Fix: SCE_Shader_AddParamv() now works with pipelines
Added SCE_VTerrain_GetRectangle() function: query level specific area
Optimized voxel terrain rendering routines: moved texture calls
Added some missing prototypes for SCEMesh
SCEMesh: vertex and index buffers can be retrieved
Added SCE_Mesh_Upload*() routines for straightforward (and ugly) buffer updates
Basic software isosurface extractor
Software extractor for voxel terrain