loading/caching pak file
use vs dev server because iis doesn't seem to send "large" files properly
moved BinaryReader.cs into System.IO
js date time get ticks
stream resources
load into resources and init game
moved libs into libs directory
bitconverter cs, stream cs
changed some uint to int, and using Uint8Array instead of byte[] in most places, created wrapper byte[] for silverlight version
bit converter and stream javascript
draws to screen
fixed (short) on MSG_ReadShort
fix (sbyte) on MSG_ReadChar
workaround const bug (should be fixed in later version of saltarelle - when a const didn't reference another const correctly)
notes on drawing functions
notes on player position
fix (short) bug
fix bug that happened because arrays in JS are not zeroed
bitconverter getbytes method
fixed resources - it was caching the stream position