Extra debug when dynamic updates fail
Added world level lighting managers
Option to hide connections
Allow disconnects to be hidden
Added a generator thread
Added getLightBuffer method to SpoutChunk
Added light buffer snapshot functionality to SpoutChunk
Steps towards light buffer saving
Increased delay between chunk copies if the server is loaded
Executes lighting in smaller pieces
Removed wait for light stable queue
Clear the console line as well

Useful in the instance that the line from the console input buffer is larger than the incoming text to the jline console.

Signed-off-by: Robert Xu <robxu9@gmail.com>
Merge pull request #2161 from robxu9/patch-1

Clear the console line as well
Remove debug spam
Minimal method to play animation
Fix placing submaterials via data values