Triangulate modifier no longer uses bmesh operator api call, instead add a BM_mesh_triangulate() function. Gives ~2x speedup in my tests on an optimized build.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@54183 954f8c5b-7b00-dc11-b283-0030488c597c