refactored MapEditor, rewrote how map grid is saved
merged conflicts
Merge branch 'towerdefense2.0' of https://github.com/duke-compsci308-spring2013/vooga into towerdefense2.0
Fixed up some problems with the example factories
Merge branch 'towerdefense2.0' of https://github.com/duke-compsci308-spring2013/vooga into towerdefenseFinal
Made progress in testing XMLLoaders
Merge branch 'towerdefense2.0' of https://github.com/duke-compsci308-spring2013/vooga into towerdefense2.0
minor cleaning up of code in tile classes
Merge branch 'towerdefense2.0' of https://github.com/duke-compsci308-spring2013/vooga into towerdefense2.0
displaying order of screens changed
View testing for hard-coded map
conflict merging
Fixed conflicts and added DeathPackageFactor
Merge branch 'towerdefense2.0' of https://github.com/duke-compsci308-spring2013/vooga into towerdefenseFinal
got rid of testing statements
Merge branch 'towerdefense2.0' of https://github.com/duke-compsci308-spring2013/vooga into towerdefense2.0
added support for highliting the selected map in the MapSelectorScreen
Merge branch 'towerdefense2.0' of https://github.com/duke-compsci308-spring2013/vooga into towerdefense2.0
added flow to levels for model and controller
made small change in gameeditorcontroller