformation case of NtSetSystemInformation behave more like Windows
[NTOSKRNL] Fix PsGetCurrentThreadWin32ThreadAndEnterCriticalRegion


git-svn-id: svn://svn.reactos.org/reactos/trunk@60737 97493ccd-5924-5043-b1f5-66cb403b36ce
[REACTOS]
Fix the mess I left... (remove unwanted changes and commit missing change)

git-svn-id: svn://svn.reactos.org/reactos/trunk@60738 97493ccd-5924-5043-b1f5-66cb403b36ce