+ Added AudioBehavior.cs which will handle Game music and combat music.
Added very basic level select scene and script.

LevelSelectSceneGUITest.unity
LevelSelect/levelSelectTest.cs

Signed-off-by: Ryan Taite <ryataite@uat.edu>
Added unit shader.

Signed-off-by: Ken "Minalien" Murray <minalien@gmail.com>
+Changed Audio clips to a list of audio clips that can be accessed in the editor (Can add or delete audio clips from the list)
+The audio will play an audio clip from the list either by random or to its position in the list

Signed-off-by: Adester <Dsternejr@gmail.com>
Merge branch 'master' of https://github.com/Tactibru/Game
Merge pull request #30 from Adester/master

Audio Behavior / Audio Manager
Merge branch 'master' of github.com:Tactibru/Game
Merge pull request #31 from n3amarvalia/master

Depth-First merge.
Preparing combat system.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge branch 'master' of github.com:Tactibru/Game
Units now show up! :D

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Combat system demo functional.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #32 from Minalien/master

Combat System Window Demo
Levels 3-5, new unit types, and a healthy heaping portion of squads.
Implemented alternating turns. Fixed the ignore list. Working on the other bug.
Just to get ignore list working.
Added the squads into the levels.
Spent time researching delegates, then started wring code to create custom buttons using enums and delegates.  Created a MouseControllerBehavior.cs to handle the different states of the mouse. Work in progress....
Fixed merge conflict.
Fixed conflict with Trenton's PR