Add some world-coordinate helpers.
Convert mission scripts to world coords.
Convert HackyAI to world coords.
Remove PPos overload of ClosestTo.
Remove PPos overload of FindUnitsInCircle.
Rename FindUnitsInCircle -> FindActorsInCircle.
Remove PPos overload of FindUnits.
Rename FindUnits -> FindActorsInBox.
Remove PPos from range circle drawing.
Convert ScreenShaker to world coords.
Merge pull request #3583 from pchote/omg-more-world-coords

More world coordinates
Updated code, removed NOD_01, Spaces -> Tabs
NOD01Script Spaces -> Tabs

started work on NOD_01

Conflicts:
	OpenRA.Mods.cnc_sw/OpenRA.Mods.Cnc_sw.csproj

removing uneeded files

Spaces -> Tabs NOD01Script.cs

started work on NOD_01

Conflicts:
	OpenRA.Mods.cnc_sw/OpenRA.Mods.Cnc_sw.csproj

removing uneeded files

Did some messing around still broken

Spaces -> Tabs #2

Updated the code a little, is somewhat more playable now

removed NOD_01
Merge pull request #3585 from dan9550/td_nod_campaign

NOD01Script Spaces -> Tabs & updated code
Return WVec.LengthSquared as a long to avoid overflow.
Add WVec.HorizontalLengthSquared to simplify range checks.
Convert plane activities to world coords.
FlyAttack style fixes.
Remove some duplication against WorldUtils.ClosestTo.
Convert helicopter activities to world coords.
Helicopter style fixes.