tiny optimization in 'QuadBatch.addQuad'
Change the rawData in VertexData from Vector.<Number> to ByteArray. Due to 50% more efficient by using buffer3D.uploadFromByteArray than uploadFromVector.
But the slower performance of ByteArray read/write. The overall performance increase is about 10~20%.
Merge branch 'master' of https://github.com/PrimaryFeather/Starling-Framework into performance