fix (or workaround?) for Mac 'autorelease pool page ... corrupted' on sf::Window::close()
initial build support for GUI version on Linux, add wxWidgets headers
initialize MenuBar shell, handle Quit event (eg Mac cmd-Q) and File > New Match
make File > New Match work from any window
shell of Package Ship and Package Stage menus/dialogs
fix some naming/style stuff in dialogs
flesh out and initialize Package Stage dialog, handle switching between and closing dialogs
filter out packaged stages from Package Stage list box, smoother dialog transitions
make Package Stage dialog work, sans UI feedback and error handling
don't clear text drawn to stage on game over
move file functions from bbutil/bblua into FileManager class, fix a bunch of warnings
add TODOs about better error handling in FileManager
switch / to platform directory separator, except in *nix-specific code to be removed soon anyway
switch to std::min and std::max
get rid of fading of dots in SFML ship gfx
add build and run batch files for Windows
throw FileNotFoundException from FileManager instead of just cout, handle upstream for CLI, TODOs for GUI
throw exception for invalid Lua filenames, remove cout's for .tmp/ and cache/ activity, TODO for callback to print details of packaging ship/stage
display details of packaging stages in GUI
print packaging details to stdout for command line versions