* blackout.h: Added some members of the Blackout class.
* blackout.h: Added function declarations. Definitions will follow in blackout.cpp
* blackout.cpp: Defined the constructor for the Blackout class.
* blackout.cpp: Added definitions of the applyMove function.
* blackout.h: Added declaration of the flipCell function
* blackout.h: Added recursion counter to generateGame() function definition.
* blackout.cpp: Defined several functions. loadGame() and saveGame are still pending.
Merge branch 'version0.0_defineDataStructures_Blackout' into version0.0_defineDataStructures
* board.h: Added declaration for the function sum ()
* board.cpp: Defined sum ()
Merge branch 'version0.0_defineDataStructures_Board' into version0.0_defineDataStructures
* blackout.h: Declared the function reset()
* blackout.cpp: Defined reset() function
* blackout.h: Included fstream and string for file reading operations.
* blackout.cpp: Defined the saveGame and loadGame functions.
Merge branch 'version0.0_defineDataStructures_Blackout' into version0.0_defineDataStructures
board.h and board.cpp: Added the following functions
bool Board::getInitialCellValue(int x, int y, int *v);
bool Board::setInitialCellValue(int x, int y, int v);
Merge branch 'version0.0_defineDataStructures_Board' into version0.0_defineDataStructures
* board.cpp: Added missing scope indicator Board::
Merge branch 'version0.0_defineDataStructures_Board' into version0.0_defineDataStructures
* blackout.cpp: Added missing scope indicator Blackout::
Merge branch 'version0.0_defineDataStructures_Blackout' into version0.0_defineDataStructures
Merge branch 'version0.0_defineDataStructures' into version0.0_develop

Data structures Board and Blackout have been defined.
Wrote gameManager.
*gameManager.h Function declarations.
*gameManager.cpp Function definitions
Merge branch 'version0.0_createGameManager' into version0.0_develop

The game manager is written. Though not complete, and is also yet to be tested.