Add parser function for friends
Use info in monster.txt for placing group monsters
Test input for filthy urchin, to make sure things work
Change entries to use the monster name instead of the monster index
Add level throttling
Add instructions for friends lines
Fix friends so multiple groups appear properly
Allow option for "Same" in the friend name field
Make uniques appear correctly
First run-through of monster.txt
Update compiling.txt for Cocoa/Carbon swap.

compiling.txt still refers to "Makefile.cocoa" and asserts that
Makefile.osx is Carbon. Correct references to match the update
in bcde74e228e4293f284f090432f695e4257fb0f0.
Fix infinite loop in store_maint()

The restock_attempts counter wasn't used for the attempt to clear
a store's stock, which had a bug. The bug is:

If you have a store which has N staples, and N+1 or more slots all
of which happen to contain staples, and it has turnover, it will
loop forever trying to find an item it can delete.

The first fix I thought of was the rather expensive one of coming up
with a way to track which kinds had been seen at least once, and allowing
deletion of extras. Lots of work, easy to get wrong.

New solution: Reorder operations. If there is turnover, start by
deleting items *without regard to staples*. We no longer set the
minimum stock to include always_items, and allow the deletion of
staples along with other goods. Then, whether or not there is
turnover, we create any missing staples.  Then, if there's turnover,
new items are added randomly. The reason the staples are in the
middle there is mostly to make it so they show up above the new
items, since they're standard stock.

I also added a restock_count check to the destock, with a slightly
different diagnostic message, but I don't imagine it'll ever come up
now, as store_delete_random() can't fail now.

Also, changed store_is_staple() to take a kind rather than a store
slot, although the reasons for which I did this seem now inapplicable,
but it seems like it'd be easier to use.

Changed general store to use the same logic as the other stores for
buying, which is:

1. Use a switch() on type, rather than a series of ||.
2. Drop the (now totally wrong) comment about accepting spikes, since
there are no spikes.
3. Accept diggers, because it sells diggers. It's confusing expecting
the weapon store guy to buy shovels. It's reasonable that he might buy
a magic shovel, but it's silly for him to be the only person who will
buy them at all.
Remove amulets of Charisma from the magic store.
Merge pull request #242 from seebs/master

Update compling.txt and fix occasional infinite loop in store restocking algorithm.  (thanks seebs)
Make the windows port save the game before closing on shutdown.  Untested fix but should work.  Closes #296.
Add some keyboard shortcuts to the Windows port for 'new game' and 'open game'.  Closes #887.
Attempt #2 to add keyboard shortcuts.
Try again to fix #296
Get the Windows keyboard shortcuts working.
Allow monster-base lines in monster.txt, allowing for incorporation of
Antoine's suggestions.