fix indenting
fixed autogen.sh, which forgot to delete some files in cleaning-mode
made world_manager.cpp use filesystem.h instead of boost directly; removed some unneccessary boost filesystem includes
Merge https://github.com/Luiji/SMC
Added Portuguese (Brazil) translation.
Merge pull request #3 from josephgbr/master

Add Portuguese (Brazil) translation
Resync with upstream
Convert to CMake as the build system and include Lua as a subproject.

Properly including Lua as a subproject should fix away all those
compilation problems due to conflicts with system Lua, etc. once
and for all.

The conversion to CMake was quite easy, with the exception of CEGUI,
which didn’t had a CMake package file by default, but one was easily
findable on the Internet (see smc/cmake/modules/FindCEGUI.cmake for
copyright).

Last but not least this only does compilation now, not yet installation.
This means that due to the lack of graphics, etc. the game won’t run
yet.
Add installation instructions to CMakeLists.txt

While now everything gets installed, SMC does not yet find the
installed files.
Add -D_DEBUG=1 when doing a debug mode build.

(taken from original configure.ac)
Add missing definition for DATA_DIR.

This is it. Compile and run SMC successfully with:
  $ cd <smc-path>/smc
  $ mkdir build
  $ cd build
  $ cmake -DCMAKE_INSTALL_PREFIX=/where/you/want/it ..
  $ make
  $ make install
  $ /where/you/want/it/bin/smc
Merge branch 'integrate-lua' of github.com:Quintus/SMC into integrate-lua