Added SoundEffect.FromStream
Implemented an internal ctor that accepts a Stream and set FromStream to use that for Desktops.

I have FromStream throw NotImplementedEX for Android and everything else processes like normal.
We now parse the texture from the sampler stage definition.
We now correctly use the texture parameter defined in the hlsl sampler_state.
We now correctly get effect parameter types of texture1d, 3d, and cube.
Effect texture parameters now get sampler_state texture names.
Fix for Android Cancel/Outside touch event

The wrong id was used, the whole range needed to be cancelled.
Added SensorBase.CurrentValue update

Prior to this, only the CurrentValueChanged event was fired, but the
CurrentValue never changed.
Re-added SensorBarse.FireOnCurrentValueChanged

In order to keep a smooth transition for other platforms
Update MonoGame.Framework/Graphics/States/DepthStencilState.cs

Fix OpenGL StencilOp mapping. GL_INCR / GL_DECR are clamped which correspond to StencilOPeration.{Increment|Decrement}Saturation in XNA
Implemented an internal ctor that accepts a Stream and set FromStream to use that for all other platforms.

I have also implemented a ctor for MacOS that accepts a stream and added FromStream for it as well.
Fix MonoGame.Framework.dll.coonfig to be named properly on MacOS and Linux
Added the get acessor to Indices Property of GraphicDevices

To be Possible to recover the binded Index Buffer (same as xna)
Merge pull request #1152 from tpastor/develop3d

Added the get acessor to Indices Property of GraphicDevices
Removed FireOnCurrentValueChanged and iOS calls

Since it appears to be the only platform still using the method
Added OUYA project file.
Added OUYA project template.
Modified installer script to install OUYA files.

No specific OUYA functionality (GamePad support for OuyaController) yet. That's next.
Merge pull request #1154 from slygamer/ouya

Added OUYA project file.
Fixed bad GUIDs in VS templates.
Fixed up VS template AssemblyInfo.cs files to include correct replacement vars.
[Windows8] Fixing Compile Error on Debug (AllowUnsafeBlocks to true)

Need to AllowUnsafeBlocks on Debug Mode
The function float Convert(ushort value) - HalfTypeHelper
uses it
Merge pull request #1155 from tpastor/develop3d

[Windows8] Fixing Compile Error on Debug (AllowUnsafeBlocks to true)