Having waaaay too much fun tweaking water. It's looking a lot subtler now,
but holds up in most scenarios (apart from up close).
- Orbit rotation is starting to work.
- Couldn't help some minor water tweaks
- Tweaked water and clouds... as usual :P
- Moved camera reset to generic controls area
- Added ways for other control schemes to call a camera reset, like when a
  ship stops turning.
- Got most camera rotation and resets passable
- Working on rotated zoom
- Using parameterized resets
- Going to try implementing better rotation methods... so that I can work
  on a good zoom method