Optimize View Frustum wire format.
- Changed View frstum orientaton to be a quaternion
- Implemented packing formats for Orientation Quats, Ratios, and Clipping values
- Changed wire format for View Frustum details to be more efficient 28 bytes vs 64 bytes
removed extra comment
Optimize wire-format for AvatarData
- moved HandState into semi-nibble in bitItems
- moved KeyState into semi-nibble in bitItems
- moved AudioLoudness into scaled float stored as byte
- overall savings - 5 bytes
working on handPosition optimizations
first cut at export and import of voxels
Merge branch 'master' of https://github.com/worklist/hifi into copy_and_paste_voxels
fix crash when no audio mixer available
latest copy and paste
latest copy paste
add the STK library for future audio magic
perform a test reverb effect
fix the parameters for hello world for FreeVerb
an initial version of distance reverb
tune the initial distance reverb effect
clear the FreeVerb object before reuse
FreeVerb effect must be set up again after clear
some refactor to re-use the FreeVerb effect
Merge branch 'master' of https://github.com/worklist/hifi into copy_and_paste_voxels
more work on copy and paste
Merge branch 'master' of https://github.com/worklist/hifi