initial commit v1.14
added sensible error msg for failed entity load xhr in wm
fixed: entity name was only recognized when set through the settings object
added touch support for MOUSE1; fixed use of literal php API string instead of wm.config value
Added .angle property for ig.Animation
Added .pivot.x, .pivot.y properties to define the center point of rotation
Added screen and viewport dimensions to ig.ua
Fixed bug in ig.copy and ig.merge in conjunction with HTMLElements
Fixed ig.copy to retain an object's prototype
Prevent special collision response rule for sidescrollers to be used in top/down games.
Fixed bug when drawing a repeating background map with negative screen coordinates
Upped version number to 1.15
Allow "file.*" file names for ig.Sound
Added detailed error message for unresolved dependencies
Remember & reload last level in WM and confirm closing with unsaved changes
Prevented copying/merging of ig.Class instances again due to problems with IE
Added height and widthForString() for ig.Font
Made sure entity.kill() doesn't disturb the update cycle, added game.loadLevelDeferred()
Added brush selecting from maps and tilesets and JSON pretty printing option to WM
Fix for touch input on certain devices