Updated unit tests.
Started using MockGame and MockProjectile instead of the "real" implementations.
Fixed creation of Projectile in pool to find the right constructor
Added functionality to fire when using touch-screen
Merge branch 'firingFeature' of https://github.com/Jokab/Bullet-Inferno into firingFeature
Added timer interfaces
Merge branch 'firingFeature' of https://github.com/Jokab/Bullet-Inferno into firingFeature
Fixed bug with creation of particle in pool
Fixed firing position
Added viewclass for projectiles
Added image for a testprojectile
Added missing dispose method in Renderable.java
Changed to OpenGLES2.0 for the project
Added implementation of Timer
Added missing getPosition to the SimpleMockProjectile class.
Added @Override annotations to the ShipView class.
Added timer functionality to Game
Added a timer to weapon
Merge branch 'firingFeature' of https://github.com/Jokab/Bullet-Inferno into firingFeature
Resolved merge conflicts
Hooked up projectileView to game dynamicly paint projectiles
Merge branch 'firingFeature' into development
Merge branch 'physics' into development
Adds basic physics simulation subsystem.
Removed legacy PhysicsSimulation, with impl.
Added physics shape factory that creates physics shapes, for now just rectangles...