- Moved text L"%" from source code files (ANSI encoding) to the language specific CPP files (UTF 8 encoding)
o For example, Chinese exe can't display "%" in ANSI files
o STR16 sSpecialCharacters[]

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6608 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Updated _ChineseText.cpp

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6609 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Externalizations and fixes (by Buggler)
- Externalized heli tile index for helisites.xml
- More checks and fixes for hidden towns and sam sites to be hidden in infobox

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6611 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This revision requires GameDir 1873 to work because of a new icon in ItemInfoAdvancedIcons.sti!!!

- Weapons.xml tags <bRecoilX> and <bRecoilY> are now FLOAT type values. This allows to differentiate weapons by smaller steps.
- Items.xml tags <RecoilModifierX> and <RecoilModifierY> are now FLOAT types as well.
- Items.xml tag <PercentRecoilModifier> will now be displayed in UDB advanced tab.
- Item_Settings.ini has new modifiers for gun type specific <bRecoilX> and <bRecoilY>. This allows modders to quickly adjust recoil values for any gun type.
- fixed UDB description for <RecoilModifierX> and <RecoilModifierY>
- All recoil calculations now use FLOAT values for more precision.


git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6613 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Multiplayer Bugfix: Fixed M.E.R.C inventory glitches on laptop site

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6615 3b4a5df2-a311-0410-b5c6-a8a6f20db521