Added the ability to embed bitmaps using @:bitmap("path/to/bitmap") meta data, similar to the Flash target. Working for Neko, currently. Not working in C++ because of a bug in the Haxe-generated output
Implemented embedding for @:sound, but C++ still can't handle the Byte string and Neko doesn't have "api_buffer_data" implemented, so it can't load sounds from bytes :S
Implemented @:file
Cleaned up the @:bitmap, @:file and @:sound code, moved some internal details into new private methods that can be called from within a constructor to populate from Bytes or a ByteArray
Compile fixes
More compatibility fixes
Compile fix
Macro asset embedding is now working for CPP
Fix stack overflow on large flood fills, still need a better method of doing it. Disabled the stage override for now, since it doesn't compile if the main class doesn't extend the DisplayObject class
Have to disable floodFill for now (using clear instead), because of crashing
Added BitmapData.clear for HTML5, compile fixes
Got @:bitmap and @:file working for HTML5 target