Begin creation of solitaire board
Working on click-to-select
Fix alarm-effector cross-selection
Element selection
Established gameplay actions with costs - need to ensure turn-taking, reasonable initialization, and verify game board state checked correctly
Incremental update

* Remove cost boxes (folded into go button)
* Colorize go buttons
* Add status text to go buttons
* Limit selections to current player elements
* Disable go button based on (cost - commented out) selection and action
* Track current level and current player

Random draw buggy (e.g. non-second effector)
Replace action buggy
Tweak board layout
Fixed random selection (temp version) problem
Update pressure costs

Still needs protection from pathogen with no features, and against plants with all alarms
Disallow going below 2 features
Recalculate victory points as rewards, based on energy reduction
Adding detecting/detected/triggering with some highlighting to bring out interactions
Add solitaire board to index test page
Add link to test page
Merge branch 'feature/MiniGame' into develop
Add sequential loss extra income, rebalance PP costs
Add in cheap "Random action"
Fix mislabeled detections, improve interaction highlighting, demonstrate state-based image-fill ability
Merge branch 'feature/Multiloss_Compound_Pressure' into develop