Tweaks and conclusions to the concept that hit boxes matter.
Scales my game art propotionally so it looks right on a mobile screen.
Includes CSS icons for demoing stuff.
Working out a demo for vertical scrolling with JavaScript.
Timestamp tweaks 'cause that's how I roll.
Overlays the "play/stop" button on top of the demo.
Sets up scrolling for the demo, though it's not on a timer loop yet.
Provides a timed animation loop for my demo.
Notes on timers and how to polyfill requestAnimationFrame.