Gesture Anywhere: Add gesture anywhere feature into the ChaOS Lab [1/2]

When enabled a user can activate the gesture anywhere view by touching
the designated trigger area.  If a gesture is recognized as one the user
has created and assigned to an action, that action will be performed.
Since this is part of the system UI and implemented as an overlay, it
will be available and usable system wide, with the exception of the
keyguard for obvious reasons.

Change-Id: Ic47abb7531cecbdd33d344b9a32402f6ffed7163
ChaosLab: Add annotation to be used when adding new features to the lab.

This should be used when adding completely new features to ChameleonOS,
and not for simple things that expand upon a current feature.

Change-Id: I37d7250424967d41ecfb885120627f5397b2f804
Gesture Anywhere: Adjust position on orientation change.

Also added hiding home, recent and search from navbar when
showing the GestureAnywhere view.

Change-Id: I1dd13f38af265d6966441f2cd99b78ea9b3d4d90
Gesture anywhere: Collapse if expanded when screen turns off.

Change-Id: I85c749182dab9e478d7337b3556c362eaa7dd74d
Fix Gestures build

PS1: Missing xml file
PS2: Updated GestureOverlayView.java, needed by Settings part

Change-Id: I53a5af5dc96f3d6cfd62edc7eaf399903874700c
Add gesture based lockscreen security. [1/2]
This adds the ability to us a hand drawn gesture as
a means to unlock the device.

In the case that the gesture is forgotton or not
being recognized correctly, the fallback will be the
same as when using patterns.

PS2:
Return SecurityMode.Account as backup for gesture login.

PS3:
Poke the wakelock when a gesture is detected so the screen
will not timeout when an invalid gesture is entered.

PS4:
Clean things up a bit.

Change-Id: I4ca8d7edff0a8906220cf4561d8b90896520e0cd