Changed the background for more contrast.
Changed the MeterBar for more contrast.
Made the Tiles anchored on "center_bottom," since the Robot is anchored on "center_bottom" - I use a TileMap for quick collision detection, and it became important that both be anchored in the same way, because if not, the TileMap would arrange Tiles differently than expected, and weird collisions came about.
The player now falls when there is no tile there!