DB/SAI: Fix AI for Lord Kragaru
Scripts/ObsidianSanctum: added creature_formations for surrounding creatures and some clean up
Merge pull request #11359 from MitchesD/obsidian_sanctum

Scripts/ObsidianSanctum: added creature_formations for surrounding creatures and some clean up
Core/Transports: Fixed new spawned transports not being visible for players already present on map
Core/Battlegrounds: Removed unneeded code
DB/Creature_classlevelstats: Prepare table for attack power and damage.
DB/Creature_classlevelstats: Add attack power. Rogue class still lacking data.
DB/SAI: Fix for quest 12449 & 12417 from MitchesD.
Closes #11373
Core/Misc: Fix warnings

Fix warnings appearing with -Wstrict-aliasing flag.
DB/Creature_classlevelstats: update attack power.
Scripts/Misc: Ensure Creatures are in instances when required

Create ScriptedAIs that require a InstanceScript reference only if the InstanceScript exists, so if these Creatures are in an instance. ScriptedAIs that don't require a InstanceScript reference have not been modified.
This fixes many possible NULL dereference crashes happening when spawning a scripted Creature outside of an instance.
Fixed a GetOwner() and a ToPlayer() NULL dereference crashes too.
Scripting/Boss Jandice Barov: Fix wrong spell id.
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore