Small improvement for fade-in and fade-out sounds in Loco Roco

The fade-in and fade-out sounds in Loco Roco are way too long, this  small change improves it alot. now the sound that is played after reaching the goal in a level sounds about right.
Merge pull request #3532 from ufdada/patch-2

Small improvement for fade-in and fade-out sounds in Loco Roco
Update lang
Add some reporting and fix some duplicates.
Merge branch 'fix_tigerxdragon_crash' of https://github.com/kaienfr/ppsspp_cn into kaienfr-fix_tigerxdragon_crash
Disable -ffast-math - appears to have caused breakage.
Return wrong dialog type in screenshot/gamesharing.

Should at least reduce reports of these failing, and give us better info.
May also work more correctly.
Merge pull request #3537 from unknownbrackets/utility-minor

Return wrong dialog type in screenshot/gamesharing
Centralize and track imports/exports.

So that we can "unresolve" them.
Apply auto-gen mipmapping to WIN32
Unexport var symbols when destroying modules.

The problem with a global list is that an unloaded module with unresolved
imports will get garbage written in.  This should be safer, and hopefully
not slower.

Next up: func imports.
Optimize a bit by checking module names.
Unresolve function imports, track in loader.
Get rid of the bad object errors on shutdown.
Merge pull request #3540 from raven02/patch-33

Apply auto-gen mipmapping to desktop
Merge pull request #3542 from unknownbrackets/module-imports

Track module imports and exports with a proper lifecycle
Include the PPC jit in the project.

So it's easier to find when refactoring.
Prevent a crash in debugger without jit.
Fix InvalidateICache() breaking binary searching.
Just invalidate blocks on ClearCacheAt().

This makes it safe to call from a jitted syscall, etc.