cleaned up code, added comments, modularized the HitCircle collision system
added location correction when colliding with the edge so you always appear exactly on the edge
added viewport scrolling
Zooming well, spawning passives out of screen
Merge remote-tracking branch 'upstream/master'
yep
ep
for some reason we left the new passivemob sprite behind last commit, fixed
Merge remote-tracking branch 'upstream/master'
Sam's image fix