Major changes

*Funding slightly increased across the board, all countinents have a "primary" country for funding.

*Changed funding multipler across the board

*All soldier promotions grant 1 hit point extra (to account for difficulty increase on Classic and Impossible)

*Thinmen have no reduction in damage or hitpoints on easy and normal

*Civillians and soldiers have more hitpoints on easy

*Higher chance for plauge, death blossom, bloodcall and grenades across the board (excluding Impossible which has slight reduction in grenades)

*Weapon fragments are easier to attain on easy, normal and classic

*Will increases are slightly higher

*UFO's have a higher change of spawning after the alien base is destroyed

*Abduction rewards increased slightly

*UFO Limit increased

*UFO's are more likely to be avaliable for intercept

*Terror mission UFO's are interceptable

*Grappling hook has an increased distance

*Cyber disks give slightly more alloys and ellerium

*Barracks capactiy reduced to 50 soldiers

*Officer training school upgrades are more expensive and require higher ranks (LT is minimum)