Small changes to shaders
Fixed SDL include path, switched to radius based lighting attenuation
GBuffer working, lighting next
Added pointlight deferred shaders and setup variables
Working on getting fullscreen quad to render
Still working on rendering full screen quad, damn it
Discovered that issue was not with rendering the quad, but with rendering it to the fbo
Got deferred rendering and light culling working
OpenAL initialization, and a very simple test
Started on file loading
Merged upstream
Added sound component class and factory functions to OpenALSystem
Added a cmake module for ogg vorbis and expanded it to work on windows
Ogg demux and CMake adjustments
Fixed crash on dxt load
Updated shaders
Merged changes
Added the Vorbis decoder logic, a simple resampler, and misc class changes
Added spotlight, working on flashlight
Flashlight almost working