Optimized frustum tests against BoundingBox
Added support for Instancing
Buffer::CopyContent takes now an const buffer
Fixed Matrix4::MakeOrtho
Fixed Skeleton AABB
Added shader flags

Renamed ShaderBuilder enum to ShaderFlags
New mesh policy
Fixed RenderTexture bug
Updated Renderer
Improved Node interface
Updated Utility
Stabilized TaskScheduler (Still buggy)
Added 2D module
Optimized conversion
Made 3D need 2D
Fixed HardwareInfo
Added interfaces
Big 3D update (WIP)
Regenerated global headers
(Node) Added name getter/setter