Implement readyDraw method in FModel
Remove Uniform Block Constants (Left over from previous design)
Add terminal Colour Macros
Use cerr instead of cout in Error Callback and use Bold Red Text
Default to using terminal colours
Match Model.h to use what the functions actually are in Model.cpp
Change FGLext VAO handling
Match Vertex Attrib Binding to new Vertex Layout
Correct variable name in Camera.h
Add draw method to FModel class
Fix creating VAO in glInitFGLext