The player can now be moved around the map, just need to include the
map generation algorithm and we will have a basic client done.
Merge pull request #3 from aweidner/master

The player can now be moved around the map
Matt's map generation is in for a single floor.
Merge pull request #4 from aweidner/master

Matt's map generation is in for a single floor.
Moving packages around, and added packet classes
Merge branch 'master' of github.com:CS3141-Fall2013/TSP-Project
Moved packages around to follow a traditional java source stucture.
Client sends server player deltas.
Address and port hardcoded.
Player ID is hardcoded. Added the ConnectionController to handle events for network.
Events are contain TURN_MOVE and have the payload described by a hashtable<String,Object> to allow for a proper payload of data.
All Packets are subclasses of the Abstract Packet Class, Use the enum when adding a new packet.
Movements fire events.
Merge pull request #5 from btaidm/master

File Restructure with Client Sending JSON to server and server parsing it.
Stairs are in and you can go between dungeon floors.  Current
problem is that stairs are erased after being crosed.  Also, need
to put in a better string symbol for stairs.
Players can now navigate the multi-level dungeon
Merge pull request #6 from aweidner/master

Multi floor navigation is complete
A rough sketch of what attacking might look like is now implemented.
Also some small refactorings to the model.  Should probably start
thinking about pulling out functionality into a player class.
Merge pull request #7 from aweidner/master

A rough sketch of what attacking might look like is now implemented.
testing first commit
testing first commit