Changed a lot of cubes to use sharedMaterial and first iteration of the sticky press on the level creation
Removed some unneeded scripts and updated scene objects to reflect changes
Fixed some bugs in the sticky right click on level creation
Supressed some harmless null reference exceptions
Optimised level runtime by combining meshes and materials. Fixed a bug in door initialization
A combined mesh now uses the correct layer from the mesh it was combined with
Added loading scene (not implemented)
Fixed up a load of script warnings (mostly harmless, but annoying). Also some WIP on the cutscene editor
Changed null cube physics material to ice to try and improve friction reactions