Merge pull request #399 from Karang/master

Start adding vines obj
WGEN fixes

Fix floating ponds
Stronghold distance
Get rid of bitsize for mineshafts and stronghold (for the future config)
Remove spammy log
Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Its fun fun physics time!

- Added Skeleton resources, its now spawnable.
- Fixed spawning mobs in client mode, people made assumptions that a
  zombie would draw a HUD.....
- Added physics to Enderman, Skeleton, and Creeper.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Reorganized vanilla shaders and materials
Fixed vines obscuring the face they are sitting on top of
Fix line endings. BECAUSE I CAN.

Signed-off-by: md_5 <md_5@bigpond.com>
Merge pull request #401 from md-5/master

  Fix line endings. BECAUSE I CAN.
Axed the UPnP from Vanilla. It will get fully moved into Spout.
Moved messages config nodes into a messages: header.
Renamed enable-ending-credits to end-credits

Signed-off-by: William Lebel <lebelwilliam@gmail.com>
Merge pull request #402 from greatman/master

Axe UPnP from Vanilla. Will be moved to Spout.
Removed Bonjour from Vanilla.

Signed-off-by: William Lebel <lebelwilliam@gmail.com>
Abstracted the biome selector

Yay for replacing 16 classes by 4!
Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Merge pull request #403 from greatman/master

Removed Bonjour from Vanilla
Updated Quandray to 5.1.
Signed-off-by: Steven Downer <grinch@outlook.com>
Merge pull request #404 from NinjaGrinch/master

Updated Quandary to 5.1
1.4.6 additions:
items: EnchantedBook, Fireworks.
entity: FireworksRocket
protocol: FireworksRocketEntityProtocol

changes from current:
VanillaMaterials, ObjectType

Signed-off-by: Sleaker <sleaker@gmail.com>
Merge pull request #405 from Sleaker/master

1.4.6 additions
Tweaked the alpha shader to discard fragments when alpha is 0 or less
ಠ_ಠ
Added TallGrass obj. Big thanks to @Meiun !
Signed-off-by: Chris Sanders <zidane@outlook.com>
Actually add the obj/material.
Signed-off-by: Chris Sanders <zidane@outlook.com>
tallgras half works (literally)