doing some cleanup work on metafiles
doing some cleanup work on metafiles
fixing a minor issue with debug console not closing correctly
fixing a minor issue with debug console not closing correctly
adding damage mesh shaders
modifying airship import pipeline to use new modelAttributes class
adding a few more ModelAttributes fields
cleaning up some unreliable intersection check code in projectilephysics
partial working implementation of integrity mesh
modifying airship packing pipeline to generate ship when importing rather than reading vertexes from file
adding #define trigger for game mode
making several fields public readonly and adding an ApplyTransform function for applying lambda transforms to the vertexes
cleaning up hullintegritymesh for compat with new airship importing
i always write good commit messages but i have to take a day off every once in awhile
purging black magic code
implementing triangle filtering for each pseudo decal
implementing vertex containment sort
resorting/cleaning methods
resorting/cleaning methods
implementing first third of decal generator