Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
Increase liquid_loop_max to 10000 again
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
fix gettext compile issues under win32
Merge remote-tracking branch 'upstream/master' into dynamic

Conflicts:
	minetest.conf.example
	src/defaultsettings.cpp