fix buggy win conditions and stats in death01
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
german translation updates
string tweaks and whitespace fixes
some more campaign string tweaks
* turned out the no-flight zone is also a no-climb-and-progress zone
* also changed it to not completely nullify velocity (otherwise cliffjumpers can get stuck in midair), just make sure dy is not negative
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time)
Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)!

the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true
fix speechbubbles assigning negative values to a Longword value, overflowing it
disallow speech bubbles to go offscreen
no tint or tail-directio adjustments for indicating it's offscreen yet though
use a variable that allows negative values instead.
revert r938d1c08d0d1 in favour of putting it in the chat log.  I think this addresses main concern about missing text.  There've been complaints in past too about conversation in bubbles not being visible in history.  If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
string/typo fixes
fix Issue #724:  Bee sound never stops (underwater when timer is 0)
also: instead of flowers add bubbles while underwater
Add missing gstCollision bug #725
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Experiment in adding a "boing" graphic for bouncing.  It has no text right now (was thinking l10n) and colour is fixed.
 - Restrict game config changes in special rooms
 - /unfix command
Don't send empty theme in config
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
set holiday hats for nohat hogs