Simple webgl skeleton with coffeescript
Added .gitignore
Added simple cube region starfield renderer
Added pseudorandom number generator for persistant procedural world generation
Added GPU based starfield random seed, and added variable star count rendering
Added star block transformations
Working infinite starfield
Misc updates; demo now slowly drifts through space with a nice starfield
Misc
Added bounding box checks
Added basic UI with speed control buttons (currently nonfunctional)
Removed redundant gl utils file
Finally fixed canvas size issue
Updated readme
Functional speed buttons
Fixed window resize issues
Added keyboard speed controls
Fixed frustum culling with really large coordinates by changing from frustum plane based culling to a method based on viewproj matrix multiplication. Also added nice UI slider for continuous exponential speed adjustment.
Removed old frustum culling code. Updated message box color scheme.
"Infinite" stars with 128 bit coordinates