Renamed all relevant files from .cpp to .c in preparation for major merging
Stripping the QVM layer for MP. Major commit, not complete

Conflicts:
	codemp/cgame/cg_consolecmds.c
	codemp/cgame/cg_draw.c
	codemp/cgame/cg_drawtools.c
	codemp/cgame/cg_ents.c
	codemp/cgame/cg_event.c
	codemp/cgame/cg_info.c
	codemp/cgame/cg_local.h
	codemp/cgame/cg_main.c
	codemp/cgame/cg_newDraw.c
	codemp/cgame/cg_players.c
	codemp/cgame/cg_playerstate.c
	codemp/cgame/cg_public.h
	codemp/cgame/cg_saga.c
	codemp/cgame/cg_scoreboard.c
	codemp/cgame/cg_servercmds.c
	codemp/cgame/cg_snapshot.c
	codemp/cgame/cg_strap.c
	codemp/cgame/cg_syscalls.c
	codemp/cgame/cg_view.c
	codemp/cgame/cg_weaponinit.c
	codemp/cgame/cg_weapons.c
	codemp/cgame/cgame.vcxproj
	codemp/client/FxSystem.h
	codemp/client/cl_cgame.cpp
	codemp/client/cl_console.cpp
	codemp/client/cl_keys.cpp
	codemp/client/cl_ui.cpp
	codemp/game/AnimalNPC.c
	codemp/game/FighterNPC.c
	codemp/game/NPC.c
	codemp/game/NPC_AI_Atst.c
	codemp/game/NPC_AI_Default.c
	codemp/game/NPC_AI_Droid.c
	codemp/game/NPC_AI_GalakMech.c
	codemp/game/NPC_AI_Grenadier.c
	codemp/game/NPC_AI_Howler.c
	codemp/game/NPC_AI_ImperialProbe.c
	codemp/game/NPC_AI_Interrogator.c
	codemp/game/NPC_AI_Jedi.c
	codemp/game/NPC_AI_Mark1.c
	codemp/game/NPC_AI_Mark2.c
	codemp/game/NPC_AI_MineMonster.c
	codemp/game/NPC_AI_Rancor.c
	codemp/game/NPC_AI_Remote.c
	codemp/game/NPC_AI_Seeker.c
	codemp/game/NPC_AI_Sentry.c
	codemp/game/NPC_AI_Sniper.c
	codemp/game/NPC_AI_Stormtrooper.c
	codemp/game/NPC_behavior.c
	codemp/game/NPC_combat.c
	codemp/game/NPC_goal.c
	codemp/game/NPC_move.c
	codemp/game/NPC_senses.c
	codemp/game/NPC_spawn.c
	codemp/game/NPC_utils.c
	codemp/game/SpeederNPC.c
	codemp/game/WalkerNPC.c
	codemp/game/ai_main.c
	codemp/game/ai_util.c
	codemp/game/ai_wpnav.c
	codemp/game/bg_g2_utils.c
	codemp/game/bg_misc.c
	codemp/game/bg_pmove.c
	codemp/game/bg_saber.c
	codemp/game/bg_saberLoad.c
	codemp/game/bg_saga.c
	codemp/game/bg_strap.h
	codemp/game/bg_vehicleLoad.c
	codemp/game/g_ICARUScb.c
	codemp/game/g_active.c
	codemp/game/g_bot.c
	codemp/game/g_client.c
	codemp/game/g_cmds.c
	codemp/game/g_combat.c
	codemp/game/g_items.c
	codemp/game/g_local.h
	codemp/game/g_main.c
	codemp/game/g_misc.c
	codemp/game/g_missile.c
	codemp/game/g_mover.c
	codemp/game/g_nav.c
	codemp/game/g_nav.h
	codemp/game/g_navnew.c
	codemp/game/g_public.h
	codemp/game/g_saga.c
	codemp/game/g_session.c
	codemp/game/g_spawn.c
	codemp/game/g_strap.c
	codemp/game/g_svcmds.c
	codemp/game/g_syscalls.c
	codemp/game/g_target.c
	codemp/game/g_team.c
	codemp/game/g_trigger.c
	codemp/game/g_turret_G2.c
	codemp/game/g_utils.c
	codemp/game/g_vehicles.c
	codemp/game/g_weapon.c
	codemp/game/w_force.c
	codemp/game/w_saber.c
	codemp/icarus/GameInterface.cpp
	codemp/openjk.vcxproj
	codemp/openjkded.vcxproj
	codemp/qcommon/common.cpp
	codemp/qcommon/q_shared.h
	codemp/qcommon/vm_x86.cpp
	codemp/server/sv_client.cpp
	codemp/server/sv_game.cpp
	codemp/ui/ui.vcxproj
	codemp/ui/ui_atoms.c
	codemp/ui/ui_force.c
	codemp/ui/ui_local.h
	codemp/ui/ui_main.c
	codemp/ui/ui_public.h
	codemp/ui/ui_shared.c
	codemp/ui/ui_shared.h
	codemp/ui/ui_syscalls.c
	codemp/win32/win_main.cpp
Properly mark modules that failed to load as not loaded. Removed unused functions
Hopefully fixed compilation on Linux due to #define SnapVector

Conflicts:
	codemp/qcommon/q_shared.h
Fix loading gamecode on Raven's engine

Conflicts:
	codemp/cgame/cg_local.h
	codemp/cgame/cg_main.c
	codemp/cgame/cg_syscalls.c
	codemp/game/g_local.h
	codemp/game/g_syscalls.c
	codemp/ui/ui_local.h
	codemp/ui/ui_main.c
	codemp/ui/ui_syscalls.c
Fix some warnings, adjust how Com_Print/Com_Error is called

Conflicts:
	codemp/game/g_active.c
Refactored module import/export tables to reduce amount of data pointlessly copied

Conflicts:
	codemp/cgame/cg_consolecmds.c
	codemp/cgame/cg_draw.c
	codemp/cgame/cg_drawtools.c
	codemp/cgame/cg_ents.c
	codemp/cgame/cg_event.c
	codemp/cgame/cg_info.c
	codemp/cgame/cg_local.h
	codemp/cgame/cg_main.c
	codemp/cgame/cg_newDraw.c
	codemp/cgame/cg_players.c
	codemp/cgame/cg_playerstate.c
	codemp/cgame/cg_saga.c
	codemp/cgame/cg_scoreboard.c
	codemp/cgame/cg_servercmds.c
	codemp/cgame/cg_snapshot.c
	codemp/cgame/cg_strap.c
	codemp/cgame/cg_view.c
	codemp/cgame/cg_weaponinit.c
	codemp/cgame/cg_weapons.c
	codemp/cgame/cgame.vcxproj
	codemp/game/AnimalNPC.c
	codemp/game/FighterNPC.c
	codemp/game/NPC.c
	codemp/game/NPC_AI_Atst.c
	codemp/game/NPC_AI_Default.c
	codemp/game/NPC_AI_Droid.c
	codemp/game/NPC_AI_GalakMech.c
	codemp/game/NPC_AI_Grenadier.c
	codemp/game/NPC_AI_Howler.c
	codemp/game/NPC_AI_ImperialProbe.c
	codemp/game/NPC_AI_Interrogator.c
	codemp/game/NPC_AI_Jedi.c
	codemp/game/NPC_AI_Mark1.c
	codemp/game/NPC_AI_Mark2.c
	codemp/game/NPC_AI_MineMonster.c
	codemp/game/NPC_AI_Rancor.c
	codemp/game/NPC_AI_Remote.c
	codemp/game/NPC_AI_Seeker.c
	codemp/game/NPC_AI_Sentry.c
	codemp/game/NPC_AI_Sniper.c
	codemp/game/NPC_AI_Stormtrooper.c
	codemp/game/NPC_behavior.c
	codemp/game/NPC_combat.c
	codemp/game/NPC_goal.c
	codemp/game/NPC_move.c
	codemp/game/NPC_senses.c
	codemp/game/NPC_utils.c
	codemp/game/SpeederNPC.c
	codemp/game/ai_main.c
	codemp/game/ai_util.c
	codemp/game/ai_wpnav.c
	codemp/game/bg_misc.c
	codemp/game/bg_pmove.c
	codemp/game/bg_saberLoad.c
	codemp/game/bg_saga.c
	codemp/game/bg_strap.h
	codemp/game/bg_vehicleLoad.c
	codemp/game/g_ICARUScb.c
	codemp/game/g_active.c
	codemp/game/g_bot.c
	codemp/game/g_client.c
	codemp/game/g_cmds.c
	codemp/game/g_combat.c
	codemp/game/g_items.c
	codemp/game/g_local.h
	codemp/game/g_main.c
	codemp/game/g_misc.c
	codemp/game/g_missile.c
	codemp/game/g_mover.c
	codemp/game/g_navnew.c
	codemp/game/g_saga.c
	codemp/game/g_session.c
	codemp/game/g_spawn.c
	codemp/game/g_strap.c
	codemp/game/g_svcmds.c
	codemp/game/g_target.c
	codemp/game/g_team.c
	codemp/game/g_trigger.c
	codemp/game/g_turret_G2.c
	codemp/game/g_utils.c
	codemp/game/g_vehicles.c
	codemp/game/g_weapon.c
	codemp/game/w_force.c
	codemp/game/w_saber.c
	codemp/qcommon/q_shared.h
	codemp/ui/ui_atoms.c
	codemp/ui/ui_force.c
	codemp/ui/ui_local.h
	codemp/ui/ui_main.c
	codemp/ui/ui_shared.h
Fixed crash on gametype change, fixed bots not working due to game module being treated as unloaded
Remove references of [bg|cg|g]_strap.[h|c]

Conflicts:
	codemp/cgame/cgame.vcxproj.filters
	codemp/ui/ui.vcxproj
Remove unused file from Windows CMake
Fix CMake project and other little things

Conflicts:
	codemp/game/FighterNPC.c
	codemp/game/bg_saberLoad.c
	codemp/game/bg_saga.c
	codemp/game/bg_vehicleLoad.c
	codemp/ui/ui_shared.c
Fix compilation on Linux (almost! missing some Sys_ stuff)
Fix Linux compilation, some x64 compat fixes too
Fixed error in cgame filter file
Renamed all files back to .cpp as they should be.
temp VM strippage, does not compile
Merge branch 'master' of https://github.com/JKGDevs/JediKnightGalaxies

Conflicts:
	codemp/cgame/cg_consolecmds.cpp
	codemp/cgame/cg_draw.cpp
	codemp/cgame/cg_ents.cpp
	codemp/cgame/cg_scoreboard.cpp
	codemp/cgame/cg_weapons.cpp
	codemp/client/cl_cgame.cpp
	codemp/client/cl_scrn.cpp
	codemp/client/cl_ui.cpp
	codemp/game/g_bot.cpp
	codemp/game/g_log.cpp
	codemp/qcommon/q_shared.h
	codemp/qcommon/vm_interpreted.cpp
	codemp/ui/ui_gameinfo.cpp
	codemp/ui/ui_main.cpp
	codemp/ui/ui_shared.cpp