Update version number in Windows MSI build configuration.
Improve performance of GUI when game has large strategic form.

* Only create the strategic form game panel when requested, rather than
  automatically when the game is created.
* If the game has a large (>= 50000 contingencies) strategic form,
  warn the user before attempting to create the view on the strategic
  game.
Update version number to 13.0.0 and verify source packaging is up-to-date.
Convert assertions to use exceptions where appropriate.

* Remove calls to assert()
* Defined a new AssertionException, to be used in situations where
  an assertion failure would ordinarily occur.
* Convert assertions to an appropriate exception, or remove
  (in some cases where rather redundant, especially in enumpoly).
Minor encapsulation improvement in enumpoly for extensive games.
Revisions and clarifications in Nash equilibrium computation dialog.

* Removed option to compute "all" equilibria for games with more than
  two players, as enumpoly is not reliable to do this in practice.
* Made liap the default for as many equilibria as possible, rather than
  enumpoly.
* Bugfix: no longer offer lp as a solution method for two-player games
  which are not constant sum.
* Added options to use Gametracer global Newton tracing and iterated
  polymatrix approximation.
Fix bug in deactivating subtrees in behavior supports.

Deactivation of subtrees in behavior supports (for support enumeration)
had a bug in deactivating at chance nodes.  This commit handles
chance nodes correctly.
Add warning on trying to solve large strategic game.

* Implement NumStrategyContingencies() as a member of Game object.
* Add a warning dialog when trying to solve a very large strategic
  game using graphical interface.
Update copyright notice on template implementation files.
Update version number to 13.0.1.
Rationalize usage of wxConfig in graphical interface.

Tidies up the usage of wxConfig for storing configuration data.
* Uses the global wxConfigBase::Set() and ::Get() as recommended by
  the latest wxWidgets documentation, instead of loading/saving.
* Fully encapsulates access to the configuration in the application
  object, including the setting of the most recently used directory.
* As a byproduct, fixes a bug where the configuration file was being
  written in OS X in the user's home directory, rather than their
  ~/Library/Preferences directory.
Remove assertion warning in wxSheet.

Trying to enable the cell edit control (via a double-click in a data
cell) raised an assertion failure warning dialog when compiled with
debugging information on.  Instead, the function now simply returns
silently; the assertion does not seem to be particularly useful.
Sizing adjustment on extensive game payoff editor.

Improve sizing adjustment on extensive game payoff editor, to ensure
vertical extent is enough to see the entire payoff.
Bump release number to 13.0.2.

* Update release number to 13.0.2.  This release primarily confirms
  support for the new wxWidgets 2.9.5 release.
* Added a few files missing from the source bundle required for building
  the installers/disk images for MSW and OSX.
Correct sizing of action editor in move dialog in wxWidgets 2.9.5.

In wxWidgets 2.9.5, sizing of grids and sheets works a bit differently.
This adds an explicit invalidation of the previous best size of the
action editor grid to force recalculation when passed to a sizer.
A more robust fix would correct this in wxSheet, as from various
posts it appears this has to do with size calculation not being invalidated
when grids are created or resized.

Along the way this refactors the action editor sheet class for improved
encapsulation of the implementation.
Bump version number to 13.1.0.

Increment version number to 13.1.0; set up downloading section of
documentation to point to anticipated location of version 14 docs.
Bump version number to 14.0.0.

* Increment version number to 14.0.0, as master branch now becomes
  site of development of next major version.
* Adjusts documentation download section to refer to this as the
  development version, and point to the stable version.
Merging 'master' into abstract graph games implementation.
Prepare action graph games implementation for Gambit 14 integration.

* Confirms that manifest is complete for building with AGG implementation.
* Add proper file headers with copyright, license, and authorship.
* Rename a few items for compatibility with Gambit conventions.
create gameagg.h skeleton