establish client specific comms
add Connection Role identification for Server Connection
onPlayerConnect() no longer returns a Role
add methods to server to allow sending to specific clients based on role
Merge branch 'network' of github.com:ojourmel/csci331-team-red into network
added some comments and remove println
Merge branch 'master' into network

Conflicts:
	src/main/java/csci331/team/red/network/NetClient.java
	src/main/java/csci331/team/red/network/Network.java
	src/main/java/csci331/team/red/server/ServerEngine.java
	src/main/java/csci331/team/red/shared/Role.java
modifications to Message class;moved CharacterTest to shared
implemented new Message(s);added disconnect() traps;cleaned up code a bit
implemented new server and client calls
Merge pull request #19 from ojourmel/clientEngine

Renames clientEngine to client in the package
Commit before merge
Merge branch 'master' of github.com:ojourmel/csci331-team-red into server
integrates callbacks into server
Merge branch 'master' into network

Conflicts:
	src/main/java/csci331/team/red/network/NetClient.java
changes from ClientEngine implemented;GenderTest
moves test to test folder
Merge pull request #16 from ojourmel/network

Network branch - adds Role identification to connections from client
Merge branch 'master' of github.com:ojourmel/csci331-team-red into server

Conflicts:
	src/main/java/csci331/team/red/network/NetServer.java
	src/main/java/csci331/team/red/network/Network.java
	src/main/java/csci331/team/red/server/ServerEngine.java
Libgdx exception