Fix a rare issue where units could get stuck in Individual.Gather.Gathering state forever because of worker limits. Refs #1914 (might even fix it).

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13586 3db68df2-c116-0410-a063-a993310a9797
Change my fix from revision [13586] to use something faster. Still Refs #1914

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13587 3db68df2-c116-0410-a063-a993310a9797
Non civ center units that are available at the village phase barracks are now not available until Town phase.

House-trained females take 30 seconds to train now.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13588 3db68df2-c116-0410-a063-a993310a9797
Fix the fix of the fix. Refs #1914.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13589 3db68df2-c116-0410-a063-a993310a9797
Game Speeds adjusted.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13590 3db68df2-c116-0410-a063-a993310a9797
All animals now visible in Fog of War (FOW). Should help a lot with hunting.

Hack armor increased for most buildings.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13591 3db68df2-c116-0410-a063-a993310a9797
AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13592 3db68df2-c116-0410-a063-a993310a9797
And of course I forgot a file.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13593 3db68df2-c116-0410-a063-a993310a9797
Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13594 3db68df2-c116-0410-a063-a993310a9797
Supremely blue water on Cycladic Archipelago 2. Enable high graphics and take a look at the depth rendering and specular effect.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13595 3db68df2-c116-0410-a063-a993310a9797
Persian dock update

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13596 3db68df2-c116-0410-a063-a993310a9797
Fixes crash when hotloading main menu while splash screen shown (don't alter GUI page stack in init functions), refs #2042

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13597 3db68df2-c116-0410-a063-a993310a9797
Merge remote-tracking branch 'remotes/trunk'
Polishing the random maps: Aegean Sea

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13598 3db68df2-c116-0410-a063-a993310a9797
Fix bug when randomly picking a unit to attack for AI's.  Fix from bmwiedemann.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13599 3db68df2-c116-0410-a063-a993310a9797
Fixed some things.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13600 3db68df2-c116-0410-a063-a993310a9797
Merge remote-tracking branch 'remotes/trunk'
Reduced Food cost of cavalry from 100 to 80.
Reduced Food cost of elephants from 200 to 150.
Reduced Metal cost of elephants from 200 to 150.
Reduced Stone cost of Mauryan elephant stables from 300 to 200.
Reduced Metal cost of Persian chariot archers from 100 to 0.


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13601 3db68df2-c116-0410-a063-a993310a9797
iberian, hellene, roman and celtic blacksmiths with AO maps added.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13602 3db68df2-c116-0410-a063-a993310a9797
-Made starting units start at Elite rank (just for fun and testing).
-Some new tech portraits for Divine Offerings and Agoge.
-Fertility Festival technology increased cost.
-New special technology for all Hellenic factions: Hellenization, researched at the Theatron, increases territory influence for all buildings +50%. This is a temporary technology until the real Hellenization effect can be implemented.
-New special technology for the Mauryan and Iberian blacksmiths: Woot Steel and Toledo Steel respectively.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13603 3db68df2-c116-0410-a063-a993310a9797