Fix for Enemy Deletion

Fixed call to EnitiyLater.remove child in EnemyManger.as update()
messing with player animation
updated some player animations in the fla
AI Behaviors Update

Three new Enemy Types, Gunman, BottleThrower and Pick Axe Pete added,
updated various classes to support the actions of these new enemies
Cleaned up Document

Thursday code clean up meeting
clean up i guess. I have no idea what this is from
removed the fla swf and fla develop
Updated from the Changes in Alex

Added AI behaviors, and Player Functionality like scrolling and
collision
Document Commit

It failed the first time, so we are trying again
Removed Errors from Previous Commit

Please Work