Renamed InverseMatrix to TransposeMatrix and added it to the HelpersMath , instead of rewriting the methode 4 times. GetWidth and GetHeight of spriteComponent now return the width of the segment (if there are segments). RectangleColliderComponent can be constructed with the default constructor. Doing so will make a rectangle the size of the sprite (what's visible of the sprite). RectColComp has optimizations for AABB and OOBB rectangle collision checks.
Added the AABB - circle collision again
Code reviewed