Buff the autarchic gates - they always pulse at a single, fast rate, about
10% faster than a top speed RS engine. This means they're usefully responsive
in a gate network environment
Added config check to prevent crashes

Fixes part of #618
Better solution to the last commit

Don't even register the decorator if we aren't going to modify the
world.
Marked vines as a soft block
Removed any possibility of TransactorSimple entering an infinite loop when getPartialSlot and addToSlot disagree.
Merge pull request #622 from immibis/master

Fix world-breaking infinite loop in TransactorSimple
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft