simple jFrame up. also removed the try/catch from Game's constructor and split up the loadConfig method into loadPlayers and loadPlays
a wild control panel appears
basic player panels
sliders and borders added to player controls
working sliders updates player skill level
change in Player's constructor changes some tests, the slider only works with ints so the variability and skill calculations no longer work as planned.
added court image
cleaning up the gui components, trying to make the process more stream lined. Attempt to get the step/run play buttons working, getting a null during the switch from offense to defense.
Changed if/else statements to a switch statement for improved clarity.
Button changes.
Resized Event Log for aesthetics
you can now load a play have click run or step play, the results are printed to the eventlog in the gui. if you get to the end of the play it breaks though, just need to workout what to do.
fixed issues where clicking runPlay after clicking setPlay game nullpointer, also fixed issue that didnt allow the play to roll over if at the end of a play when you click runPlay or setPlay.
more tests are need to make sure good events get loaded into Game, here are the bad plays, with modified good plays so the GUI works okay.
some random changes
fixed some play file tests
changed playtests setup to beforeclass, runs failing test only once now instead of 13 times.
added a real play, made output to event log a little cleaner (still needs work i think)
commented out the picture, drew a court form draw elements.
added a method to calculate where to draw the players based on 'coordinates'