- Fixed: P_SpawnPlayerMissile() should not 0 the pitch for weapons that don't autoaim.
  This allows A_FireOldBFG to work properly when freelook is disabled.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4178 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4179 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added A_SetDamageType.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4180 a95907f1-e10c-0410-b46f-9e587ccb1026