Intro screen and mesh rendering.
Load shaders from assets.
Semi-proper model/camera view and diffuse shading.
PNG loading works.
Started to implement textures.
Use vertex buffers to store the geometry.  60fps on the bunny.  Wooot!
Nasty hack to integrate quaternions/splines for HW5 demo
Lots of work... textures and basic sensor rotation working.
Fixed aspect ratio.
Scene rotation seems to be working (finally!)
Refactored piles of stuff for scene loading.
Load level from file.
Basic movement with arrows working.
A slightly more interesting level
Proof-of-concept bumpmapping.
Basic collision between camera and walls.
Multiple objects and a model from blender.
Winning and losing now works.