Added enemy blink when damaged
Added blinking to Enemy when damaged
Added Particle implementation
Iterating on Particle
Adding in Particle infrastructure to GameWorld
Added "action spot" to Entity

This allows an offset to be used when firing a weapon. In this case its
important for Mega Man to shoot bullets from his arm cannon instead of
the middle of his body. His body is ready.
More infrastructure for Particle support
Added position to particle as well as cloning
Implemented addition processing for particles
TEMPORARY: prototype particle in GamePlayState