midway point
more organization
more organizing
added texture disposal
started getting pause to work again
fixed pause screen - same fix should be applied to other screens, need to reset camera to right positionLD_PRELOAD=
set camera position in MainMenuScreen render
added basic HUD
updated pause screen rectangles
organized renders into objects, no functional change
cleaned up a little code and renamed android app display name
tweaked android manifest, added primitive level system
fixed double first level bug, added levelfinishscreen skeleton
monsters can no longer see through walls
updated gignore to include html gen files, fixed monster pathing bug
defined starting new level vs starting new game
no func change
first pass monster combat support
Merged in Combat