Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0.
Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed.
Use the formula from the wiki for spell success.
Fix restacking unequipped items
Allow stacking enchanted items when charge is full
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
Remove a no longer required method
Fix a container window regression (oops)
Don't grab the cursor while the console is opened