Merge pull request #1 from substack/master

voxel collision detection
highlight current chunk and log if in a voxel or not
adjust height of voxel collision
dat squiggle
use Math.floor
make it work again
add log statements for voxel status
add getCollisions function and voxelAtPosition function
use modulo instead of abs so the other quadrants work
use voxelSource.chunkSize instead of hard-coding 32
remove generated files from git
split up collision detection into bottom, middle, top
take out the yawObject.position clone so that position can be mutable
first pass at side collision detection
Merge branch 'master' of git://github.com/maxogden/blocking
allow jumping when velocity = 0
better gravity for jumps
60 fov, smaller cubes
better gravity params for smaller cubes
configurable speeds