Added lots of files and includes to be able to source control the code more efficiently
Player doesnt respawn, but that was already the case before I extracted the code. Renamed stuff a little.
Immobile objects (like grass/wall/tree) need only set their depth once to their y-coordinate. Vertically moving things need to do this every frame to correctly go in front/behind of other things.
made a project out of the whole thing; added death animation to the sword wielding player animation; added some other stuff
added enemy: "hand" out of another file into this one - now has an appearance trigger so the player can enjoy the intro-animation.
added an explosion example for AS2 to the project. Can also be found here: http://www.freeactionscript.com/game-scripts/
added some more examples that might prove useful (enemy behaviour/simple inventory example), created an .exe/.html of the game.
added some internal file structure to the interface
added the jump and run example we used at school to the project
added a fireball animation
had to change flash file output to implement darkness/light. output is now flash 8.0 instead of flash 6.0
deleted the old files
lots of light-related changes (torch/fireball) improved fireball hittest for walls
fireball now stops when hitting walls, hitbox despawns if explosion is triggered
the baby is changing!
Explosion animation of light is really executed. AS in instance of light stops the light at this point.
changed lightexplosion animation to end less abruptly
tweaked the lightexplosion-animation
Added var keyword to all variables. Refactored repetitive mana/HP bar update into a function.
Added Directions as variable. Added function to change direction