Created a basic main menu system that navigates through all the scenes in game.
Added ButtonControllerScript.cs that adds mouse over functionality.
Added ButtonControllerBehavior.cs that constructs a ray for button functionality for ButtonBehavior.cs. Deleted my old ButtonControllerScript.cs and ButtonControllerBehavior.cs
Added Left Mouse Down and Left Mouse Up function to ButtonBehavior.cs. I also tried added added a Left Mouse held feature with a slight delay, but it did not work the way I wanted so I took it out of the code.
Just added a little code to change the color of my cube in my Custom Buttons Test/ButtonsTestScene.unity. So when the left mouse button is pressed the color of the cube changes to red and green when the button is released.
Merge pull request #12 from Minalien/master

Fixed asset locations and script names from commit aaf266f.
Added the CombatOverlayWindow.unity scene that has two cameras with one quad overlaying the other that represents the combat pop up. I will add the script to the overlay window later and delete the materials when I am finished with the test.
Merge branch 'master' of https://github.com/Tactibru/Game

Conflicts:
	Assets/Scripts/Behaviors/GUI.meta
Merge branch 'master' of https://github.com/kjmatthews10054/Game

Conflicts:
	Assets/Scenes/GUI Test/CombatOverlayWindow.unity
	Assets/Scripts/Behaviors/GUI/ButtonBehavior.cs
Merge branch 'master' of https://github.com/Tactibru/Game

Conflicts:
	Assets/Materials.meta
	Assets/Materials/Test.meta
Merge pull request #13 from kjmatthews10054/master

Custom GUI System & Combat Overlay Window
Merge branch 'master' of github.com:Tactibru/Game

Conflicts:
	Assembly-CSharp.pidb (should now be ignored, but must be removed!)

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>