Corrected HTML5 syntax issues - thanks Oreolek
Added version number to game file to avoid save-files being out of sync
Added the NonZeroIntegerQuality type.
Changed the way the front page works to make it function better on mobile. Added twitter. This does not effect the game engine.
Forgot to check-in the new CSS that hides the menu by default.
Added special option blocks for when you want a fixed number of options (see the tutorial game and the documentation).
Made the global action handler able to consume actions. This opens the way for supporting stuff like inventory actions.
Added basic mobile structure. Needs wiring up now.
First version of the iphone conversion.
Completed the iphone/mobile css and added mobile functionality to the main undum.js file.
Added more iphone specific tweaks, including icons for when you add it to your home screen.
Buttons were laying out badly on the iphone.
Merge branch 'master' of github.com:idmillington/undum
Removed web-app status for the iphone - the width settings interacted nastily with the screen.
Working through stylesheet making pixel values into ems.
Merge branch 'master' of github.com:idmillington/undum
Trying a different approach with mobile versions.
Fixed merge conflicts, brought master into features/iphone.
Added explicit tool size to stop that extending beyond the bounds.
More CSS Tweaking, gone to a semi-liquid structure to avoid the need to change font size on small devices.