The database pads strSkill, which is why save is breaking (ref #12). I've added the extra byte to the strSkill array temporarily, but skill storage should be cleaned up in future. As for items, all that's needed is tweaking the database -- which I've done, here http://www.snoxd.net/index.php/topic/5228-current-database-changes-for-current-repo/ We should now support the new slots.
Replaced references to m_pUserData->m_bFame with getFame()
Merge git://github.com/twostars/snoxd-koserver
Implemented server/GM command system.
Chat commands now look a little less formidable.
Added the KNIGHTS columns sMarkVersion, sMarkLen & sCape.
Fixed the clan data portion of the WIZ_MYINFO packet, and synced it with the data sent with user info.
Added the +zonechange command (how did I not add this earlier? It's so annoying without it!)
Added the m_bPartyLeader var (temporary, until we have a better party system) -- updated the user info packet to use it.
Threads have default priority in debug builds now, so as to make things infinitely easier to work with (the servers absolutely kill your CPU otherwise!).
Cleaned up Aujard's clan system packets to be conformant with the rest of the shared memory packets (fixes #13).
Merge git://github.com/twostars/snoxd-koserver
Few user variables
Fixed an issue with ODBC on some setups that didn't accept binary data the same as char data.
This should fix the fetching of binary data via ODBC.
Few additions to the merchant system.
Merge git://github.com/twostars/snoxd-koserver