+check & +compare

Tweaked +check so the main code just returns the result, rather than
storing it in a register. Also altered the debugging a little. Wrote
most of +compare, just gotta do the results.
+check & +compare working!

They're both working, though could use some player testing. Also some
modifications to +luck to make it announce to the room that they're
using it.
+gscheck Initial

Initial commit for +gscheck. Need to modify the command to use the
letters instead of numbers for difficulty. Otherwise, working on the
results.
+gscheck Complete

Huzzah! Gotta do an implementation test, then throw these updates live.
+luck/now

Untested burning of a luck point immediately.
Implementation Ready

With this, it's simple to implement the system to the live server!
Implementation Complete

Had to make a number of changes to the dbrefs as they are different
while live. Also moved SSO over to using Intelligence.
Super Stuff & Current Values

Turns out the code was using the base values of stats/vehicle stats when
it needs to use current values. Also, had to alter the code to better
catch crits.
Stuff

+debug had some incorrect references in its commands. Added colors for
crit stuff. Adding in help files.
Misc

Just adding in a few indicators of incoming arguments.
Missing >

For %q<roll>. Was screwing up the critical check.
+attack

Thankfully there wasn't many changes needed for the +attack code. So it
seems to be working fine according to the debug info. Need to implement
the +defend queue to be sure.