svga: fix incorrect memcpy src in svga_buffer_upload_piecewise()

As we march over the source buffer we're uploading in pieces, we
need to memcpy from the current offset, not the start of the buffer.
Fixes graphical corruption when drawing very large vertex buffers.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
mesa: Don't return any data for GL_SHADER_BINARY_FORMATS

We return 0 for GL_NUM_SHADER_BINARY_FORMATS, so
GL_SHADER_BINARY_FORMATS should not write any data to the application
buffer.

Fixes piglit test 'arb_get_program_binary-overrun shader'.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
r300g: remove unused function r300_lacks_vertex_textures
r600g: remove an assertion causing a crash at context cleanup

Compute samplers are advertised, but not implemented.
I think that's intentional.
r600g: texture offsets for non-TXF instructions

All texture instructions can use offsets, not just TXF. Offsets into
the literals array were wrong, too.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
glsl: Define isnormal for Oracle Solaris Studio.

This patch fixes this Oracle Solaris Studio build error.

"../../src/glsl/ir_constant_expression.cpp", line 1398: Error: The function "isnormal" must have a prototype.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
haiku: Build Haiku's libGL from within Mesa

* This in essence means that Mesa would be
  taking control of Haiku's OpenGL kit.
* This works by dispatching renderers from the
  OpenGL add-ons directory
haiku: Add first Haiku renderer (softpipe)

* This shared library gets parsed by the
  system as a system "add-on"
haiku: Correct Haiku softpipe library

* Use LoadableModule vs SharedLibrary
haiku: Drop haiku-softpipe.c; fix extern C

* It isn't needed any longer as we're
  moving in the code that called it.
* The winsys code is C, so make sure
  we include the header in the extern C
haiku: Clean up code, use target-helpers

* Thanks for the help xexaxo!
haiku: Ensure correct libraries are referenced.
docs: Add release notes and NEWS item for 9.2.1 release

Better late than never, right?
docs: Add release notes for 9.1.7 release

Including a news item.
mesa: add plumbing for GL_ARB_texture_query_levels

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
glsl: add plumbing for GL_ARB_texture_query_levels

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
i965: ignore all texturing opcodes without a coordinate, for cubemap normalize

Previously we special-cased textureSize() but this is the more correct
condition.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
i965/fs: implement ir_query_levels

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
i965/vs: implement ir_query_levels

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
i965: enable ARB_texture_query_levels on Gen6+

Theoretically would work on Gen5 as well but requires GLSL 1.30, which
is not (yet) enabled by default there.

V2: Enable for Gen5 conditionally on GLSL version.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>