Bilby - just a better chase gun
Narbalek - played with some debug outputs

I tried to find a precise HoT dodge but it lacks 
the wall smoothing and is somewhat broken now
Wombat - idk why i changed the distance
Output of the whole geometry enabled
Funnelweb - a try to make a wall bot

The wall bot should be capable of running away 
till turn 30 then find the next wall and 
stick to it. Precision is the key to handle
all these nasty rambots. A well written 
wall bot with bullet dodging can bring some 
havoc to the rumble i guess. Nearly all guns have
some sort of trouble to handle a good wall crawler
Kowari - very promising 1vs1 nano bot

This bot turns out to be very nice so far. 
He uses my new distance related velocity 
formula and is up for the next step to 
handle a good direction change pattern. 

In his current state he should be quite good 
against all kind of HoT shooter and some linear
shooter will also have a hard time. It needs a
good reaction pattern to decide when to change 
the movement. My guess would be it should some sort
of hitbybullet reaction ....
wall smooth - this is a fist naive try 

to find a new wall smooth formula. It shows the 
necesary angles and looks quite promising so far