Added folders for binary, startrek, and ultima
Updated all of the gitignore files to also ignore vim swap files
Added a makefile for the startrek folder
Added file format support for stjr BND files
Updated the makefiles in startrek and formats to compile correctly
Fixed compiler errors in the stjr BND converter
Added an assemblyinfo file to startrek

This contains the proper metadata tags to make it possible to load the format
library.
Fixed the message sent for checking for load and save support

I had put supports-load and supports-save instead of supports-loading and
supports-saving. This was causing an exception to be raised.
Updated FileFormatConversion code to return a simplified byte array
Rewrote the stjr BND converter to use the modified byte array design

This should cutdown greatly on the overhead of communication across boundaries
Fixed compiler errors in main and startrek
Removed source.visible = true from applying file formats

It turned out that it was causing really strange crashes to occur
Added a BMPConverter as well as implement sanity checks for BND files
Deleted the binary and ultima folders
Updated the error message displayed to the user to be more meaningful
Updated the BMPConverter to print out the resolution on error
Fixed a bug in how the bitmap image was being loaded in the primary domain
Fixed the default palette to map properly to 8-bit values
StarTrekJudgmentRitesBMPConverter.cs: Fixed a missing paren
Fixed another missing paren issue in stjrBMP converter