Fixed normals for some tiles and fixed geometry on a few tiles so they are square.
Merge branch 'refs/heads/master' into Levels
Tweak pickup rates.
Removed a phantom shotgun from the scene.
Fixed laser colors (extra shotgun was hanging around in the player)
Bullets are no longer wasted on dead enemies (this means the shotgun is actually good close-up).  Tweaked shotgun values some.
Merge branch 'refs/heads/master' into alex
Added GUIWeaponSlot, Accessors to WeaponHandler and an icon to WeaponBase
Added a new scene for me to mess around in.
Improved the laser and how it deals with falling into empty space
Upgraded the project to Unity 4.3.
Updated ProGrids so it works in Unity 4.3
Merge branch 'Levels' of https://github.com/AlexHayton/UnityTestProject2