added console function call OnMouseDown
Merge branch 'development' of github.com:GarageGames/Torque2D into development
Merge branch 'development' of github.com:GarageGames/Torque2D into development
I didnt do it
Merge branch 'development' of github.com:GarageGames/Torque2D into development
Merge branch 'development' of github.com:GarageGames/Torque2D into development
Merge branch 'development' of github.com:capnlove/Torque2D into development
cleaned up various tests
- Reduced the verbosiry of a few asset manager methods:
> addSingleDeclaredAsset() is now "addDeclaredAsset()"
> removeSingleDeclaredAsset() is now "removeDeclaredAsset()".

Will update the wiki shortly: https://github.com/GarageGames/Torque2D/wiki/Asset-Manager-Guide
- Renamed the module declared assets method:
> addDeclaredAssets() is now "addModuleDeclaredAssets()".

This now makes it obvious between adding a single asset to a module and all assets defined as part of the module i.e. "addDeclaredAsset()" and "addModuleDeclaredAssets()" respectively.

Will update the wiki shortly: https://github.com/GarageGames/Torque2D/wiki/Asset-Manager-Guide
- Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types.  The ParticleAsset was already wired-up correctly.
- Added the ability to acquire a public asset as a private asset.  This would allow you to acquire an asset, assign it to anything that can consume it and tweak the asset in realtime.
The ParticlePlayer now has a "TimeScale" option to scale time.  This gives it:
> TimeScale
> ForceScale
> SizeScale
> EmissionRateScale

... all of which default to 1.0 i.e. they have no effect.
fixed typo in asset file
Start the idea of a "templates" directory.
Attempt one at a very clean and simple empty or "BlankGame"
cleaned up a couple of lines of no main consequence.  But you want to get the template game right!
Merge branch 'development' of https://github.com/doodaddy64/Torque2D into development
First check-in of "FishTutorialBase" template which will be used for
the behavior tutorial.  Note that it duplicates some resources from
"AquariumToy" but the total size is small and I would like the beginner
to use this template as is, and not have to import things.
- Fixed module manager recursion issue when not scanning at root-path only.
- Fixed SpriteBatch problem when turning-off the batch culling.