First commit. Compiles, needs debugging.
OpenGLES 2.0 working commit. Has to be cleaned up.
Switch from OpenGLES 1.0 to OpenGLES 2.0. Shaders files are automatically copied to assets when building.
Removed bad shader file, non Ejecta-related.
Merge branch 'develop' into feature/gles20
Merge pull request #2 from jrouault/develop

Ported from OpenGLES 1.0 to OpenGLES 2.0. Shaders files are automatically copied to assets when building.