project update
Fix up gray color of borders in vehicle menu
Fixes wonky volumes on some headwear.
Fixes coffee syrup's material phase.
Skill rust part of OPTIONS again instead of ACTIVE_WORLD_OPTIONS
Added check to make sure that the world option being loaded is part of the "world_default" page to add compatability with ongoing changes affecting the ACTIVE_WORLD_OPTIONS
Couldn't remember what page SKILL_RUST belonged on originally, so put it in "debug" page
Allow use of ESC key in world creation menus
Moves world naming logic for Conversion Worlds and Random world names so that there is never a conflict. Should hold the random worldnaming steady until proper random worldnames can be picked.
Print [W]orld menu subitems as [N]ew Game subitems are printed
Fix persistent worldname display if delete/reset query is answered "No"
Tweaks to make things look mostly centered, probably needs more tweaking to look perfect though.
Adds the _|_ characters at the bottom of New World Options menu
Add clear() and refresh() call to clear the MAPBUFFER.load() popupnowait message before the game::start_game popupnowait message is displayed
Fixes segfault on answering no to New Game > World Create query if no worlds exist by removing the query. The player shouldn't really be answering 'No' anyway to that query and it breaks the flow of getting into the game by having that query there.
Removed call: MAPBUFFER.save_if_dirty() from main.cpp -- redundant code considering all exits from game-space require calling MAPBUFFER.save() anyway, which is all that .save_if_dirty() does.
Added clearing of the ACTIVE_WORLD_OPTIONS to setting the active world to NULL to help prevent any potential carryovers of options between worlds.
Merge worldgen fixes as well as other fixes. Especially coffee syrup