Correctly apply default options hash for physics collider components.
Update StaticObject to use new component-based entity framework.
Use StaticObject to manage physics and models of statics, and make LevelState add statics to space.
Properly set orientation of objects in 3D using quaternions.
Colliders now work in 2D
Update Scrapyard level.
Add exported sample fire house room.
Mark "main.rb" as executable for ease of running.
Update ruby native oni gem.
Use metacode loop to define both LevelState#add_to and #remove_from