Make it run on linux vm with ogl 2.1 glsl 130
Extract fix to linuxvmdummy
Add some gitignores
Add Property for workaround
Remove debugprint
Remove Property, use intelligent detection
Remove config line
Merge branch 'master' into linuxvm_test

Conflicts:
	src/game.cpp
	src/game.h
Merge pull request #27 from voxelinc/linuxvm_test

Linuxvm Compatibility as discussed
Merge branch 'master' into collision_detection

Conflicts:
	.gitignore
	src/game.h
	src/inputhandler.cpp