Rename all .h to .hpp
Improve CardHand::randomize

	* Include level range (min, max) in player hand randomizer
(game balance against opponent)
Introduce sloppy but functional "random" AI player
Introduce PauseState class
Introduce local.hpp.in

	* Split OSXAPP and local installation const variables off version.hpp
due to redefinition issues -_-
Add const defined project variables in PauseState infobox
Rename Game class to PlayState
Rename Game[.cpp|.hpp], Game_debug.cpp to PlayState
Re-enable audio interface
Reflect recent public API modifications in nomlib

	* Our frame style can now be chosen from an enum list
	* New nom::ui namespace
Rename main.cpp to App.cpp
Rename state object to game
As per recent nomlib API changes; rename Load, loadFromFile to load

	* Rename gameOver_text to gameover_text
Rename CardsMenu, GameOver to CardsMenuState, GameOverState
Remove pause state key binding
Introduce convenience typedef for std::unique_ptr declarations
Introduce winning track on GameOverState and move sounds to GameObject
Change the start new game key binding to Enter (from 'r')
Change selectCard return type to void (from bool)
Bug fix on crash when no cards are selected