Relocate FIXME note regarding FS Toggle Bug

See #9
Windows OS: Implement user_documents_path

* TTCARDS_DATA_DIR is now a run-time variable under the Windows
platform, just like we do for OSX; no more hard-coded paths, yay!

* Game: Replace OSXAPP with NOM_PLATFORM_OSX; see comment notes for why
CMakeLists: Refactor a few build options

* Automatically enable verbose makefile when '-DDEBUG=on' is passed to
cmake

* Windows: Temporarily disable iterator debugging so we can get
TTcards fully playable in the mean time

* Show status message of the flags used under Debug/Release
build types

* Bit of clean up on status message regarding availability of run-time
assertions

* Explicitly enable/disable asserts when '-DDEBUG_ASSERT=on' is passed
to cmake -- this *should* work even when building Release binaries

* Remove status message informing the user of "OSXAPP install profile"
CMakeLists: Clean up various build options

    CMakeLists.txt:
* Remove TTCARDS_DATA_DIR cmake variable; we now are setting this at
run-time.

* Introduce EXECUTABLE_FLAGS cmake variable; used for platform
dependent control of binary output type.

    Windows platform:
* Implement proper installation prefix support (mostly finished); the
binary output dir is now build/Debug (alike nomlib). Resources
dir is copied to this path.

* Install third-party library dependencies from third-party --
including MSVC++ redistributable DLLs -- into executable output dir;
this allows us to freely copy the folder to other systems!

* Set EXECUTABLE_FLAG to WIN32 when not a debug build type; otherwise
we build as a Console app, for ease of debugging.

    cmake/templates/version.hpp.in:
* Remove OSXAPP from project scope; we now only use this variable in
our cmake build scripts -- not in our compiled source.
Remove TODO items that have been relocated

* These items have been moved to our GitHub Issues page
Remove json_spirit related files

* We have nearly transitioned fully over to JSONCPP -- w00t!
Move platform specific cfg to platform.cmake
OSX: Introduce backwards compatibility to v10.7

* By optionally linking to the OS X v10.7 SDK, we can distribute
binaries that run from that OS version onwards
Rename game->context to game->window
Rename instances of DEBUG,DEBUG_GAME to NOM_DEBUG

* src/debug.hpp: Remove DEBUG_GAME -- we are now using NOM_DEBUG

Closes Issue #10
Windows: Disable installation of game executable

* This fails on my system ... related to the problems I've had with
nomlib (not sure how to handle output from IDEs just yet...)