Initial support for ARB_half_float_vertex
Default in_dgamouse to 0 and m_raw to 1
More work on half floats
Fix stupid bug
Use full precision floats for sky meshes
Mark skybox and skyclip shaders as SHADER_SKY
Do not apply texture compression to 2D and raw assets
Mark skybox and skyclip shaders as SHADER_SKY
Merge branch 'half_float_vertex'
Switch to 4-component vertices again
Fixing issues with transition to vec4
Remove the skyclip shader stuff while I am at it
Remove unused variable
Bugfix
oops
Do not precalculate kerning for all characters

Precalculating kerning for all character pairs consumed a lot of RAM (N*N complexity). For CJK fonts that contain tens thousands of glyphs it was a highly unpractical approach resulting libRocket consuming >1.5GB of RAM. Instead, encapsulate FT_Get_Kerning call in FontFaceHandle::GetKerning and let FreeType handle the kerning on the fly. In my measurements, the performance difference is negligible, especially when compiled compiled geometry is utilized.
Update libRocket .lib files
Add blob shadows even if cg_shadows isn't set to 1
Bugfix
Fix shadowmap LODs