Fixed cloning a model that contains materials that are  bound to a mesh part.
Merge pull request #517 from blackberry-gaming/next-dgough

Next dgough
Merge pull request #199 from blackberry-gaming/next

Next
Control::Listener's on Joystick Control not being notified of RELEASE event when Joystick control is released.
Fixed by notifying listeners of RELEASE event in Joystick::touchEvent(Touch::TouchEvent, int, int, unsigned int) handler.
Merge pull request #518 from blackberry-gaming/next-kcunney

Control::Listener's on Joystick Control not being notified of RELEASE event when Joystick control is released.
Fixes #191
Checks strings passed to Font::measureText are not empty, and corrects height
calculations (which were off by one line-height).
Merge pull request #519 from blackberry-gaming/next-ablake

Next ablake
Merge pull request #200 from blackberry-gaming/next

Next
Fixed shader file names in visual studio template project file.
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
Merge pull request #520 from blackberry-gaming/next-dgough

Next dgough
Updated Platform to support for optionally passing a user defined nativeWindow to attach to. (on platforms that support this)
Updated Platform to support enterMessagePump and optionally not looping.
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor
Changed Game::setMouseCapture and Platform::setMouseCapture to setMouseCaptured.
Updated the Platform to required optional attachToWindow to attach to or process the game loop independently removing bool loop.
Merge branch 'next-setaylor' of https://github.com/blackberry-gaming/GamePlay into next-setaylor
Updated the radius on the gamepad joystick for character sample
Merge pull request #521 from blackberry-gaming/next-setaylor

Next setaylor
Fixed spelling mistake in PhysicsCollisionObject.h