moved circle circle collision to own function
use request animation and ridding client ball prediction
physics engine should always be consistent
add global socket for app wide communication
set timestamp for each ball
fixed split ball positions
cleaned up spear logic and made it timebased
stop line on collision
Configure node to return img
Add background using separate canvas
Added bg img
Minor: formatting
Save img locally
Added building img
Updated spear draw and minor formatting
Added player sprite
Fixed OR condition that was keeping player right
added control data and random ball color
Added ball add
Added sound effects