Add some special-casing to exclude making 'name' observable (as function.name is immutable. Liking this less and less
Cleaned up Item class, removing earlier ideas about take, describe
Reworked loaders mapping object so it now has a resolve and register methods. Fixed fragmentid handling in resource loader, fixed fragment-in-module loading
Give Item a declared class and (static) name property
More resource loading fixes
Flesh out a test page with player instance and inventory/here to test item transfer (wip)
Fixed up player example to update source model data when viewModel changes.
Fixed bad data - use 'factory' for a resolved module id to the factory class, not 'type'. (temporarily) wired up viewModel - model updates for player inventory
Fix encounter loading, use factory/params form for npc encounters in some existing tile data
Remove the Roc, he does not live here anymore