Merge remote-tracking branch 'refs/remotes/origin/dev'
fixing clone MasterAnimationController problem
Merge pull request #133 from bocesr/master

fixi clone MasterAnimationController labels issue
Fixed Matrix4x4.interpolateTo scale
Adding support for 4096x4096

Since AIR 3.8 is now supporting 4096x4096 textures, no need to limit the viewport size to 2048x2048. Works perfectly fine on the Nexus 10
Merge pull request #138 from alanlanglois/patch-2

Adding support for 4096x4096
Improve quaternion API.

Fix norm() (which is norm squared right now).
Add Matrix4x4 initialization from Quaternion instead of Vector4.
Add normalize().
Add Quaternion initialization from axis rotation.
Make default values unit.
Add methods to create a quaternion from a rotation between two vectors.
Merge branch 'github/dev'

Conflicts:
	src/aerys/minko/type/math/Matrix4x4.as
Merge branch 'dev' of aerys.in:minko
Merge branch 'master' of github.com:aerys/minko
Merge branch 'master' of aerys.in:minko into dev
Added support for different Context3D Profiles (in order to support BASELINE_EXTENDED for 4096*4096 textures)
Software skinning does not change the geometry object anymore but the property geometry of the meshController dataProvider.
Avoid errors when another object access the geometry property of a mesh when this mesh is skinned
Added deep clone option for cloning Controllers, deep cloning an AbstractAnimationController clones the playing state
Addd reverse property on AbstractAnimationController : plays animations in reverse
Cleaner single label functions for AbstractAnimationController
Proposed a quick fix to use the specular map not only as a modulation function for Phong, but as masking for environment mapping.
Nicer handing of Viewport dispose and invalidation of primitive geometry instances on context dispose.
Add a name attribute
Colored shadow added

Colored shadow added