* Updated to ZDoom 4191:
- Allow negative force for A_RadiusThrust.
- Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
- Use a missile's MaxTargetRange property as the range for P_AimLineAttack() inside P_SpawnPlayerMissile().
- Make teleport fogs target the teleported actor.
- Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1542 b0f79afe-0144-0410-b225-9a4edf0717df
* Updated to ZDoom 4195:
- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
- Fixed: Putting a lightlist in a sector caused that sector's floorlight and ceilinglight to be ignored.
- Random spawners no longer move the missile forward when spawning them, because presumably whatever spawned the random spawner already took care of this.
- Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely move the spawned missile outside of its shooter (and potentially beyond a wall the shooter might happen to be standing next to).
- A player's Speed is now applied to their upmove as well as their forwardmove and sidemove.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1543 b0f79afe-0144-0410-b225-9a4edf0717df