Beta 2.2.0

Blob, FileSaver, dropfile & spectrum has been minified.
I've rearranged my scripts and separated them into multiple files to
keep thing slightly more organized.
The Zoom was broken in the last build, it's now been repaired.
Forgot to make the Reset Panel button usable in the previous version,
it's now possible to reset the current panel.
The panel group names in the Textures tab now match the current game.
You can now quickly reset a Texture tile by right-clicking on it.
When using the Tab hotkey to swap between menus it will no longer skip
past Save in Ocarina of Time. You can also use Shift+Tab to swap to the
previous menu.
The Save Panel Texture will now be displayed properly in the Textures
Tab when loading an OoT .zdata file when an MM .zdata file is currently
loaded.
Fixed an error that was caused by tabbing to another menu while dragging
objects.
The editor now handles background textures differently, instead of
providing a url to the image you want to use, you now load the picture
you want to use into the editor.
The background, unavailable & note textures are now located in the
z64editor.data.js as base64 images to allow image manipulation when
using the editor locally. (used for tint colors)
No longer relying on -prefix-free, and the LESS stylesheets has been
precompiled to avoid any access issues when using the editor offline.