update deprecated code
the batch load size should always be 1... why 64?
update deprecated code
reconsider where we should call clear Z Buffer
The preload name was wrong
make Android also report Lua errors
adjusted particle system to be more cross-platform
Add sound compiling defines
Simply disable additional shaders for Android for now. Not fixed yet
Preparing to overhaul animation loading and texture packing. Disable Animation for now
Added Android/iPhone defines to Input
consider Android path problem in Conf.cpp
consider Android in the main loop. Don't usleep 1000us, sleep as less as possible. remove Z Buffer control. (it should be totally controlled by view::Scene)
remove test code. how come this get committed
update particle hack to reflect newer irrlicht changes.
Add a way to log Android stuff
the sys/stat thing was wrong on desktop compiling env. I dont know why is that. there is a forward declaration and it still passed. it failed when compiling for Android
Add sound enable flag for compiling
consider Android
consider Android