setupapi: Add stubs for CM_Reenumerate_DevNode and CM_Reenumerate_DevNode_Ex.
setupapi: Add stub keyword to some FIXMEs.
dplayx: IDirectPlayLobby3 / IDirectPlayLobby3A have independent refcounts.
dplayx: Merge the DirectPlayLobby QueryInterface helper.
kernel32: Silence a noisy FIXME in GetConsoleKeyboardLayoutNameW.
user32: Use defined constants to identify message box buttons.
mshtml: Implement IHTMLTable_get_tBodies.
wined3d: Use GL_STATIC_DRAW_ARB for static buffers.

This mostly affects the initial placement of the VBO. If an application really
does use a static buffer as if it was a dynamic one the driver is likely to
migrate it out of VRAM anyway, we shouldn't penalize more well-behaved
applications for that.
d3drm: Just use RGBA_MAKE.

D3DCOLOR_ARGB is a d3d8+ thing, ddraw has RGBA_MAKE.
d3drm: Get rid of Direct3DRM_create().
d3drm: Avoid LPD3DRMPMESHLOADSTATUS.
d3drm: Avoid LPD3DRMANIMATIONKEY.
msi: Don't overwrite verstr in set_installer_properties.
wininet: Fixed Cache-Content: no-cache tests.
kernel32: Make the ExitProcess test work on x86_64.
server: Add support for NtTerminateProcess(0).
Remove empty DLL_PROCESS_DETACH case statements.
msvcr100: Implement _get_daylight.
ntdll: Respect the 8-bit part in the ARM relocation.
d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces.