Refreshed a bit the dependencies listed in the README as pointed out by Socapex.

Thanks for pointing out!

closes #131.
Added a new stamina bar and adapt/fix the tutorial battle script.
Forgot to set the lighting on the monster trap treasure.
Made the treasure event wait for events to be finished before opening the treasure supervisor.
Added a slight red in the open treasure chest, to make clearer they're open.
Made the scening squirrels and butterflies not show anymore when the night falls.

Also fixed the time when the wind music fades in.
Added a small scene when reaching the forest entrance on the way back.
POT + fr translation update.
Updated the files' header copyright.

Also added a script from former projects to ease the next updates.
it translation update by BioHazard :)
French translation own review.
it translation fixes from BioHazardX :)
Fixed the slime spawning locations as pointed out by BioHazardX.
Made the first new skills be able sooner as requested by BioHazardX.

This will make the early battles less boredom.
Better balanced the enemies stats.

I took the time to create a sheet where I can have a look at the XP curve
of both the characters and have a better way to define the enemies XP
and Drunes based on their stats, objects given and their specialties.

I then added a bit more XP on first comers, and fixed a mistake in
the Slime Mother's and second Fenrir HP.

I need to test it out but it should be a bit better.
Made the stamina bar fade out when in the map state is SCENE or DIALOGUE.

Later, the added member can also be used to fade out or in the minimap as well.
Added fireflies near the statue at night.

Now, time for the actual return to the village!
Removed an unused and useless parameter from the particle effects files.
Made the wava motion particle config be set within an optional table.
tabs -> 4 spaces in particle files.