Tweaks
#ADD: Added EditorHintCategoryAttribute for classes and structs.
#ADD: There is a default version of editoruserdata.xml embedded within the editor and used when no other version is available.
#CHANGE: Renamed CorePluginRegistry "Request" methods to "Get" methods.
#CHANGE: Cleaned up some internal code.
#CHANGE: General API tweaks.
Font Rendering
#ADD: Added Font.RenderMode.GrayscaleBitmap
Text Rendering
#CHANGE: Increased Font glyph sheet spacings to reduce artifacts when downscaling.
#FIX: Fixed SharpMask using the quite lossy Mask BlendMode instead of Alpha, as proposed.
TechDemos
#ADD: Added TextRendering TechDemo
Resource Renaming Tweaks
#ADD: Added ExplicitResourceReferenceAttribute to speed up Resource renaming in the editor.
#CHANGE: Renaming Resources now directly unloads all content that wasn't previously loaded.
Resource Rename Tweaks
#FIX: Fixed ResourceRenameDialog progress bar.
Tweaks
#CHANGE: Tweaked ProcessingBigTaskDialog not to sleep so much.
#CHANGE: Tweaked Log class to not attach a ConsoleLogOutput when no debugger is attached and no console window is open.
Merge branch 'master' of https://github.com/AdamsLair/duality

Conflicts:
	Duality/.gitignore
Convert to x86 target platform
REmoving tech demos to it's own repository as a submodule
Merge branch 'master' of https://github.com/AdamsLair/duality
ADding the demos as submodules
Merge branch 'master' of https://github.com/AdamsLair/duality

Conflicts:
	Other/TechDemos
Merge branch 'master' of https://github.com/BraveSirAndrew/duality
Performance Improvements, Text Rendering, Tweaks
#ADD: Resources can now be loaded without initializing them. This functionality is to be considered highly specialized and shouldn't be used regularly.
#ADD: SharpAlpha shader smoothness is now adjustable via uniform variable.
#CHANGE: Renamed SharpMask Resource group to SharpAlpha.
#CHANGE: Text Rendering now uses a variable smoothness based on the original font size.
#CHANGE: Moved "Loading Resource" log message to ContentProvider in order to prevent logspam when performing manual load operations via Resource.Load.
#CHANGE: Renaming Resources or changing the projects data format now work with uninitialized Resources when they weren't loaded before. This should greatly increase performance.
#CHANGE: Fixed the ObjectInspectors ResourceModified event handler to accidently load previously unloaded Resources.
#REMOVE: Removed "Resource saved" log messages.
Merge branch 'master' of https://github.com/AdamsLair/duality

Conflicts:
	Other/TechDemos
Serialization Tweaks
#CHANGE: Redirected some more ResolveType calls to Formatter base class.
Merge branch 'master' of https://github.com/AdamsLair/duality

Conflicts:
	Other/TechDemos