reworked the event trigger / tea ceremony starting system so it's initiated from the trigger cube in the scene; so the freeze location is just wherever the trigger is
less enormous wand ray; fixed the rotation of the wand in Vicon, so now rotations are correct here; added offset to wand object to put it closer to the hand
reorganized models folder
organized _Models folder
new teaset models
remove .DS_Store
imported stock characters, added to scene
Merge branch 'feature/stockCharacters'

Conflicts:
	Assets/_Scenes/startDemo.unity
	Assets/_prefabs/MainPlayer.prefab