Playing more with text.

@DDoSQc the Spout texture shows up on a textured plane but ignores
transparency. I have the image format set as RGBA, can you fix it?

Also, can you show how to make the models "follow" the camera and be
visible at any angle? Pretty crucial for 3D nametags and GUIs.

Signed-off-by: Chris Sanders <zidane@outlook.com>