Added essential papers
ext: replace wget with python downloader
scripts: port ext script to python2
ext: download zips with curl
build: fix msvc build

add correct vs version

fix vs library paths

cmake: download gl headers with curl

cmake: fix curl download

Revert "includes: don't use glew. include glcorearb.h"

This reverts commit 7f70331840ffd2e6a737fdad89a2c5d2cb8bbd0e.

headers: use glfw opengl header in win32

build: fix msvcbuild

build: download gl3.h for win32
Fixed cmake-files to use assimp release lib
Merge branch 'master' of github.com:domme/KoRE
Updated gitignore
Began implementing VBO-loading of Mesh data
New branch "hax"
Super-cool new VBO-loading of mesh data with support for both interleaved and sequential attribute layout
operations: working on shader bindings
camera: added shader inputs
Modified BindAttribute operation and included stride- and offset calculation to the meshloader
Implemented a few gl-wrapper functions and changed execute() for the BindAttribute- and BindUniform-operations