Found some pre-compiled binaries for Lua and Luabind.
Hopefully these will be easier to use than building it ourselves (still couldn't get that working :P ).
Found an even better collection of binaries that had the include files as well as the libraries.
Also includes the header-only version of Boost.
Merge branch 'master' of https://github.com/dfoley23/InfiniteJumpEngine into prototype-Kevin

Conflicts:
	InfiniteJumpEngine/Debug/InfiniteJumpEngine.exe
Got a VERY basic interpreter running alongside the game. Currently not tied into anything on the game engine side, but that will come later.
Starting on implementing Lua throughout the game engine.
Merge branch 'master' of https://github.com/dfoley23/InfiniteJumpEngine into prototype-Kevin
Did some commenting on the new ScoreComponent class.

Merge branch 'master' of https://github.com/dfoley23/InfiniteJumpEngine into prototype-Kevin

Conflicts:
	InfiniteJumpEngine/Debug/InfiniteJumpEngine.exe
	InfiniteJumpEngine/InfiniteJumpEngine/Game.h
	InfiniteJumpEngine/InfiniteJumpEngine/InfiniteJumpEngine.vcxproj.filters
Merged in the Lua interpreter and deleted some redundant libraries. Luabind is
the big space-eater, but if we compress it, we should be fine.
Merge branch 'master' of https://github.com/dfoley23/InfiniteJumpEngine