added partial dump of internal rom from IGS game 'The Gladiator' - it's missing the first 0x188 bytes which are execute-only, unfortunately the code jumps to them in multiple places and it appears to be important so it still doesn't work (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@26112 749742ba-7341-0410-aadc-df50b521781e
trying to fake it a bit (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@26115 749742ba-7341-0410-aadc-df50b521781e
Fixed debug build; someonee please review these changes. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@26116 749742ba-7341-0410-aadc-df50b521781e
more fake code.. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@26118 749742ba-7341-0410-aadc-df50b521781e
small update

git-svn-id: svn://dspnet.fr/mame/trunk@26119 749742ba-7341-0410-aadc-df50b521781e
(MESS) abc800: Emulated the ABC 850 (10MB), ABC 852 (20MB), and ABC 856 (60MB) hard disk drives. [Curt Coder]

git-svn-id: svn://dspnet.fr/mame/trunk@26121 749742ba-7341-0410-aadc-df50b521781e
idle skip for theglad .. still don't understand current behavior tho, code is very similar in places to killbldp.. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@26122 749742ba-7341-0410-aadc-df50b521781e
improve notes (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@26124 749742ba-7341-0410-aadc-df50b521781e
(MESS) abc800: Fixed hard disk geometry. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@26126 749742ba-7341-0410-aadc-df50b521781e
comment out a line (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@26128 749742ba-7341-0410-aadc-df50b521781e