The BassBox is now in the model, and pushed to the real car location
Merge branch 'master' of github.com:sugarcubes/SugarCubes
Speakers in the model and mapping
Updating spacetime and swarm to animate bass and speakers
Strips are now like cube strips on the bass bins
Tweaking strip stuff and some anims
Unbreaking master
Test pattern to work better with speakers
Fix crosssections
Fix accidental bork removing people's patterns from list
Merge branch 'master' of https://github.com/jackstah/SugarCubes into jackstah-master

Conflicts:
	SugarCubes.pde
New strips on the DJ booth floor
Update mapping and debugging tools to support bassbin, speakers, and booth floor
Add some documentation and cleanup of mapping code
Add GraphicEQ audio helper class, improve audio animations
Merge pull request #1 from sugarcubes/master

merge