Merge branch 'dev' of https://github.com/MuMech/MechJeb2 into dev
landing improvements, especially with the touchdown
Merge branch 'dev' of https://github.com/BloodyRain2k/MechJeb2 into HoverToTarget
Hopefully fixed #69 (throttle sputtering near end of gravity turn).
Split "Rendezvous Guidance" into separate Autopilot and Planner windows.

Also added a "desired final distance" option to the rendezvous autopilot.
Changed attitude controller PID parameters to save to Type;
Changed CFG for 0.20 GameData format;
Changed the menu position due to the new map buttons
Preparing 2.0.8 release
Fixed excess precision on IntakeAir info items (see #40).
Increase number of significant figures in some info items.

Had to add "sigFigs" and "maxPrecision" fields to the ValueInfoItemAttribute.
Added more precision to time to Ap/Pe info items.

Improved Guiutils.TimeToDHMS to optional display some number of decimal places for the seconds; these decimal places will only be displayed for times less than 60s.
Fixed sepratron recognition to use placement angle and not ActivatesEvenIfDisconnected.

ActivatesEvenIfDisconnected now seems to default to true, so it can't be used to recognize sepratrons. This updates PartExtensions.IsSepratron to call something a sepratron if it is an SRB pointing more than 30 degrees from the vessel's main axis.
Merge pull request #82 from BloodyRain2k/dev

Merging autostaging chute fix and landing AP tweaks from BloodyRain2k
Fixes to new autostaging parachute check.
Fixed math error in rendezvous autopilot match velocities step.

In some cases it would take the square root of a negative number and then try to create a maneuver node at UT = NaN, causing all sorts of problems.
Changed sepratron recognition logic again.

Now any engine that activates in the same stage in which it decouples is called a sepratron.
Changed menu position
Merge branch 'dev' of https://github.com/MuMech/MechJeb2 into HoverToTarget