On 06/04/2013 11:34 AM, ZappoMan wrote:
> In interface/src/Application.cpp:
>
>> @@ -1417,8 +1451,6 @@ void Application::initDisplay() {
>>
>>  void Application::init() {
>>      _voxels.init();
>> -    _voxels.setViewerAvatar(&_myAvatar);
>> -    _voxels.setCamera(&_myCamera);
>
> Hmm... interesting... I know camera was only used for view frustum
> support. So you got that one. We should get rid of setCamera() and
> setVieweAvatar() from VoxelSystem.h too... since you're right, they
> don't seem to be being used... and they're just confusing.

     I did remove them.

     --Andrzej