empty before appending new information
food is 100
add food
add li item for food
food subtract by a point every 2 minutes
add location variable
add beach.coffee
add beach.js
make beachDice accessible to other coffee files
add combatActions
roll the beachDice
foe is null
array inventory is added
append to #text
add function combatTurn()
of course, time still pass while in combat
generate foe "crab"
add Crab class
generate enemy Crab correctly
add paragraph element to intro msg