moving coordinate transformations to gpu, be wary of the z component
a little more tidy
margins sent to gpu
modulating library files
transition between data working again
beginning 3d
moving towards three deeeeee
tidy up gl calls
three plots yea.
mouse control in three space
beginning data transitions in three space
more complete 3d example
added switch to 3d
removing switch from shader
delegating attribute pointers
close to 3d transitions
transitions in 3d working
clean up some redundant code
scatter 2d no longer uses switch on shader to transition
resolve gl errors caused by different size buffers during 2d to 3d transition