Fixing up my branch.
Some cleanup and a note.
[WinDX] Support TouchPanel.MouseTouchPoint/MouseGestures
Merge branch 'develop3d' into mgfx3
ConstantBuffer.SetData() now assumes all parameters are Array types.
EffectParameter now stores all values in Array types.
Implemented singular boolean types in EffectParameter.
Added exceptions when setting/getting the wrong type in EffectParameter.
Removed EffectParameter.SetValue(object).
Added Texture3D.cs to Linux build.
Added Texture3D.cs to the projects.
Use generic link for opening store on iOS
Fixing containment to better reflect Microsoft XNA's implementation. (>=)
Fixed DrawUserIndexedPrimitives() to work correctly with 32bit index data.
Use @Aranda's code for marketplace on iOS
Whoops
Merge branch 'develop3d' into mgfx3
Fixed incorrect parameter class test.
MonoGame Effect processor can now generate debug shaders.
Fixed Texture3D to compile on Android/iOS.
GLES 2.0 does not support Texture3D... removing it from Android and iOS projects.
Removing Texture3D from Ouya too.
Merge pull request #1318 from SickheadGames/mgfx3

MGFX Integer And Boolean Types
Merge pull request #996 from csulmone/develop3d

BoundingBox Intersection with BoundingSphere Fix