Source control startup still goes bang
Display basic shaders almost no camera control
start on oculus camera control.
User oculus for camera settings 1 camera per side now
Compositor for position and colour distortion now with less double vision.
Basic bullet not useful yet but its a step
start building warehouse for tutorial area
ground floor warehouse maze
jump
change fovy to reduce distortion add jumping
better colision detection
stop the player jumping through solid objects
cameras were mis positioned

tweak jumping again
cameras were mis positioned

tweak jumping again
add falling and stepping over small obstacles
fix horizontal colision detection heights for some rays were incorrect
double jumping is a go
walls
double sided walls
add roof set scaling need to redo the UV map and texture