Initial Commit: Name Changes
README update
Merge branch 'master' of git://github.com/zturtleman/spearmint
Merge branch 'master' of git://github.com/zturtleman/spearmint
Implememnted weapon reloading and mad "Bad surface tesselated" messages developer only
Updated README
Updated README
Removed grappling hook and renaed gauntlet to knife.
started making notes as well
removed NOTTODO and replaced TODO
started the anti-cheat and unlock system (kinda)
Updated TODO
forgot the classes file (whoops)
update inv.h
- Upscaled health to 1000 instead of 100.
This upscaling is different from the one in Mecwerks. Since the health is not displayed numericaly, a players health that is below 10 does not have to be treated as 0, therefore this is a true upscale. Uses global variables, MAX_HEALTH and DAMAGE_SCALE, in bg_misc.h whenever dealing with damage or health so everything can be re-scaled by just changing the variables.

- Removed handicap

- Each local client has a different crosshair (takes the place of handicap setting in playersettings)

NOTE: there is still a possibility for erros/bugs with the upscale keep an eye out
Fixed ui_drawCrosshairs not being made to handle 4 players, also made eahc client able to set cg_drawCrosshairNames
Updated README and TODO
added side mod of iocod called specops, may use this for survival and zombies.
campaign will be different from multiplayer and specops but still have 4-player slitscreen support.
removed autoswitch feature and "weapon #" command
Merge branch 'master' of git://github.com/zturtleman/spearmint
Merge branch 'master' of git://github.com/zturtleman/spearmint