simplified the menu header a little bit
added ability to change some of the game settings from the menu
slight cleanup, added throw NodeEntryCollision and GameGUI::findNode
Now throw NodeEntryCollision when trying to enter a node twice from the
same direction. This translates to a bug in the line collision code.
However, Caleb Pope discovered that this does occur occasionally.
slight cleanup, added throw NodeEntryCollision and GameGUI::findNode
Now throw NodeEntryCollision when trying to enter a node twice from the
same direction. This translates to a bug in the line collision code.
However, Caleb Pope discovered that this does occur occasionally.
Preparations made for adding an options page to the menu
sited the source of icon2
Put the new middle node on longest segment.
It seems like if it's on the longest line it'll be easier to access than
if it's just placed in the middle.
Merge branch 'master' of github.com:floft/sprouts
can't initialize in class declaration using C++98
filled checks with false (continuation of last commit)
made some GameGUI functions constant
Merge branch 'master' into object-avoidance

Conflicts:
	gamegui.cpp
	headers/gamegui.h
	headers/node.h