Actor.Create: Move physicalization to ActorBase.InternalSpawn. (Don't override what the user does in OnSpawn)
CActor::ProcessEvent: reset animated character state on editor reset game.
ActorBase.IsDead() -> IsDead property
CActor::ProcessEvent: Reset anim character state on entity init.
CActor: don't acquire Inventory extension
CActor: implement SetAuthority
CActor: Don't override GetRMIBase.
Implemented CActor::NetSerialize.
Documentation spree
Lowered warning level to 3.
Fix: Xml error
Fix: ViewParams._viewId unused warning.
Only treat warnings as errors when compiling on windows (seems to be a compiler bug?)
Made CryBrary reference for NETFramework plugin a project reference
Fix: CryBrary.Tests.Serialization.ScriptsTests.Serialize_Native_Scripts().
Removed unneeded logging
Removed Arduino namespace.
CryScript: Properly identify actor scripts.
Fix: script serialization test.
Fix: CryMono C++ project built to profile in Debug|Win32 mode.