DOWN TO 200 WARNING IN FLASH-DEVELOP (and those are all in showDown.as)
Also, minor cleanup (removed out-of-date fla and old as3proj.
Fixes https://github.com/herp-a-derp/Corruption-of-Champions/issues/121 (bracket escaping issue)
Also, some code cleanup in the fera event.
More Monster breakout.
I upgraded to CS CC. Finally.
Bad assholes

Got rid of a bunch of really shitty asshole descriptions (dohohoh).

Also adjusted the flash target to the oldest it would let me for maximum
compatibility.
Merge branch 'master' of github.com:herp-a-derp/Corruption-of-Champions
Fixed perkList focus issues.
Removes focus from the perklist once a perk has been selected.
Adding script for automated building.
Merge branch 'master' of github.com:herp-a-derp/Corruption-of-Champions
Build script hijinks.
Overriding line-endings settings for bash sh scripts.
Properly name generated swf file.
More scripts for build management.
Added a bunch of flag names.
Fixed up the Jojo scene bug from https://github.com/herp-a-derp/Corruption-of-Champions/issues/119
* Seems to have been caused by early returns in the female variant of the scene function avoiding a "final" call to doNext
Removed a warning dupe var definition
Merge remote-tracking branch 'upstream/master'
Should fix https://github.com/herp-a-derp/Corruption-of-Champions/issues/109
* Minor refactor to shift shared state changes to the "joining" exit scene function
* Added shit to modify Urta's flag as appropriate
Should fix auto save issues from https://github.com/herp-a-derp/Corruption-of-Champions/issues/107
* slotName was never being set on the player object, so AutoSave never knew what slot to actively use
* Culled a few trace statements in various places so you could possibly ACTUALLY follow useful trace flow
Fixes https://github.com/herp-a-derp/Corruption-of-Champions/issues/106
* cuntChange call added to the female lust rape scene. Values are based off of other cuntChange calls within tentacle.as