[#299] renamed the `me.Font` `color` property to a more correct `fillStyle` name and made it public
[#299] added a `drawStroke` function to `me.Font`
Combo update :

- sync’ed with master
- removed all deprectated/obsolete function from `me.game`
fixed missing parameter in the documentation
Merge remote-tracking branch 'origin/master' into 1.0.0-dev
added an optional `zIndex` parameter to the `addChild` function
removed the deprecated `me.game.add` function and updated code and examples accordingly
Fixed a missed update, following last commit
removed this flag as this is an obsolete one
added simple update & draw durations to debug panel
changed condition to check for visibility when floating
changed condition to check for visibility when floating
missed _this var in addition
corrected isVisible property to visible
corrected isVisible property to visible
Moved the `loadTMXLevel` function to the levelDirector class (as a private function)
Fixed missing documentation for the `window.onReady` function and updated it accordingly to the last boilerplate
Merge remote-tracking branch 'origin/master' into 1.0.0-dev
[#315] added a `me.device.isFullScreen` property
Documentation: Fix docs for me.event.unsubscribe()