12-15% faster
make triangles ~ 15% faster via GL_TRIANGLES and avoiding glLineDash when possible
increase ellipse performance by ~12% by using GL_TRIANGLE_FAN instead of GL_POLYGON, avoiding calls to glLineDash where possible
properly close ellipse; avoid apparently extraneous glVertex calls using GL_TRIANGLE_FAN; avoid precompile bug
make star() ~15x faster using opengl commands instead of BezierPath.
make star() another 2x faster via precompile/cache/scale (like ellipse)
moved fast star codepath to fast_star, star works as originally designed
Merge pull request #3 from jsundram/master

performance enhancements to drawing primitives