Add fix for Linux GCC compile
Remove custom CMAKE_CXX_FLAGS_DEBUG setting

	Letting CMake take care of it for us seems to work out well
Use c_str method instead of data method (clarity)
Clamp sleep method to a minimum of 10ms granularity
Add new macro NOMLIB_LOG(message)
Fix Spacing
Add custom deleters for SDL_Surface* & TTF_Font*
Upon construction, initialize coords & offsets instance vars
Set transparency & surface format by passed SDL flags, not colorkey
Image surface pooling; new option use_cache (default: false)
New method enableKeyRepeat
Remove un-used header file dep
Add new audio class framework stub
Rename audio class framework
Re-order macro definitions
Add 64-bit type definition; add missing assert for bit, ushort, ulong
Make Pause, Resume methods optional
Add header files for each of the subsystems (audio, gfx, gui, math, sys)

	For the convenience of use with external projects
Rename the install headers script from include/gamelib to include/nomlib
Rename of nomlib_config.hpp, nomlib_types.hpp to config.hpp, types.hpp