Initial lobby implementation (from patches already released) + update to make the things work again + small bug fixes + start player's presence implementation
Add gloox binaries and headers for windows.
Run lobby in the background, handle players presence, add games states, display list of players in a game.
Use yunta's server domain name address.
Fix gloox include directory path.
Fix bug with maps that do not have a preview image, automatically update the list of games (every 5 seconds), various minor changes.
Disable TLS.
Merge remote branch 'upstream/master'
Fix ejabberd module, it was not the client ip that was added to the stanza.
Add headers to lobby cpp files.
Merged from upstream.
Defines additional symbols to fix windows build, fix call to undefined function in the gamesetup script.
Disable SASL Plain mechanism.
Initial GUI cleanup
More GUI cleanup
Fix some typos, some spacing, and an avalibility bug
Fix incorrect map sizing
Fix messed up previous commit
Fixed various bugs, typos and vastly improved spam protection
Fix some stuff missed in last commit.