Map editor nearly done + pymunk physics

The map editor is working almost 100% as needed. The only feature
missing so far is the ability to edit and preview moving platforms. As
well, I have started (and will soon finish) the migration from my
homebrew physics engine to pymunk, a python port of a C engine that will
open new doors for gameplay. I have in mind rocket blast knockback,
rotating platforms, springs, etc. What I'll need to finish after the
physics stuff is networking, comprised of the server back-end (that I
haven't started working on yet) and the server-client model (started
already). Then, I'll package the game for Windows, and I'll try to
package it for Mac and Linux. Android will come later as it requires
some rewriting and I'm not sure of how pymunk (written in C) will
integrate with the android pygame port.