implementing hull normalmapping
adding planknormals content
modifying GenerateHullBuffers to return only the buffer in question & clearing out GenerateHullSections
adding applySynchronously param to ApplyTransform
adding methods to dump vertex/index data
fixing spacing issues
adding ApplyTransform method - albeit have doubt that it'll get used
hull collision objects are now based on that hullsection's hash code since uids are depreciated
adding some docs
removing unused field HullSectionByDeck
removing uid and hide/showsection delegates
adding damagemap coords field
removing unused fields
implementing GenerateHullSections