Add translation support for npctalk.cpp
Now it actually compiles and runs normally.
Update pot file.
Update TRANSLATING.md
Make traps translatable.
Move omdata.h variables to overmap.cpp. Add translation support to a few more files.
Merge branch 'moregettext' of github.com:utunnels/Cataclysm-DDA into moregettext
Merge branch 'master' of github.com:CleverRaven/Cataclysm-DDA into moregettext
Change item sPre and sPost to a sFmt format string.
Finish editing player.cpp
Partially done veh_interact.cpp.
Fixed a german translation string and added translation notes.
Updated TRANSLATING.md with instructions to set up the locale.
Actually check if auto pickup rules are active
Finish editing veh_interact.cpp. Simplify menu logic by adding shortcut_print.
Take care of most of the rest translation strings.
Update pot file.
Signed signoff file

I am qualified, right?
Partial fix to random segfaults

FindField(...) can return NULL
Fish bowl easter egg