Whoops. I dunn goofed and added some files that I shouldn't have added.
Also, I reconfigured my project files to put stuff in a /bin/ folder.
Better housekeeping that way.
Added com_jk2 cvar to SP. When on, it searches for jk2gamex86.dll instead
of jagamex86.dll.
General Cleanups 1
General Cleanup 2
Merge branch 'master' of github.com:Razish/OpenJK
Merge branch 'master' of github.com:Razish/OpenJK
Got JK2 mostly working in JASP. Four main things left to fix:
- UI
- Ghoul 2 is slightly broken, need to take a hard look at the args on these funcs again
- Lightamp goggles (again)
- StringED strings (but these are getting removed later anyway?)
Merge branch 'master' of github.com:Razish/OpenJK
Fixed the model rendering for UI in JK2 mode
Merge branch 'master' of github.com:Razish/OpenJK
Fixed issues with Ghoul2 models not working.
Fixed lightamp goggles
Added StriP legacy support for JK2. (*.sp files)
Fixed NUMEROUS problems with the text rendering, particularly ones using strings
Fixed various errors relating to the snapshot (S_FindName crashes, dropped servercommands, etc.)
Fixed problems with soundsets not working on objects.
Fixed text rendering in UI, and fixed the datapad.
Ready to merge to Razish/OpenJK!
Merge branch 'master' of github.com:Razish/OpenJK
Updates to sv_ccmds.c.  Adds kickall, kickbots, kicknum (clientkick alias). kick all and kick allbots still work.
msg->oob is qboolean so why are we needing to do this casting.
Merge branch 'master' of https://github.com/Razish/OpenJK