v0.0080 More BangBang state machine debugging

Signed-off-by: rdholder <robert@feetwetcoding.com>
v0.0081 BangBangEnemy: eliminated confusing decider/actor stuff

Signed-off-by: rdholder <robert@feetwetcoding.com>
v0.0082 Enemy color shows health now

Signed-off-by: rdholder <robert@feetwetcoding.com>
v0.0083 Add MoveMgr::turnTowardsBearing().

Signed-off-by: jcdugger <janice@feetwetcoding.com>
Merge branch 'dev' of git@github.com:rdholder/2dog.git into dev
v0.0084 Fix problem with multiple shots fired per mouse-click. Fix problem
        with not being able to shoot with mouse cursor over text labels.

Signed-off-by: jcdugger <janice@feetwetcoding.com>
v0.0085 enemies avoid getting close to player, retreat when damaged

Signed-off-by: rdholder <robert@feetwetcoding.com>
Merge branch 'dev' of git@github.com:rdholder/2dog.git into dev

Conflicts:
	src/games/BangBang/BangBangGame.cpp

Signed-off-by: rdholder <robert@feetwetcoding.com>
v0.0086 roughly there on basic agent behavior

Signed-off-by: rdholder <robert@feetwetcoding.com>
v0.0087 Added bases, ammo, medkits, and exits to map. No functionality yet
        other than that bases stop bullets from hitting targets beyond them.

Signed-off-by: jcdugger <janice@feetwetcoding.com>
v0.0087 Merge branch 'dev' of git@github.com:rdholder/2dog.git into dev

Conflicts:
	src/games/BangBang/BangBangGame.cpp
v0.0088 eighty-eight and out the gate.  almost done for 1GAM

Signed-off-by: rdholder <robert@feetwetcoding.com>