Update BaseArmor.cs

#region Mondain's Legacy
            if (craftItem != null && !craftItem.ForceNonExceptional)
            {
                //if (Core.AOS && tool is BaseRunicTool)
                    //((BaseRunicTool)tool).ApplyAttributesTo(this);

                if (Core.ML)
                {
                    CraftResourceInfo resInfo = CraftResources.GetInfo(this.m_Resource);

                    if (resInfo == null)
                        return quality;

                    CraftAttributeInfo attrInfo = resInfo.AttributeInfo;

                    if (attrInfo == null)
                        return quality;

                    if (this.m_Resource != CraftResource.Heartwood)
                    {
                        this.m_AosAttributes.WeaponDamage += attrInfo.ArmorDamage;
                        this.m_AosAttributes.AttackChance += attrInfo.ArmorHitChance;
                        this.m_AosAttributes.RegenHits += attrInfo.ArmorRegenHits;
                        this.m_AosArmorAttributes.MageArmor += attrInfo.ArmorMage;
                    }
                    else
                    {
                        switch (Utility.Random(5))
                        {
                            case 0:
                                this.m_AosAttributes.WeaponDamage += attrInfo.ArmorDamage;
                                break;
                            case 1:
                                this.m_AosAttributes.AttackChance += attrInfo.ArmorHitChance;
                                break;
                            case 2:
                                this.m_AosArmorAttributes.MageArmor += attrInfo.ArmorMage;
                                break;
                            case 3:
                                this.m_AosAttributes.Luck += attrInfo.ArmorLuck;
                                break;
                            case 4:
                                this.m_AosArmorAttributes.LowerStatReq += attrInfo.ArmorLowerRequirements;
                                break;
                        }
                    }
                }
            }
            #endregion

            if (Core.AOS && tool is BaseRunicTool)
                ((BaseRunicTool)tool).ApplyAttributesTo(this);

Commented out 

if (Core.AOS && tool is BaseRunicTool)
                ((BaseRunicTool)tool).ApplyAttributesTo(this);

was adding 2x the mods to armor