Fixed issue where counter debugger displayed incorrect LOCAL values
Fixed global robot coord issue in editor
Fixed Board Info bug and board defaults bug
Fixed char editor F4/F5 bug w/ chars 254/255
Fixed goop bug where walking into enemys on top of goop would move the player on top of the goop.
Fixed crash bug when trying to load help system in updater
Fixed bug where 'enter' would be detected in a loaded save file when loading from a title screen
Fixed debytecode bug where attempting to LOAD_ROBOT a nonexistant file would result in a crash.  Removed mzx_world->editing and wrapped the functionality into game.c's 'editing' bool.  Fixed management of robot source at runtime; source is left during editing/testing and otherwise freed
Fixed legacy conversion bug that would break string interpolation
Fixed bug where loading source code MZMs at runtime would cause a crash
Fixed bug where the editor would not consider the world in the editor to be of the current world version until resaved or tested, preventing MZMs from saving and loading properly.
MZM file saving and version comparing was using the current MZX world's version instead of the internal world version.  This was dumb and whoever did this (me) should be shot
Fixed debytecode bug where LOAD_ROBOT would incorrectly handle lines ending in trailing whitespace
Fixed SMZX_R/G/B crash bug
DBC: fixed robot editor crash when trying to edit robots that failed legacy validation
Fixed crash on exit when the config file does not specify update hosts
Non-custom* kinds with an ID char value set to 255 may now be edited as if they were a custom* kind in the editor. Newly placed objects will have their param set to their default ID char value, but already placed objects will still have a param of 0
Clarified MZM code and fixed editor caption behavior.
Fixed Clear Board crash bug
Fixed FREAD-1 memory leak bug