Added NPC leaving at the end of mission
Added JOIN for NPC's joining your party for the mission
Added dialogue for humanitarian missions 2 and 3
Added humanitarian missions 2 and 3 and DESTINATION()
Added support for DESTINATION and filling in humanitarian 2 and 3
Added support for DESTINATION, MGOAL_GO_TO_TYPE
Added support for MGOAL_GO_TO_TYPE
Rewrite Farms to allow for easier manipulate to turn into base
Removed testing values from new missions
Added Concrete Gate Control to fix bug in utility room for labs
Added t_gates_control_concrete
Added t_gates_control_concrete
Display the correct inventory letter when picking up stacking items.
Added POCKETS flags to certain items
Pockets can now be used, and power armor warmth calculated in warmth function
Warmth values in @ menu looks at warmth function, not encumb function
Added description to items with POCKETS flag
Examine vehicle controls without boarding.

Allows 'vehicles' to be used as lighting and turret platforms without a
seat.
Also in the future could be used with cruise control to add
car-missiles?

Signed-off-by: D Lue Choy <dluechoy@>
Moving vehicle code also applies for reversing vehicles
Make cooked food's rotteness an average of the rotteness of the components

Fixes #1229