updated onLand, working on collisions
I don't remember all the changes I made...
Updated platform images, collision location
Updated Images.
Put in collision box rectangle

I'm not sure if it did anything useful...
Updated platform data in second half of level 1
Merge branch 'Christy's-Break-Collision-Updates' of https://github.com/ethanjohnson89/comp441-project2 into Christy's-Break-Collision-Updates
Added documentation.
Merge branch 'Christy's-Break-Collision-Updates' of https://github.com/ethanjohnson89/comp441-project2 into Christy's-Break-Collision-Updates
Updated CelSheet Phototshop Document
Basic Transition Screen to Edit

This is a base screen. Use this to add text & stuff.
Some work with Laser

I made Laser a still, but it instead follows Raccoon across the level.
Laser is now Entity, not Still

Initial menu scrolls better now
Laser is stationery but deadly
Laser only on 2nd half of level 1
Added sphere-sphere collision

Not tested yet, but the math should be good since it directly
corresponds to the formulas in my notes (which, on Homework #8, produced
results that looked correct when graphed :-)).
Comment out declaration for unwritten function

so that the project can actually compile in the meantime :-)
Still working on Laser
Tracking (but unrotated) laser
Rotated laser

Still appears stationery for a few seconds.