Implemented support for multiple behaviors
Imports
Added convenience method for retrieving info for the players current weapon.
Now able to add a behavior to a specific players weapon.
Began implementing BehaviorHandler
Added support for default behaviors.
Woops, fixed BehaviorHandler singleton.
Default behaviors are now attached.
Fixes duplication of events with HIGHEST priority.
Added MONITOR event priority.
Added cancel methods to ChampionsEvent
Support for minimum and maximum damage bonuses
Updated tests
Implemented CEventHandler.ignoreCancelled