Added drawCircle()-function to FlxSprite
Improvement of drawCircle()
Update version number
update tilemap buffers, when you resize a game the tilemaps do not draw on the updated size, this is due to the wonderful tricks in the buffers only drawing the initial size.
Use dynamic type for collision methods so the callback can avoid casting of custom FlxObjects #310
Merge pull request #309 from impaler/dev

Tilemaps buffer reset method, Dynamic in callback methods #310.
Merge pull request #305 from Gama11/dev

Added drawCircle()-function to FlxSprite