E1S5.1: made defeating enemy leaders a bonus objective, and set things up for a reward in E1S8.1 if you do
Music updates
New baseframe for Elvish Spellbinder/Niryone by shadowm
E1S3: fixed a typo
E1S5.1: forgot to actually list the bonus objective in objectives
E1S7: locked for release, will not be included
Experimental usage of hang out MAI in E1S3 and 7. Only works on 1.11.5+dev
E1S5.1: Prevent leader scrolling on sides 2 and 3 before main incursion
Made hang out MAI usage work
Specifically keep amla stuff in experimental
Revert "Disabled experimental amlas"

This reverts commit ef967c6d74cef4591f642098eea6fc70ae03df4c.

Conflicts:
	units/elves/Apprentice.cfg
Merge branch 'experimental' of github.com:Vultraz/NX-RPG into experimental