minimap texture
tried to make separate screenshot method. issue: we move player eye and
take screenshot, but openGL is taking screenshot before we move the
eye.**
setting eye and rotating town, then translating town if frame ==1
Merge branch 'DisplayFeatures' of
https://github.com/ProfAmesBC/Game2013.git into DisplayFeatures

Conflicts:
	src/game/BatsEverywhere.java
	src/game/PlayerMotion.java