Omega via svn r9447:
push small durumu update to test a theory
Fix icewall timers
Omega via svn r9448:
make all 3 beams use important sound (instead of just blue one). all of them are number one cause of wipes on heroic.
Omega via svn r9449:
completed and completely verified dark parasite timer behavior. this is how it works. timer should always be correct within a couple seconds (it's still a variable cd give or take 2 seconds
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9450:
update the announce/icon code to filter garbage
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9451:
hopefully fix engage/wipe messages showing that shouldn't
Omega via svn r9452:
add rest of challenge mode stubs
Fix all map sizes for 5 man dungeons since every single one of them was wrong.
Omega via svn r9453:
completely remove challenge mode speed run feature. after several hours of debugging i've found no usuable api to accurate detect challenge mode start/stop or resets and simply starting a random timer on zone in/out is not what anyone wants cause that's not a challenge mode timer that's just a "how long have you been standing around in zone" timer.
Challenge modes are terrible as hell scenario hacks with no api calls on start or finish. we could spam check scenario dumps every second while in zone but that's not practical. SCENARIO_UPDATE not reliable either because it doesn't fire when you start a scenario, only when you reset it (and even then returns bad values that make it not possible to tell a reset from a genuine update). ZERO events fire on challenge mode start.
Omega via svn r9454:
missed some stuff
Omega via svn r9455:
and remove a local
Omega via svn r9456:
and update timer text
Omega via svn r9457:
french update
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9458:
no GUI yet, but plumbing is in. working on ui next
This is a better challenge mode timer that works with no stubs. Help from TOM_RUS
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9459:
work in progress, just trying to get it in one place and localisations started
Omega via svn r9460:
fixes and tweaks, looks good now
Omega via svn r9461:
nil checks
Omega via svn r9462:
move the request code so it still fires when we load mod manually