[fixed] dots being able to have attributes below min set in the .lua
[fixed] dots always having 100% potency when looted from high level mobs

Change-Id: I3ddecbd2cccf0bd5174eb49626363c6333356c17
[fix] Pet deeds can now be crafted. they have no stats for now.
also fixed a typo in power experimentation for dna templates 

Change-Id: Ib20b6d0ebff37be03d556640c05b7f64117aa0da
[fixed] GMOCK include for google mock classes

Change-Id: I7ec869f6f9db6bdf472fb98a49547d04e6dc2bd3
Merge branch 'unstable' of ssh://TheAnswer@76.73.75.106:29418/Core3.git into unstable
[Added] compilation and linkage of Google Mock.
[Added] unit tests with mocks for RectangularAreaShape.

Change-Id: I5430a0f97cfa4d22e1f4aaf3f6e7af153875dd73
Merge "[fixed] dots being able to have attributes below min set in the .lua [fixed] dots always having 100% potency when looted from high level mobs" into unstable
Merge branch 'unstable' of ssh://TheAnswer@76.73.75.106:29418/Core3.git into unstable
[fixed] clean up of unit test for RectangularAreaShape.

Change-Id: I2fba20181554ba574d16e89019c8004340df715b
Merge "[fixed] clean up of unit test for RectangularAreaShape." into unstable
[Fixed] stats on Donkuwah knife dot

Change-Id: I1ac72e4ff42c1aba65e91a26e7f475c0ac07a4d6
[Fixed] cities losing all militia when expanding or contracting

Change-Id: Id427bbf3162e3085c83ded141a11a803379ab563
[Added] the ability to put a bleeding dot on a weapon

Change-Id: I7c4e730863e0fd93cd88138a693481f14c0f9eed
[fixed] turn off 'Create Manufacture Schematic' for Genetic templates.
This rule is deferred to the Labratory object, which defaults to true.
double check added
Change-Id: Ib7114524d9e4e6de871902f73a45cf670e295df9
Merge "[Added] the ability to put a bleeding dot on a weapon" into unstable
Merge "[fixed] turn off 'Create Manufacture Schematic' for Genetic templates. This rule is deferred to the Labratory object, which defaults to true. double check added Change-Id: Ib7114524d9e4e6de871902f73a45cf670e295df9" into unstable
[Fixed] wearable containers will now display their skill mods, if any,
and will add and remove them properly when equipped/unequipped

Change-Id: Ibb804629dc75a8a88cdded4125fc0d60b5ed3185
Merge branch 'unstable' of ssh://TheAnswer@76.73.75.106:29418/Core3.git into unstable
Merge "[fix] assemble check will verify unique objectids for components. reversed lock as it was backwards Change-Id: Idc3baa06c0b454b49925ca42998b80135046f965" into unstable
[fix] assemble check will verify unique objectids for components.
reversed lock as it was backwards
Change-Id: Idc3baa06c0b454b49925ca42998b80135046f965
[fixed] LootGroup lua initialize test

Change-Id: Iaccaa2d08c23efe33cdeccb2f80af65f0056b448