Creation of the multi-dimensional array "World"
Small modifications

- worldsize tweak
- custom graphic cursor howto
Basic world definition and display

- tiles will always be square :)
- world matrix debugging
- simple drawing code for testing purposes
Work on progress: displaying stuff on map

- creation of a make.bat for buidling the zip file SHARD.love and
launching it
- displaying player in starting place
- displaying a dot in the center of the tiles
- creation of a function computing the center of a given tile
- now using love.graphics.draw x and y shifting parameters
Movable player

- conf.lua with defalt parameters
- static control panel display on thr right
- window size is now dynamically computed
- nice sword mouse cusor :)
- player's sprite is movable and rotates accordingly to direction
Work in progress: display

- sprites for walls, corners, entry points
- debugged game coordinates management
- walls are now thinner than normal tiles
- debugged gobal windows size computation
- now I have functions returning more than one parameter :)
- lines marking tiles boundaries are displayed for debugging purpposes
:)
-= DONE =-
- [bug] Player can no more walk beyond the dungeon :)
- [bug] Last line no more displayed as "explored"
- [feature] Game icon added, but it's not working

-= BUGS =-
1) Does not display anything anymore if launched without ZeroBrane
2) Eats a lot of CPU while doing nothing :)
WIP: SHARD engine 0.0.1

Zoomable tiled area display
Background sound
External configuration file
Background sound
Dedicated font
Right information panel