Delete cg_playeranimate.c

Bye.
Major improvements to command completion
Added some more commands to tab completion. Adjusted how commands, cvars and binds are listed. Added grey colour code (^8)
Fixed bad find/replace causing trip mines to register an invalid model. Also fixed crash from gamecode API changes
Adjusted how cvars are displayed
Add cvar_modified command, improve cvarlist command
Don't try to close a 0 file handle in cg_main.c
Fix bind command print coloring.
Improve bindlist command formatting to be more like cvarlist.
Clear key states on console toggling to prevent keys sticking while opening and closing console.
Also makes the escape console close bind be exclusive to closing console now.
Remove references to pure server OJK fixme.
Fixed missing space in cvarlist command between the flags and the cvar name.
Add cvar name completion to several cvar commands.
Fix SP CL_ShutdownRef.
Always try to unload dll even if re.Shutdown is not valid.  clear the re object before shutting down the dll.
Fix MP's CL_ShutdownRef in a similar but different way due to re being a pointer.
Adds orange color as ^8.  Moved grey to ^9 to ala OSP color ordering.
Make sure to SDL_Quit on Sys_Exit if not dedicated in non-windows versions.
Fix some warnings from recent changes.
More warning fixes from the console overhaul.
Demoname completion for MP.
Rcon command completion for MP.
Fixed map command completion having some weird stuff in it.
Display "Key  " in grey before keynames when doing /bind <TAB>.
Display "File " in grey before filenames when doing /map <TAB> or others with filename completion.
Fixed /bind key displaying bind <KEY> = "" as opposed to "<KEY>" is not bound when unbound sometimes.