modified the way of saving maps
save image done
merged conflicts
modified map saver
Merge branch 'master' of https://github.com/Tadimsky/vooga into Level-Editor
Merge pull request #41 from Tadimsky/Level-Editor

Level editor - hooray!
Merge branch 'master' of https://github.com/duke-compsci308-spring2013/vooga
Removed classpath as it did not build
Removed merge conflict in weapon
Removed errors from the util stuff
Changed map to not have old comments
create upgrade strategy and work on upgrade actions
Filled in more methods in Node. Started writing observer pattern in NodeMap
Added methods to node in order to keep track of what's inside
Changed constructor of nodemap
Add upgrade strategy to interactive entity so that each object will have its upgrade tree. Delete old upgrade building. Work on updating Actions
Create tester for upgrade and work nicely
Use ReflectionHelper for activating upgrades. Replaced all the setters. Working very nicely.
Moved player, changed lobbyView to use GridBagLayout
refactored in range checks for weapons