Changed Texture2D format to BGRA
Added DEBUG preprocessor macro check
GraphicsDevice::Draw now accepts a primitive count parameter
SpriteBatch now draws more than 2 items per batch
Added PointBatchElement class
Renamed BatchElement to SpriteBatchElement
Added PointBatch class
Changed SpriteBatch internal usage to SpriteBatchElement
GraphicsDevice temporal changes to try PointBatch
Changed SpriteBatch header to user SpriteBatchElement
Updated project with new files
Testing PointBatch in minigame
Added temporal ship texture