Only monkeys and humans can shove mobs into disposal units now.
 * Re-added reverse pickpocketing. Resolves #792.
 * Increased the time to empty pockets.
 * Split pockets into the left and right pocket slots.
 * You can tell if a pocket is empty or full from the strip menu.
 * Cleaned up the interface a bit.
 * Made the window name be the pointer of the mob, instead of the name, to prevent multiple windows opening when the mob changes name while being stripped.
Attempting to ghost while in critical will now succumb then ghost as a courtesy to streamline the ragequit experience
Succumb() now calls Death() instead of modifying stat directly
Made a new proc for grenades, update_mob(), it will be called in all the different prime() procs. This will drop the grenade of a mob and update his sprite, using the proper inventory proc. It will be only triggered if the loc is a mob.
Standardized all the grenades files.
- Fixes simple_animal attack messages, no longer will "John Donk You try to help Strong Hivebot" be a thing
- Removes hivebot capitalisation so that they're referred to by the game as "the hivebot" instead of "Hivebot", which is in line with other simple animals, like aliens
Improves the sprite of one direction regular windows.
Blueprint areas will now have dynamic lighting.
Raises the damage caps on the head and torso to 200.
Cheridan broke my git the first time, here's try #2!

Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again.

Reasons:
It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check.

Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it.

Testing force overwrite

Cheridan broke my git the first time, here's try #2!

Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again.

Reasons:
It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check.

Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it.
makes crackers garbage collect, and parrots drop crackers when they don't drop it gently.

added a directory of parrot snowflake code

Parrots can now hear from their headsets!

Fixed a problem with parrots not taking damage from simple animals. Rest in peace, robust god.

tweaks parrots a tiny bit, fixes most of the oversights that nodrak pointed out.

fixes a ton of stuff with parrots
and also some stuff with simple animals

parrots now eat crackers
parrots now use attack_animal instead of snowflake attack code
parrots toggle between harmless and aggressive, player parrots can do this with a verb
player parrots can use headsets but cannot hear their headsets.

simple_animals now return after using healing items on them, they will also ignore ointment as simple animals only take brute damage.
Fixed heaters being invisible when spawned using buildmode, changed their sprites to the heater sprites instead of the freezer sprites. Capitalized the first letter in Heater because else it looks stupid.
 Updated the health analyser interface to be more usable.
 Cleaned up the code.
 Removed the copy and paste of the PDA medical scanner.
 Removed monkey gamemode checks.
 Removed the unused PDA detective scanning code.
 Burns to Burn, to be more consistent.
Windows have a new proc, can_be_reached(), it will check if there's an object blocking the way on the turf if a mob clicks on the window. It will make some pretty dir checks and then use CanPass(). And before it starts, it checks if it's a full tile window too.
The mop will now check for water to clean the floor. This will stop people from cleaning the floor with fuel, avoiding the slippery floors.
Fixed heaters being invisible when spawned using buildmode, changed their sprites to the heater sprites instead of the freezer sprites. De-capitalized heaters and freezers.
Merge branch 'master' of https://github.com/Miauw62/-tg-station
Reverting compile times. They were just annoying and a bad idea.