Initial commit
Merging from a tidy mess of local reps, more to come.
Apparently the branch/tag/trunk structure is sort-of enforced by sourceforge. Moving.
Win32 build files and notes, Licensing stuff, build-system.
Missed resource file when copying from laptop.
Minor Win32 fixes, build works, missing resources/ themes to run real tests.
Imported basic themes/tests and resource structure.
Added some helper scripts to build / modify database.
Minor Win32 build-fixes, make package should embedd ruby, deps and scripts into the arcan_romman.exe now.
Also added the 'quickstart' doc.
Added cheatsheet sources, fixed minor OSX build typos.
build/installer compatibility fixes for Win32, upgraded lua to 5.2, removing a linking problem on some configurations.
changed the CmakeLists.txt to properly remove all created icons in NSIS/Win32 target.
Lua5.2 caused some minor core changes (deprecated functions and now math- package doesn't seem to be imported).
removed non-working lua sandboxing, need to rething that one a bit.
added a minor lua5.1 define/hack for linux/osx still using 5.1
Typo fix, removed arcandb.sqlite (fix the CMakeLists.txt to generate an empty one upon packaging instead).
Changed the quickstart doc slightly for Linux/OSX,
added the raw odt file for the quickstart pdf.
squashed a clang warning or two.
patched in more precise debian cpack dependencies.
added a nokogiri versioning hack.
Added accessors for changing default texture clamping and scaling, away from project for a few days due to work.
added clipping, working on fixing link_*, 
moving stuff from a few computers, this will break a few features.
Added parent masking via STENCIL BUFFER, linking / resolve tested.
Issue remaining with longer hierarchies of linked vobjs with clip to parent 
enabled. 

To reproduce;
create 3 vobjs.
 a, b, c.
 link b -> a
 link c -> b.

 clipon for b / c.
 b will clip to a, but c won't clip to a, but it looks like the stencil is correct.
Fixed the sample- themes so they correspond to the recent changes in masking and linking.
Added some minor cosmetic fixes to space.
Minor fixes, _DEBUG build mode now randomizes the base vobj_id for all lua_ mappings in order to easier detect bad ID number use.
Tweaked stencil- buffer render hierarchy for masking, reworked a lot of the scaling etc. resolvers.
Halvway finished with a console- support script.