zbuffer-debug stuff
synch for myself
RA2 high bridge shadow offsets added.. what a mess. And TS probably needs this too..
build config updates
more precise SHP decoding and some additional sanity checks
* Reverted maximum lighting multipler cap
* Units only inherit ambient lighting from map tile, not the rest
Proper TS bridge/shadow offsets
* Restructured main function into smaller parts
* Thumbnail injection moved to MapFile
* Restored minimum log levels
* Small refactorings
* PreviewPack proportions mimiced from game
version bump
Merge pull request #5 from zzattack/zbuffer-debug

Merge fixes, improvements and additions