Base body temperature equalization on body temperature instead of convergant temperature.
Delete map exploration data on player death
Buffed INT penalty
Generate extra downstairs in labs as needed to ensure connectivity
Stop generating extra lab levels after the finale
Added more furnishings and items to mansion rooms
advanced inventory: 'a' will now list everything in the surrounding
3x3 squares. defaults have changed from inventory, down, to down,
inventory (this fits my usage patterns better at least, can revert
if they're atypical). Color changes: The colors are subjectively
better.
fix build breaking typo
Add zombie spawns to mansions
Merge fix to player exploration carrying over to later characters.
Mapgen enhancements and bugfixes.
Vehicle head lights stay on after save and exit.

They will also stay off.
This adds one integer to the "V ..."  entries of maps.txt

Signed-off-by: D Lue Choy <dluechoy@>
Merge pull request #1273 from i2amroy/Read-Time-INT-Effect

Read time INT penalty fix
Merge listing of all nearby items in advanced inventory.
Merge pull request #1278 from dluechoy/keep_light_on

Vehicle head lights stay on after save and exit.
Merge PR #1216 - fix body temp equalization
Update changelog with everything since 602e64dafe