Merge pull request #1079 from liortal53/develop3d

Fix PSMobile compilation.
Removed the override for WillMoveToWindow. This was destroyign the framebuffer, which was unnecessary.
Removed PreserveFrameBuffer hack.
Temporarily unifying the iOS MonoGame.Framework assembly name until a decision's made.
Using a view's ContentScaleFactor rather than Window.Screen.Scale since there can be a race condition of a null window.
Preventing KeyboardInputViewControllers from returning an orientation that the application does not support. (Which will throw an exception).
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/Nezz/MonoGame into develop3d
Merge branch 'iOSMultipleViewHandling' of https://github.com/SickheadGames/MonoGame into develop3d
Merge branch 'iOSOrientationFix' of https://github.com/SickheadGames/MonoGame into develop3d
Fixed unscaled scissor rectangle being applied after rotation
Fixed unscaled scissor rectangle being applied after rotation on iOS
Fixed unscaled scissor rectangle being applied after rotation on iOS
Fixed unscaled scissor rectangle being applied after rotation on iOS
Fixed WP8 project:
Readded SharpDX.WP8 reference
Fixed incorrect refences of GamePage
Interim work on audio import and processing.
Non-4x4 matrices now set correctly as shader constants
3x4, 4x3 and 3x3 matrices are not set correctly in EffectParameter.
The number of vectors used by an EffectParameter is now used to advance the offset.
Matrix transpose is now done in the assignment of the unrolled loop.
Full screen, without text
Temporarily unifying the names of MonoGame's output assembly until a decision's made from them.