I created the thing which integrates spawning and the scripting engine.
- case 52: SPAWN added to the ScriptReader
- it doesn't work yet since I need you to finish adding the getMainScriptID() method
- spawning definitely works, I just haven't done the part which also incorporates the thread.
- my next goal is use the 'iterativeRecursion' script as a sort of levelmanager, and make it load an entity
- and that entity will just move from left to right.
Added script IDs to Enemy entity
- Set and get ID in ScriptableClass.java
Merge commit '0620ed289ee1d71a50e4208b0366fcf06ca29200'