Added support for bump in gamerules
tweaking movement
Tweaking collisions to get a platformer-style feel
More collision work
switch to top down
Fixing velocity and movement
Adding player move speeds to gamerules.conf
draw with collision tile
toggling off display of actual collision tile entities.
Tweak enemy behavior to follow player. Now moved collision code to baseentity.
Implement basic enemy movement
basic flashing is working... need to tweak the way this works
satisfied with the legacy flashing code
Making a lot of progress for the April #1GAM
Touching up win, fail, help screens
Updated package to build blockfury.