Some misc changes for the WP8 XamlGame
Activated and Deactivated events on WP8
WP8 touchpanel dimension hacking with correct code
Removed pointless client bounds scale
Merged Phillipe Rollin's (@prollin) RenderTarget changes.
Using the new GraphicsCapabilities propertys for Depth24 and NonLinear. Set the right Depthformat when calling GL.RenderbufferStorage()
Fixes for Mouse class
Small fix
Small fix
Change GraphicsCapabilities properties to have Supports prefix.
Fixed SupportsPackedDepthStencil typo.
Added null checks to fix crash on exit if game has been disposed.
Fix typo for Anisotric to Anisotripic, for non GLES codepath.
Fixed MacOS build DepthFormat.Depth24Stencil8 path in RenderTarget2D
Bizarrely the previous commit built fine locally, but not on the build server. I've added a missing the break;
Merge pull request #3 from dancrevier/wp8_activated

Added null checks to fix crash on exit if game has been disposed.
[Win8] Protocol to reactivate suspended game
The protocol can be used to reactivate a suspended game, therefore we should only create the game object if it does not already exist.
Merged with upstream and fixed conflicts.
Removed Check and used @prollin's GL.FramebufferRenderbuffer code as per discussion.
Adding Transform ( Vector[] sourceArray, ref Quaternion rotation, Vector[] destination) to Vector3 class, implemented similarly as compared to the ref Matrix rotation version.