snprintf temporary hack
Build: Fix MSVC GLFW build target name
Build: GDK engine target has new name (MSVC conflicts)
Data classes no longer DLL exports.
Build: Fix GLEW link problem on MSVC builds
Matrix: Add SetLookAt method, removed CreateLookAt
Vector4: Add operator- method
Vector4: Change Normalize implementation.
Vector4: Use sqrtf for Length() calls
ShaderProgram: Add View transform, tweak test.
Matrix: Formatting changes, commentation
Build: Fix MSVC static builds
Build: Use BAKGE_STATIC definition for static builds
Pawn: Bind now calls Node::Bind instead of Unbind
bgeWorldTransform: Now accepts no argument.
Attribute bge_VertexArray is now part of the library shader.
Merge branch 'develop' of http://github.com/palistov/bakge