Make Slimes fire EntityTarget events. Fixes BUKKIT-1408
When moving a misplaced chunk move tile entities too. Fixes BUKKIT-4092

When a chunk is being loaded the server checks to ensure the chunk's idea
of where it is located matches where it was located in the region file. If
these two values do not match the chunk's idea of its position is updated
and the chunk is reloaded. In vanilla minecraft this loading involves the
chunk's tile entities as well. With the change to loading player chunks
asynchronously we split loading tile entities to a separate step that takes
place after this check. Because of this tile entities are loaded with
invalid locations that result in trying to fetch block data from negative
or too large positions in the chunk's internal block storage arrays.

Because loading the tile entities is not thread safe we cannot return to
vanilla behavior here. Instead when we detect a misplaced chunk we just
edit the NBT data for the chunk to relocate the tile entities. This results
in them moving correctly with the chunk without having to actually load
them first.
Validate chunk data array lengths. Fixes BUKKIT-4093

If a chunk has somehow managed to save with arrays that are not 4096
entries long when reading them again we will get exceptions. Checking the
array length and resizing if needed is cheap so we should do this to help
avoid crashing servers due to this error.
CRPG Changes

+ Use new PathfinderAI
+ Player name control
+ [Spigot] Optimize chunk unload packet
+ Super metadata
+ Player data pass around

> [Spigot] View radius customization
> [Spigot] Faster Entity UUID
> Change EntityLiving AI to public
> Adjust tab list player cap to 80

- Remove tick, block [fade/spread/growth/leaves decay]
- Remove standard PathfinderAI
- Remove Packet201PlayerInfo calls
- Remove particles for Jump Boost
- Remove relocation