Added python script to pull galaxy wide average sell prices for all item types then commit them to the invTypes table basePrice field.  The script can be expanded to do more price updates such as buy and or sell prices by region or across whole galaxy to make all prices across regions the same.  Those extra functions will have to be added but the framework is there.  For now, all it does is at least correct the wrong prices in the invTypes table basePrice fields for all item types, which is causing nonsensical prices to show up with people use EVEmu Control Panel to seed the market from those base prices.
Merge pull request #68 from aknorjaden/master

Fixes Issue #64 - Modules all appear offline after a server restart

- Confirmed: fixes issue #64
Fix an ordering issue with the activeEffects in the GetAllInfo Call not following the  ENV_IDX_* from the sourcecode.
Set credentials to generic values for eve-central_to_database.py to be filled by end user.  Updated eve-server.xml to have server ports and other options actually uncommented and active.
Fixed line endings from CR to LF in dgmShipBonusModifiers.sql and dgmSkillBonusModifiers.sql. Removed 'drop table if exists' in those two sql files as well as dgmEffectsInfo.sql and dgmEffectsActions.sql since all four of those files create tables that are unique to EVEmu's implementation of the Module Manager.  Created a new batch file for windows users that will fully automatically create and populate the EVEmu database called 'evemu_build_database.bat' that is for windows users.  For linux users, use ozatomic's 'linux_install.sh' to create the database and do the installation of the evemu source code and software.  The older automatic sql file, evemu_setup_database.sql has been removed.  Please now use either the linux_install.sh or the new evemu_build_database.bat.
Added calls to the merge batch files that need to be executed before creating and populating the EVEmu database.  NOW this is a one-click build script: it merges changes from sql subdirectories, creates your mysql database, and builds it.
Really fixed the call to the merge batch files this time.  Tough to switch between linux and windows shell commands, heh.  Try now.
Changed HTML_Log class to derive from new Basic_Log class, both of which do not use Singleton and each can be instantiated as many times as desired throughout the server.  The idea is for each Solar System to have a Destiny log file and perhaps other specific log files, each with logging objects capturing log info into those files.  Also, separate loggers for things like packets received/sent by server so they dont go into the main server log, etc.  Also corrected something in eve-server.cpp to clarify the section that will grow in the near future that creates the system-wide in-memory objects that contain data from ModuleManager-specific database tables for much faster access than going out to the MySQL database.
Added Basic_Log class, which is now a base class of HTML_Log, both of which are non-singleton and can be instantiated multiple times throughout the evemu codebase, each targeting their own personal log file.  More to come on these non-singleton loggers and how to use them within areas of the code base, such as Destiny, BubbleManager, ModuleManager, etc.  Also corrected small problems with the two seed market sql files.
Added a sql file that provides an example of creating a pair of stargates bridging two solar systems that do not have a stargate connection from the CCP static dump.  This example happens to provide a stargate bridge from the Lonetrek region system Amsen to a Jove system.  Have fun!