have ChunkVertexGenerator return it's results instead of setting them into public fields on the chunk object it's generating a mesh for
typo
more typo
TileChunk is now a RenderableProvider. updated private mesh object fields
use a single BoundingBox for both opaque+alpha chunk meshes combined
update TileMapRenderer
refactoring
more refactoring. can now also render TileChunks separately
add render() overloads allowing custom shader and/or lights
minor code tweaks for readability mostly
wat