Worked on normal mapping, plus fullscreen mode, but stubbed out win32 fullscreen
Merge branch 'develop' of git://github.com/adam4813/Sigma into planets
Merged upstream changes
working on skybox rendering
Fixed merges
Working on converting to sc format
Merged upstream
Support for Ubuntu 12.04

There are two main changes here:
1) includes in Property.h, GLMesh.h, and SDLSys.cpp
2) cmake compatibility with FindGLEW.cmake and a check for c++0x
moved new includes to header

SDLSys.cpp had <iostream> and <cstring>; they are now in SDLSys.h
Fixed merge conflicts and issues with VS2012 lack of c++11 compatibility
Removed dependency of SDL from cube_sphere, however crashes when using Win32
Merge pull request #13 from wrongu/develop

Ubuntu 12.04 support
minor spelling corrections
Merge pull request #16 from Ohope5/patch-1

minor spelling corrections
Fixed merge, finished implementing star box
Moved shaders so they could be added to repo, adjusted relative paths accordingly
Added cullface options to mesh
Fixed OBJ rendering to properly collate normals, colors and uvs
Merge pull request #15 from Eldalar/develop

ISystem implementation
Removed duplicate win32::CreateGraphicsWindow()