starting at lvl 2
start level 3
starting level 4
refactor names
passes lvl 4, extract repetitive imperatives into
configuration
player will now clear house
Will now forgo resting on boards without enemies.
start of lvl 5
refactor names
the bearings will now each avoid the stairs
in hindsight that POI end point was unnecessary,
the non_stairway bearing method should have filtered
clears level 5
refactor a bit. sick of passing warrior everywhere
split files
start level 6
improve names
passes level 6
start level 7
this passes level 7 stupidly.
start level 8