Created Design Branch
resolved
Added Animation class. Not finished yet
Started coding the rotation of the arrow
Restored previous arrow
Cnflict resolved
Modified handleKey system : now triggered directly by the thread
Draft version of the TileOnPath method
Fixed bug with blocking cells bug set to 0. Now it's 20 like normal
Implemented archer into FSM. To be tested
I'm gunna pop some tags, only got, 20$ in mah packeeh
Resolved conflict
Pause Countdown animation. Implemented pause + pause background
Pause Countdown animation. Implemented pause + pause background
Started working on displaying cells design. Display normal tile and calculated factors
Implemented design of all cells so far
Implemented design of all cells so far, except Switch
The map now paints the Players. This fixes the depth problem
Fixed bug with the painting of HPs
Implemented Miner Selection images