BoardConfig: Testing ICS blobs handling

Has stated by CyanogenMod commit, the handling of EGL blobs is somewhat strange in 4.2
DisplayDevice: Backwards compatibility with old EGL

From 4.1 to 4.2, the display subsystem was reworked to
use SurfaceTextureClient/BufferQueue instead of
FramebufferNativeWindow for the framebuffer itself.
Unfortunately, some legacy EGL libraries make assumptions
that any framebuffer device will be FramebufferNativeWindow.
These EGL libraries will fail when used in 4.2 as if the
framebuffer is not FramebufferNativeWindow, they will
try to dequeue more than one buffer at a time, which
will cause a hang of the graphics subsystem
More info at:
http://review.cyanogenmod.org/#/c/28005/