Remove now useless code. Still a bug to fix with about links but other than that it works
Update to add campaign2wiki.py information
Prevented victory by defeating enemy leaders.
Merge pull request #36 from gfgtdf/master

added information about single hits in simulate_combat
Add support for title attribute and some code cleanups.
lifted parse_team_overlays from game_display to display.

This is part of makeing [item] and other overlays work in the editor.
Fix clearing the file handle at the wrong location.
LoW 3,7,10 map updates.
LoW 1: Start gold adjusted.
LoW 4: Loyal units for Cleodil.
LoW 7: Fix side setup. Disable AI controller.
Place not only image [item]s but also halo= ones.
Display the halo in the editor item palette if no image provided.
Grouped the map generators into a folder and added the yamg.
Fix compilation
Type consistency

I noticed this and just decided to be pedantic.
Move game_events::unit_matches_filter() to unit::matches_filter().

This function is used by game_events, but has more to do with units
than events. It was a wrapper, now is an overload, for
unit::matches_filter() that defaults the location to the unit's.
Localizing get_sides_vector() to game_events.cpp.
Fix some missing commas in the text.
Inline a call to get the current side.