Buildserver
more building
TESTING
Fixed crashbug, now to fix rendering
Fixed rendering, simplified netcode
build
Overhauled Loot

Changed our loot generation. Instead of relying on Minecraft's built-in
loot categories, we now have our own static loot category. There are two
types of chests now. Regular chests contain randomly-picked coal, iron,
gold, diamonds, emeralds, quartz, enchanted books, and golden apples
(very rare). We also have a function for filling out "grave chests",
which occur in 1 out of every 7 chests. Those contain rotten flesh,
bones, and some armor pieces and equipment that are assigned random
damage values and occasionally also get level 1 enchantments. Small
changes were made to various files to incorporate this update.
Minor Change

Removed a pointless SupressWarning annotation
build
Merge remote-tracking branch 'upstream/1.6.2-code' into 1.6-fixes
Merge pull request #114 from SenseiKiwi/1.6-fixes

Overhauled Loot
More Dungeons

More dungeons for the Ruins pack. You'll never see it coming.
Merge remote-tracking branch 'upstream/1.6.2-code' into 1.6-fixes
Merge pull request #115 from SenseiKiwi/1.6-fixes

More Dungeons
Revert "build"

This reverts commit e7dcc20fadcf98da4f04a9302052fa9ffe23f689.
build
Minor Changes

No changes to functionality
Merge remote-tracking branch 'upstream/1.6.2-code' into 1.6-fixes
Fixed Saving Log Spam

Removed the code from PocketManager that would output messages about
saving dim data every so often since it was causing log spam.