Added an effect to use blending. Added trees
Added simple diffuse shading to the foliage
Small changes to the ambient light of the trees and changed alpha function again
Implemented normal maps to the tree shader
Temporary disabled saving of generated terrain
Merge branch 'foliage'

Conflicts:
	datx02-rally/datx02-rally/Game1.cs
	datx02-rally/datx02-rally/datx02-rally.csproj.Debug.cachefile
	datx02-rally/datx02-rallyContent/datx02-rallyContent.contentproj
Fixed alpha blending
Fixed environment map and diffuse material color not set on the car
Models of mushrooms and a green particle system
Implemented our own terrain model and fixed the camera
Deleted PlaneModel.cs
Started to fix terrain modeling
Fixed the indice creator, fixed draw method to draw the entire area, removed mushroom since it's texture (?) is located in an unshared Dropbox folder
Added effect - boring work, so you can have the fun tomorrow! =)
Calculated normals, added #27. Also changed the heightmap generation a bit
Forgot merge, started putting the track on the map, increased fidelity of map, needed  to split in four to make it work, tiled in the wrong order, fix