Dynamic change of color for Player/AI
Dynamic change of color for AI + coeff limits
fix find_dying_groups logic
Removed systematic messages at end of game
Dynamic change of color for Player/AI

+ random pick between same score moves
Dynamic change of color for Player/AI
Implemented gene distance, double crossing, narrow mutation
New breeder; much faster and closer to genetic style
Komi passed to Controller
Modified scoring, komi, and found B/W issue

method control_issue shows the problem... Just run breeder.rb