use dojo/on around img.onload to never lose the event due to anothe declaration - fixes #4
rebuild with ResourceManager changes
loadImage and loadSound now accept array or objects in addition to strings
rebuild with ResourceManager changes
use dojo/on around img.onload to never lose the event due to anothe declaration - fixes #4
rebuild with ResourceManager changes
loadImage and loadSound now accept array or objects in addition to strings
rebuild with ResourceManager changes
rebuild after merge
fix merge conflicts
add grunt to package.json for use with grunt-cli, tweak grunt jshint options to make loadImage changes pass
html5 audio
html5 audio
Merge branch '0.2.0' into loadImage

Conflicts:
	grunt.js
	package.json
Merge pull request #8 from iceddev/loadImage

loadImage and loadSound to accept array or object
sound refactoring with HTML5 Audio fallback, cleanup ResourceManager
Merge pull request #34 from iceddev/html5audio

html5 audio fixes #32 - original code by @monteslu, refactor by @phated
Merge branch '0.2.0' into destroyjoint
add default lineWidth to Entity and use this.lineWidth in default draw for each entity type
Merge pull request #44 from iceddev/lineWidth

add default lineWidth to Entity - closes #18