Actual initial commit
Added basic triangle mesh
Add Nehe arc ball code
add tap gesture recognizer
re-indent
ArcBall objc wrapper
Move Matrix*fT to its own file
Implement arcBall rotation
[refactor] Move shader related code out of the ViewController into a manager class
simple frame buffer capture
added come basic shader from the OpenGL book
must declare precision
correct attribute name
Load multiple shaders
Add to bundle. Do not compile shaders
Switch shaders with a tap
Xcode magic
Save backbuffer
clean up
change IOS deployment version. 6.1 -> 6.0