adds 2 commands, breaks compile!
Logging fixes
Do not stack lootContainers until we can fix the stacking of containers issue (primary Inventory window stacking issue?)
Do not "out of ammo" about having no weapons when in a frigate, cruiser or in the salvage ship
Logging fixes
Do not stack lootContainers until we can fix the stacking of containers issue (primary Inventory window stacking issue?)
Do not "out of ammo" about having no weapons when in a frigate, cruiser or in the salvage ship
progress but still not quite there
Do not unnecessarily update the NextTargetAction timestamp when unlocking targets

temporarily disable updating the NextTargetAction timestamp when locking targets, we do not need to update that when locking wreck targets
spelling fixes in comments
...
Do not unnecessarily update the NextTargetAction timestamp when unlocking targets

temporarily disable updating the NextTargetAction timestamp when locking targets, we do not need to update that when locking wreck targets
spelling fixes in comments
Avoid Null Ref in GetSalvagingBookmark
Avoid Null Ref in GetSalvagingBookmark
2nd round
remove unnecessary debug Logging in TargetCombatants. this is now logged under debugPotentialCombatTargets elsewhere...
remove the extra logging in both targeting functions
Fix another null ref, add logging to Create Salvage Bookmarks routine, <debugSalvage>true</debugSalvage>
Merge branch 'BleedingEdge' into FleetWiP