Merge branch 'work_in_progress' of github.com:caelaislinn/Baystation12 into work_in_progress
fixed up the core sampler + gave it a placeholder sprite, made geo data actually persist across turfs and ores, cleaned up some new xenoarch stuff

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
added functional bunsen burner (with placeholder sprite), added capability for heated chem recipes, added preservation of data across chemical reactions for xenoarch (not sure if it actually works, seemed a bit buggy), added tungsten as a dispensable reagent for xenoarch

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge branch 'test_branch' into work_in_progress
some tweaks
fixed data preservation, removed debugging

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
new analysis machines, fleshed out some existing ones to be functional, new chemical reagents,

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
renamed/reworked some xenoarch files, working xenoarch chemical analysis

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
merged some extraneous icon files, added new icons

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
removed talking crystals, added code to allow all item/weapons talkative

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
xenoarch chemistry, tweaks to mine turfs and fossils

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
some tweaks to artifacts, new xenoarch analysis machines, made empulse give a cool whoosh to everyone in range

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
xenoarch finds, updated dme

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Started working on making paper use HTML instead of only BBCode again.
Whitelisting system for tags.
Blacklist for words like 'java' and names of even triggers.
Might move to whitelist for those too, on Mini's suggestion.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch

Conflicts:
	baystation12.dme
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/research/xenoarchaeology/artifact_effect.dm
	code/modules/research/xenoarchaeology/finds.dm
	icons/obj/device.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
removed misc file, added some extra sprites, added/tweaked list helpers

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
restructured tools, restructured/added archaeo finds, restructured how finds spawn in the asteroid, tweaked some mining stuff

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
new xenoarchaeology icons/overlays

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
added + fleshed out + tweaked some misc items and excavation tools, renamed file