Added the unity_editor project. This project uses the Unity(Unity3d.com)
game engine as a level editor to build component-based levels. Because
flash-component uses such a design that is so similar to Unity's, and
because Unity uses C# (which has some robust support for reflection) we
can build bareboned objects in Unity and then use C#'s reflection methods
to assemble them into XML files to be parsed by Actionscript.