All tower types added.
Camera handler updated to handle in-game application resizing.
Added missing aspects that caused ArrayIndexOutOfBounds exceptions.
Updated textures.
Effect is restarted only if it has been initiated.
Stun effect should not be longer than attack speed interval.
Bubble expands with time.
Wave is triggered automatically after finishing all active waves.
If creep is killed by tower with life steal, player does not earn any threasure from this creep, he receives health equal to damage of the creep.
Creeps could be attacked when they leave the forrest.
Element creep waves added.
Wave is intiated correctly after all resurecting creeps are killed.
Improved Ui.
New grave texture.
Changed opacity of texture
Merged branch.
Fixing some issues after merge.