Removed unused FileSystem variables.
r_vidMode sanity check was off by 1.
Skip some common SWF tags (FileAttributes, Metadata and SetBackgroundColor) instead of failing to load a SWF file if any of them are encountered.
Prioritize source SWF and image (for SWF atlas) files over their binary equivalents in resources files when not in production mode. Now you can replace individual menus without having to extract and delete all the base/*.resources files first.
astyle
Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution.
Fixed warp effect not being centered when r_useVirtualScreenResolution was 0.
Reverted fs_resourceLoadPriority. Be aware to keep this changed if you work on mods or standalones. fixes #59 Player starts out with Soul Cube in Doom 3