Added .hgignore file, list of spells and automatic decrementing of time.
Fixed issues with intersections and circles

Fixed problem where intersecions where not passed to the game engine.
Fixed problem where the number of points available did not change when a circle
was added.
Changed the initial values of the witcraft game from int to float and added typer option to scalac.
Renamed the .scala files to match the unix style of naming. Added new rules to ignore emacs generated files.
Style changes mostly. A few minor fixes were made.
Removed old comments allowed faster drawing of multiple forms.
Fixed the buffered draw to make better use of the compiler.
Added zebras to the spell list.
Set control buttons the same size.
Improved style
Changes in the panel layout. Made the canvas resizible.
Big circle now depends on the canvas size.
Added a better spell panel and minor fixes.
Added better reflect message.
Fixed case where if the defense was too high, the hitpoints could be restored.
Renamed .hgigonre and changed it to git syntax.
Updated the dependencies versions.
With a surpisingly painful amount of work the available turn points panel were reintroduced.
Turned available turn points label into a bordered titled panel
Added crappy start menu