I don't even know

Part of a long process of trying to get Eclipse and Android to recognize
a Github project. I ended up importing as existing Android code, deleted
the original repository, renamed TileTravelerScreen to TileTravler, and
here I am. Hopefully this doesn't get out of hand. Expect changes soon.
Massive Redo

Changed the setup a great deal to accommodate larger maps and a
multiview system based off a single map. A lot of it is pretty abstract
at the moment, so let me know if you need any explanation. The redo is
far from done, so the Screen and one test are bombing. Seriously, if
anybody can find out why that one Map test is bombing, that would make
me a happy panda.
Stage creation/display system redone

Now stages can be created through a constructor receiving a String...
that represents the stage. The Map array now stores enums that are
procedurally drawn by the Screen ACCORDING TO THE LOCAL ORIGIN. This
will allow us to draw sections of the Map according to what section is
currently relevant. The origin variable will increase and decrease by
SCREENDIM when the player leaves the screen. The screen will then redraw
according to the current origin value. Enjoy!