Magic system is now context-based (this would make much more sense if the logic was thrown in the instance *class, but it should be OK for now).
We no longer need to be friendly towards C3DMap. Let all that anger out.
Reverted starter items & implemented a couple of additional checks to prevent "abuse".
Merge pull request #58 from Eequalsmc2/master

Starter items fix
This should get rid of the last remaining MFC references.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Missing moved file.
Fixed compilation on VS2010.
I shall now not be depleted of my mana incase I choose to buff myself (or others choose to buff me!)
These should not be here.
Merge branch 'master' of github.com:twostars/snoxd-koserver
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Merge branch 'master' of https://github.com/maxmenten/snoxd-koserver
Merge branch 'master' of github.com:twostars/snoxd-koserver
Merge branch 'master' of https://github.com/maxmenten/snoxd-koserver
Fixing this grave mistake! Debuffs shall now be available too D:
And AC Buffs / Debuffs!
Some more skills work now (albeit full support for some of them has yet to be implemented!)
Making it easier, on all of us.
First random number Ebenezer uses should now actually be "random" (first value's going to be the same otherwise).