starting work to allow multiple meshes to input into hull, as well as components.  compiles, but there are some bugs with the compound attributes updating correctly
feature work for supporting multiple inputs
- added some more error checking
- when the mesh is unplugged from the compound array attribute, it deletes that array entry (however, the output is still cached in the mesh node)
- fixed a bug with inputComponents for faces
- switched inputComponent type edge from edge iterator to calls to MFnMesh::getEdgeVertices
Refactored for ease of maintenance.
- created DDConvexHullNode::processInputIndex to process each index of the input array attribute and append to the list of allPoints
- added function to DDConvexHullUtils to convert a single indexed component to vertex IDs.  Currently only vertices, faces, edges, and face verts are supported.
added support for visual studio 2010

- added support for visual studio 2010
- removed ifdef __apple__ when including string.h for memcpy
Adding AttributeEditor Template
- layout done, add new item and remove item are done, add selected still WIP
- fixed type with epsilon attribute name
Added "Add Selected" to attribute editor
- added DDConvexHullUtils.py with lots of functions to help work with the hull
Added Visual Studio ignores
A few more visual studio exclusions
unified build output for windows
Various bug fixes

- fixed a bunch of lingering bugs in attribute editor
- fixed some attribute formatting issues in ...Utils.py
- fixed a bug where component faces were not being processed
- added functionality so that worldMesh attributes function correctly
Removing command.
MIT License
Merge remote-tracking branch 'origin/develop'