Stripped out stupid shit

Commented packets we dont know about yet.
More minor fixes
Added packet changes for 1.2 protocol up to 7(world info)
Added better noclip detection, including support for half and slanted blocks, and an ignore for honey.
Implemented Packet Teleport mechanism.
Merge branch '1.2_terraria' of github.com:Olink/TShock_1.2 into 1.2_terraria
beginning tile types in NetTile.cs
fix typo in GetDataHandlers.cs
Merge remote branch 'origin' into 1.2_terraria
Changed collision detection margins; added slush to it too.
Update packet logic up to 17 (not including 17 ->tile edit...something needs to be done with the last two bytes)
uncomment StrikeNPC and SetTime packets
Nothing to see here...
Fixed long if statement
Changed how EditTile was handled so that we have enums and pass those instead of confusing bytes.

Comments should be updated to reflect new stuff.
More whoops moments k0rd didnt find for me.

Updated the Server bin.
allow explosives to break tiles
needed for new explosive property
Added a check to see if player has recently lit a fuse

This will prevent cheat detection from wrongly triggering if the player uses a fused explosive and quickly switches to another weapon before the explosive detonates.

I also commented out a block where we force explosives server-side, this would usually cause dynamite to explode in the wrong position when it bounced around too much.
Teleport code has been cleaned up.

Added tp prevention based on permission tp.  Updated to latest server exe.
Added SSI Updates.