add required images (goat and tojam banner)
Setup for prevailing winds
kite custom collision mesh, uv mapping and goat texture
add missing kite meta file :/
we have lift-off!
add script to keep LineRenderer connected to the Pilot
Prevailing Winds

Randomizes wind direction and intensity every so often.

Attach Prevailing Winds to a Game Manager GameObject.
Added pilot movement and rope manipulation
add initial rope physics script and test scene
Prevailing winds. Fixed nulls in Update
Merge remote-tracking branch 'origin/prototype' into prevailing_winds

Conflicts:
	Assets/Kite.meta
	Assets/Models/kite1.blend.meta
two players with reasonably behaved ropes!
Modified Wind properties
update README with tech & libs
add Detonator Explosion Framework
Merge remote-tracking branch 'origin/prevailing_winds' into prototype
SmoothLookAt scripts
Merge remote-tracking branch 'origin/pilot' into prototype
fix static bug
do you even lift?!