Fix typo


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13995 3db68df2-c116-0410-a063-a993310a9797
Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13996 3db68df2-c116-0410-a063-a993310a9797


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13997 3db68df2-c116-0410-a063-a993310a9797
Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13998 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13999 3db68df2-c116-0410-a063-a993310a9797
Merge remote-tracking branch 'remotes/trunk'
fix technologies broken by r13998

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14000 3db68df2-c116-0410-a063-a993310a9797
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14001 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14002 3db68df2-c116-0410-a063-a993310a9797
fix tests, breaking caused by renaming files.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14003 3db68df2-c116-0410-a063-a993310a9797
greek docks do not show warships in the foundation until construction is finished.
Different actor variations of the building can be displayed while construction naming their variation to "scaffold"

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14004 3db68df2-c116-0410-a063-a993310a9797
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14005 3db68df2-c116-0410-a063-a993310a9797
Found a couple more. (removing stonewall attack restriction).

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14006 3db68df2-c116-0410-a063-a993310a9797
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.

Persians and Mauryans still have uber archers, but must first pay for them by researching "Archery Tradition" at the Barracks for 200F 300W. This technology adds +10 meters to the range of all bow-using units, plus makes archer units train faster (but have less health).

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14007 3db68df2-c116-0410-a063-a993310a9797
Prevent bogus -Wmaybe-uninitialized warnings in GCC


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14008 3db68df2-c116-0410-a063-a993310a9797


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14009 3db68df2-c116-0410-a063-a993310a9797
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14010 3db68df2-c116-0410-a063-a993310a9797
fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14011 3db68df2-c116-0410-a063-a993310a9797
celt_stonehenge with normal and spec maps. Fixes #2053

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14013 3db68df2-c116-0410-a063-a993310a9797
Add hotkeys for JSDebugger commands. Patch by sathyam. Fixes #2208.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14014 3db68df2-c116-0410-a063-a993310a9797