Fixed the "D3D11 ERROR: ID3D11DeviceContext::Draw: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible." error. The cause was that no input layout was set for the shader but one was used. Solved by emptying the unused struct (VS & GS input).

Signed-off-by: Markus Tillman <reetopps6@hotmail.com>
Merge branch 'master' of https://github.com/Malow/NDYGFX