in MenuMessages - Add new menu massege - EndOrNewGasme

in Game - add 2 lines in RunGame - for restart after won game

in Drawer - new line for Draw (the first cell of labirynth was 1 symbol on right)
Refactor Game & Labyrinth
Refactor Labyrinth methods
Cosmetic changes in Cell and ScoreBoard
Bug fix restarting game if the current result is not in  high scores
Add new message in MenuMessages - ShowMovesCount and implement the change in class Game - RunGame()
Merge branch 'master' of https://github.com/Flerovium/Flerovium
Add IDrawerInterface and make ConsoleDrawer to obtain loose coupling