[MP] Hide "or press ESC then click Vote" message during a vote when not eligible.
[SP] Cleanup image load code in SP.
Try loading the exact extension first.  (Ugly for now, will merge MP code later)
[SP] Temp workaround to avoid buffer issues in some mods (dfmod) that set all 3 part skins to model_default thus not fitting in a 64 sized array.
[MP] Removed leftover delayFreeVM references.
Init lastTime to 0 in Com_Frame.
Bring back ERR_NEED_CD handling just for conformity sake.
Init the jakey randomizer first thing in Com_Init.
[SP] Merge Com_Error catching code from MP and some other Com_Error functionality.
Init lastTime to 0 in Com_Frame.
Remove delayedFreeGame/DelayedUnloadGame references.
[SP] Fix misc_model_ghoul entities.
Per suggestion by DT85 in http://jkhub.org/topic/2976-misc-model-ghoul/
[MP] Migrate files code to a single file.
Use long instead of int in some file functions.
Security to prevent mods from manipulating dll/so/dylib/pk3.
Don't include client.h in every case.
[MP] Re-add .fcf file extension check for in-pack files.
[MP] Changing sv_pure to default to off.
It doesn't really protect against anything, if you really need it on, it should be set so in your server cfg.
[SP] Fix force rage affecting sensitivity
[SP] Decoupled viewmodel FOV from view FOV. Added option to not lower viewmodel at high FOV values. Defaults to inheriting view FOV and lowering viewmodel like base.
[SP] Adjusted some cheat/archive cvar flags
Updated README.md
Spelling mistakes
Moved mrwonko to significant contributors
Fixed a reference to the repo location
Raz0r -> Razish
[MP] Stop trying to incorrectly use cdpath/"." for renderer loading.
[MP] Remove leftover streamfile stuff from win ded.
[SP] Stop trying to incorrectly use cdpath/"." for renderer loading.
[SP] Minor win_glimp cleanup.
[MP] Minor win_glimp cleanup.
[MP] Remove invalid VVFIXME comment.
[MP] Fixed early prints to the ingame console.
This does not hurt anything since we don't allow dedicated in the main bin right now.
Check this if we decide to re-enable without going the in-game console for openjk regular executable dedicated.