* Development 11 | Beta 1 *

* Added BaseAI
* Added AI
* Added Sprite2D
* Added SpriteAnimation2D
* Added SpriteAnimation2DBuilder
* Added Log
* Added LogType
* Added LogLevel
* Changed method name getID() to getId() in the Effect class
* Added the method getEffectByName() in AbstractEntity2D
* Added the method getEffectById() in AbstractEntity2D
* The logger now takes in a log with a log type
* Log levels determine what messages are recorded
* Changed all of the Logger.log(source , message) to the new format
Logger.log(new Log(source , message , LogType))
* Added a temporary fix to stop a text box over filling