Simplified inHit()
Simple vector operations
Added texture adjusted scaling
Dont draw if 0 scale
Added adjOff()
Fixed debug msgs
Added unadjOff() & more vector ops
Entity :: Added scaling
Entity :: Added hitPos()
It is now an error to leave something unnamed
Will not implement angular stuff for a scene
Scene :: Updated hitPos()
Scene :: Fixed debug msgs
Scene :: Added scaling
Deleted samples [moving to test branch]