added logic for vacuum intersection logic, however doesn't work yet because critter mesh on server is null
fixed movements, player mesh rotations not fixed, aint doin that
vacuum intersection working with critters, deletes intersected critter and incrementes vacuum kill count for player
changed default pconfig back to normal default
Merge pull request #28 from tpott/feature/cleanVacuumLogic

Feature/clean vacuum logic
fixed rotation of vacuum along x axis and translation though the rotation is janky due to loss of precision from acos... same issue with mesh rotation