Deleting G_TeamName and using TeamName
Updated fork links in README
Change SP's GAMEVERSION define in mod code to OpenJK.
Change default mod GAMEVERSION description in README.md
Merge pull request #374 from Yberion/master

Delete G_TeamName and use TeamName
Restart game module on map_restart properly. Should fix #111
Fixed crash when using 'forcenext'.
Revert weapon pickup change causing base incompatibility. Fixes #383
Add clientNum as another argument to "chat" reliable commands for better client identification by mods
Clean up score/teaminfo parsing on client
Improved .sab parser. Speed and size safety
Add log entry for renames.
Filter out more than 2 @ symbols in a row in names to prevent use of @@@MENUS_* etc.
Validate userinfo on connect as well.
Set the correct playerstate groundentitynum in ClientSpawn.
Setting the entitystate version causes it to be overwritten by BG_PStoES.
Display Padawan name in failed connect log message if no name was found.
Set "Bot" IP in session information for use elsewhere.
Fixed turret that gets killed by a nodrop volume not clearing the owner's already placed state.
Don't ever set groundentitynum to -1.
Fix tcmd to directly send as a forward-to-server cmd.
Fix tcmd so that it works with crosshair player being 0.