Added the EPOS::ARROW const entry
Required Stats, Restricted Items, and Unreleased
Items properly Unequip on condition failure
Bonuses or Bonus Bugs do not appear
Item stays unequipped
Added unequipcb script
Added Timer to RequireStat, RestrictedItem and UnreleasedItem
Multiple Ammo Types
Added Item SlingShot
Added Item SlingBullet
Added Const AMMO_NONE, AMMO_BOW, AMMO_SLING
Added Function CheckAmmo
Added Trigger OnQuequipAmmo to Unequipcb
Added Var @AmmoType to Ammo
Added Var @LauncherType to Launchers
Added File launcher_ammo.txt to scripts
Needs TMWA-server commit equip-arrow to work (equip_arrow)
Sling Shot added to starting area
Sling Shot added to NE Tulimshar Market
run 'make maps' for client-data changes.

update submodule pointer.
Fix Eomie:

giving correct location of Ice Goblins since they have been removed from Tonori.
Adding new Newsformat {title}, adding title to all news.

ran 'make news'
update submodule pointer.
Merge pull request #45 from wushin/equip-arrow-fix

Unequip & Multiple Ammo Types and Launcher Fix
Fix style and logic of UnequipCB
Fix indenting of item_db

At some point, 'make indent' needs to be run, but that will cause merge
conflicts so I'm not doing it yet.
Add missing newlines at end of file
Monsters in graveyard now reset when there are no players present

This helps prevent nerfing and other player-abuses of the map.

It's also pretty creepy to walk into an empty graveyard and have
a bunch of mobs slowly sneak up on you...
Fix so Golbenez takes whole map into account
All submitted to me so far
Everything but final battle
Move more stuff to config
less confusing file layout
fixed loops and moved spilt functions and changed vars
cut the functions up more, fixed some misnameed variables
Quest now resets it self, as long as we change 2 variable values each year.