TSAGE: Bugfix for disappearing player in R2R scene 1200
AUDIO: Further fix to ReportHandlerScummVM::printDebug in MT32 code.
BUILD: Fix Mac static build with libmpeg2
RECORDER: Fix tests compilation. Patch by D G Turner
CONFIGURE: Add missing help messages for newer feature options..
SCUMM: Fix initGM() buffer overflow (CID 1032513)

We're clearly using 12 bytes, not 11.
TSAGE: Fix for refreshing background and vertical sprite flipping in R2R scene 1200
TSAGE: Fix for player rotating north to south in R2R scene 1200
TSAGE: Fix to show player on top of maze correctly in R2R scene 1200
TSAGE: Minor R2R scene bugfixes
MORTEVIELLE: Remove unused const
ALL: Don't use EventRecorder at all when not compiled in
CREATE_PROJECT: Add the libfaad and libmpeg2 libraries
MORTEVIELLE: Some renaming in Mortevielle.h
CREATE_PROJECT: Add create_neverhood and create_tony to the list of tools
CREATE_PROJECT: Add support for tests

 - Added --tests command line switch
 - Parse test/module.mk to extract the list of test folders
 - Automatically run tests after a successful build
SCI: Fix bug #3614566 - "LSL6: ScummVM locks up at Electro-Shock room"

We now do the jumpToTick() for hold events after waiting for the delta
of the current event, like we do for the signal set events. This keeps
the fixes for the hold timings in QFG3, while not breaking LSL6.

Many thanks to wjp for pinpointing the actual cause of the issue.
TSAGE: Fix for visual speakers animation in R2R
TSAGE: Fix for crash when saving in R2R scene 300
SCI: Add some comments a possible TODO regarding song looping