Made windows window borders c_white like their linux equivalents.
Close overmap with 'm' key.
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Spawns abandoned/ruined vehicles on roads
Fixes for debug messages and vehicle alignment
Windows Animations

2 changes fix to catacurse from lazy cat.
Added in chance to dodge normal attacks, fixed player dodge rolls
Added dodge xp, removed broken dodge system.
Made physical specials use melee skill (bite/tentacles)
Fixed if/else's and dodge_roll.
Added XP gain for dodging special attacks.
This will never trigger.
melee_skill (DEX) should be used for grab chance.
Fixed else if.
Hide cursor after map buffer loads
Replace calls to is_indoor() with negated call to is_outside() to unify the logic.
stop pgup/pgdn from selecting stuff in multidrop
Move artifact global data to artifact.cpp.
Add super clairvoyance artifact power for debugging.
Add debug function to spawn an artifact that gives long range clairvoyance.