Cleans up the TAS-Input code a little
Allows you to drag the input for the analogs.
Removes a few compiler warnings and fix the bitmap for the sticks being cut off on the right
Adds Support for multiple GameCube Controllers
Clean up code for multiple GameCube Controllers
Forgot to remove this
Fixes L and R triggers
Read semi-presses
Some more code clean up for TASInputDlg
Getting everything ready for adding a wiimote TASInput
Delete duplicates
Last bit of code cleanup before i move onto the wii TASInput. Let's just say the code i wrote a year ago for this...sucked
Best way to fix crashing on OSX?
Add a line back that I accidently removed, remove the pointless variable, and put it inside an ifdef statement. Thanks to jordan.woyak for the suggestions.