|SOURCE|
[Common::GameEntity]
* Destructor has an empty body (which was preventing the vtable from being
  generated)
* Name is using ZED_CHAR8 instead of char
* Update pure virtual member function added
[Common::RenderableGameEntity]
* Base class for game entities with polygonal models or other renderable
  elements (such as particles)
* Models and shaders can be loaded via LoadModel and LoadShader, respecitvely,
  only the allocation of memory for the shader and model are handled
* Render will apply the shader and render the model, when such code is
  implemented in the shader and model loading functions
[Common::Game]
* Removed redundant view and projection matrix assignment in Execute