General Cleanup (we had two image folders!), etc...
Also, commented out a few more noisy trace statements (DERP, missed them last commit)
Imagebuilder tool should be in the image dir
Rename refactor.py to refactorTool.py

more organizing (I'm onna roooooollll!)
Updated Sprites

Updated to Gats' new sprites and added/changed some sprites for some
NPCs that vary now, like Sophie.
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions
Release Build

Sprite toggle was backwards. Tweaked the startup screen a bit to make me
more self-important, and changed the version number.
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions
Actual art for the game.

Replaced puppies with actual smut.
Changed the XML building program to check from both the swf folder and the img/ folder for images.
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions
More refactoring stuff
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions
Added gif support to XML builder
Fixes issue https://github.com/herp-a-derp/Corruption-of-Champions/issues/14
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions
Rudimentary Image Pack added and good to go.

Smutpack, here we go.
More cleanup and refactoring. This should have replaced most calls to addButton that pass evenParser,{eventNo}
disabling a few unused events.
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions
Added a debug page that gives you a bunch of status stuff on the image-loading.
Also, some modifications to the image-loader class, so