Cannot update three.js, setRotationFromEuler to makeRotationFromEuler change causes rendering to fail it a lot.
Greedy mesher should be fast enough now.
Oops, forgot to take game out of testing mode.
Forgot about some debug code, should be only about 25% slower than simple mesher now, and most of the time is in the noise function.
Ready for first pull request, still some stuff that needs to change probably... like the settings, three js stuff, etc.