made a start on noise whitening...
(#352)
moved docstring additions for things in Noise.h and Noise.cpp from random.py to noise.py in Python layer: seems more natural, also noise.py is now not so short and random.py not so long...
(#352)
some more edits, part way through crossover...
(#352)
hmmm thinking about copy methods in this scheme, need to ponder...
(#352)
more tidying up...
(#352)
Merge branch 'master' into #352
one more pass through for obvious errors, marked issues with copying the RNG with a TODO... Will ask Mike for his opinion about this on GitHub issue page tomorrow...
(#352)
added getRNG and setRNG methods to BaseNoise
(#352)
switched to inheriting from BaseNoise in the Python layer
(#352)
fixed what looks like a minor hangover/bug in Noise.cpp
(#352)
I can't believe a wrap job that simple worked, but it does seem to have...
(#352)
added docstrings for new get/setRNG methods, and for the variance too
(#352)
finished switching over to new BaseNoise inheriting model, improved docstrings
(#352)
changed the name of the COSMOS noise function to be match new convention...
(#352)
modified demo11 to use new conventions, starting basic functionality tests for new class hieracrchy in correlated noise
(#352)
WENT BACK TO GAUSSIAN NOISE INHERITANCE to prevent major vitual member function surgery in Noise.h
(#352)
fixed handling of image scale in applyTo method
(#352)
fixed missing namespace
(#352)
updated GalSim version to v0.4 in preparation for tagging
Revert back to 4030b73 and fix the virtual function wrapping
(#352)