Fixed an issue with both LD15 and LD16 being placed at the same time.
Changed the way aggression state is being checked a bit; now initially checking the past 15 seconds and if that turns out to be neutral then checking if over the past 5 minutes we've spent 50% of that time either aggressive or defensive. This keep the aggression state aggressive/defensive longer if for some reason it turns neutral (e.g. due to killing Kongor or people dieing).
Now waiting with warding until the aggression state has persisted for at least 15 seconds. This should make it more accurate and will appear more realistic (since humans don't always instantly ward either).
Changed some checks around in WardSpot.class.lua to make it easier to understand. There should be no behavioral change.