Incude and enable all of Falconne's plugins for DFHack r4

Downloaded from:

    http://dffd.wimbli.com/file.php?id=8166

Notifed of these via:

    http://www.bay12forums.com/smf/index.php?topic=133174.msg4782701#msg4782701
Add SYN_CLASS:\AUTOSYDNROME to all SYN_CLASS:\COMMANDs

This should provide relief for GH #19, #20, and is part of GH #2.

We may need additional patches to get all the autosyndrome triggers,
but this is an easy (and automatical) start.
Merge branch 'dfhack_r4' into unified

* dfhack_r4:
  Add SYN_CLASS:\AUTOSYDNROME to all SYN_CLASS:\COMMANDs
  Incude and enable all of Falconne's plugins for DFHack r4

`inorganic_zmasterwork_2.txt` caused a conflict, as 4d introduced
a fix where golems where they would train hammer skills
properly (rather than axe skills), and the dfhack branch
was still based upon a previous release.

Conflict resolved by hand without issue.

Conflicts:
	Dwarf Fortress/raw/objects/inorganic_zmasterwork_2.txt