|SOURCE|
[Game]
* Integrated the TriangleEntity test class
[GameEntity]
* Added an initial class declaration
[TriangleEntity]
* Renders a triangle and spins in place
[Linux::Game]
* Corrected a flaw in the destructor
|BUILD CONFIGURATION|
[Linux::Makefile]
* Linking against system libraries after other libraries

|SOURCE|
[TriangleEntity]
* Rendering a model instead of a fixed set of vertices
* Rendering using a fixed position and the correct resolution
[Game]
* Rendering to 1280x800
|SOURCE|
[GameEntity]
* Removed vertex and index pointers
[Time]
* GetTime* returns a ZED_UINT64
[Linux::Time]
* Implemnted Linux version of all GetTime* functions
[Linux::Triangle]
* Removed all code related to vertex and index pointers
* Added shader constant setting code
/TODO/
* Update should use the delta time value passed in
[Linux::Game]
* Added code for the timestep to work
|SOURCE|
[Linux::Game]
* Re-named dt and t to TimeStep and ElapsedTime, respectively