First batch of sanctuary specific changes.

__HELPERS/logging.dm: Now broadcasts admin messages. msg_admin_attack now just passes to this function
modules/admin/admin.dm: See above
modules/mob/living/carbon/human/emote.dm: Removed snoring
ATMOSPHERICS/components/unary/vent_scrubber.dm: var/scrub_Toxins and the n2o set to 1; now scrubbing by default. Changed vars in the new() function to, to ensure all map scrubbers scrub.
icons/mob/head.dmi: added hijab
icons/obj/clothing/hats.dmi: also added hijab for its on the ground state
code/modules/clothing/head/Sanctuaryheadgear.dm: Created for the hijab, and any other station only specials
code/modules/clothing/spacesuits/rig.dm: Fixed typo in atmos helmet desc
code/game/objects/items/weapons/tools.dm: weldingtool/experimental's icon_state changed to welder (ewelder is apparently missing)
game/gamemodes/gameticker.dm: Narrowed the music pick for the title screen.
code/modules/mob/living/silicon/ai/ai.dm: Added selectors for Dea's AI icons
icons/mob/uniform.dmi: Added Dea's Sirusian Uniform
code/modules/clothing/under/Sancunder.dm: File added for station specific clothes, starting with Dea's Sirusian Uniform
icons/obj/clothing/suits.dm: Added Dea's new sec armor
icons/obj/guns.dmi: More of Dea's stuff
icons/obj/projectiles.dmi: More of Dea's stuff

And some other sprites added.
Map changes, such as more airlock vents in each airlock, more items around, racial hardsuits in mining and engineering, and so forth.
A little more catchup with the hand edited stuff
Merge remote-tracking branch 'remotes/origin/master' into dev

Conflicts:
	code/game/objects/items/weapons/tools.dm
	maps/tgstation2.dmm