Improved naming for delta and key booleans.
_speed is now _acceleration. Makes more sense.
Fixed velocity. My cutoff needed to be abs.

This means the friction application can be a lot simpler.
Increased acceleration.
Added the base MouseInputHandler class. Blank right now.
Called the parent _addAllEventListeners in keyboard
Mouse input now fires off delta.
Began using mouse input in the gamecontroller
Mapped the input delta to the test cubes X position.
Merge branch 'master' of github.com:growse/CRUKGameJamTeamAwesome