Reverse to the hold looper way in DefaultEntityContainer.
Reverse to the hold looper way in DefaultEntityContainer.
Fixed a bug with the EntityByFrame max bound and added some matrix setter related functions for symbols.
SymbolComponent can now edit the matrix without firing a message.
DefaultTimeline will now update it's child matrix on frame change.
Added a function getMovieClip from Symbol.
Fixed a bug in TinyXMLSerializer. Float value were casted as int.
Added a version of the getArray function that convert the current value to an array.
Fixed an include macro.
Added a isTexture bool, replace the name field by a key field and change the parts vector to contain the name of the instance.
Added a getSymbol function and implemented the  loadGrapefruktSymbols function.
DefaultEntityContainer don't use Range anymore.